瓦拉庫之女
人形
monster ignores delve darkness mechanic [1]
Daughter of Valako
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
標籤 | 法術, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
生命
225%
護甲
+50%
閃避
+50%
異常狀態臨界值
225%
抗性
30
30
30
20
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFire
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
14,475
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.995
經驗值
25,638
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeKaruiSergeant
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
arrow projectile variation [21]
skill can fire arrows [1]
75% 物理傷害轉化至火焰傷害
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
發射 10 個額外箭矢
75% 物理傷害轉化至火焰傷害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
造成 150.3% 更多傷害
發射 10 個額外箭矢
75% 物理傷害轉化至火焰傷害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
法術, 可觸發
施放時間: 1 秒
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
75% 物理傷害轉化至火焰傷害
LegionKaruiSergeantRockExplode
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
攻擊, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
第二型態有 1500% 更多投射物速度
55% 更少攻擊速度
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
75% 物理傷害轉化至火焰傷害
第二型態有 1500% 更多投射物速度
55% 更少攻擊速度
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
可觸發, 法術
施放時間: 1 秒
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFire"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
瓦拉庫之女
人形
monster ignores delve darkness mechanic [1]
Daughter of Valako
幽魂 | Y |
---|---|
標籤 | 法術, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
生命
225%
護甲
+50%
閃避
+50%
異常狀態臨界值
225%
抗性
30
30
30
20
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
14,475
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.995
經驗值
25,638
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeKaruiSergeant
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
arrow projectile variation [21]
skill can fire arrows [1]
75% 物理傷害轉化至火焰傷害
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
發射 10 個額外箭矢
75% 物理傷害轉化至火焰傷害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
造成 150.3% 更多傷害
發射 10 個額外箭矢
75% 物理傷害轉化至火焰傷害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
法術, 可觸發
施放時間: 1 秒
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
75% 物理傷害轉化至火焰傷害
LegionKaruiSergeantRockExplode
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
攻擊, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
第二型態有 1500% 更多投射物速度
55% 更少攻擊速度
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
75% 物理傷害轉化至火焰傷害
第二型態有 1500% 更多投射物速度
55% 更少攻擊速度
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
可觸發, 法術
施放時間: 1 秒
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
瓦拉庫之女
人形
Daughter of Valako
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
標籤 | 法術, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Packs |
生命
225%
護甲
+50%
閃避
+50%
異常狀態臨界值
225%
抗性
30
30
30
20
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
250%
Model Size
120%
類型
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
14,475
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.995
經驗值
25,638
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeKaruiSergeant
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
arrow projectile variation [21]
skill can fire arrows [1]
75% 物理傷害轉化至火焰傷害
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
發射 10 個額外箭矢
75% 物理傷害轉化至火焰傷害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
造成 150.3% 更多傷害
發射 10 個額外箭矢
75% 物理傷害轉化至火焰傷害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
法術, 可觸發
施放時間: 1 秒
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
75% 物理傷害轉化至火焰傷害
LegionKaruiSergeantRockExplode
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
造成 50% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
攻擊, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
第二型態有 1500% 更多投射物速度
55% 更少攻擊速度
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
75% 物理傷害轉化至火焰傷害
第二型態有 1500% 更多投射物速度
55% 更少攻擊速度
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
可觸發, 法術
施放時間: 1 秒
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireStandalone"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.