Hija de Valako
Humanoide
monster ignores delve darkness mechanic [1]
Daughter of Valako
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre
TagsLanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
Vida
225%
Armaduras
+50%
Evasión
+50%
Ailment Threshold
225%
Resistencia
30 30 30 20
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFire
Nivel
68
Vida
14,475
Armaduras
43,185
Evasión
7,109
Escudo de energía
0
Damage
467
Daño de hechizos
467
Precisión
290
Attack Time
1.995
Experiencia
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.995 seg
Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer en la ubicación objetivo y se extienden hacia el exterior en todas direcciones. Cada flecha inflige daño en un área a su alrededor. La mitad de las flechas caerán directamente sobre los objetivos si hay objetivos a su alcance.
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
Dispara 10 flechas adicionales
El 75% del daño físico se convierte en daño de fuego
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.995 seg
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
La segunda forma tiene un 1500% más de velocidad de proyectil
55% menos Velocidad de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
generic skill trigger % [100]
generic skill trigger id [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state = "use_arrow2=1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Preload
{
	preload_misc_animated = "LegionKaruiFireArrowImpact"
}

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFire"] = {
    name = "Daughter of Valako",
    life = 2.25,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeKaruiSergeant",
        "LegionKaruiSergeantIceSpear",
        "LegionKaruiSergeantRainOfArrows",
        "EmptyActionLegionKaruiSnipeRain",
        "LegionKaruiSergeantRockExplode",
        "LegionKaruiSergeantArcherTriggerBeam",
        "LegionKaruiSergeantGealExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKaruiSergeant"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantIceSpear"] = {
    name = "LegionKaruiSergeantIceSpear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "ice_spear_second_form_projectile_speed_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
    },
    levels = {
        [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionKaruiSnipeRain"] = {
    name = "EmptyActionLegionKaruiSnipeRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantRockExplode"] = {
    name = "LegionKaruiSergeantRockExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantArcherTriggerBeam"] = {
    name = "LegionKaruiSergeantArcherTriggerBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiSergeantGealExplode"] = {
    name = "LegionKaruiSergeantGealExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "generic_skill_trigger_%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Hija de Valako
    Humanoide
    monster ignores delve darkness mechanic [1]
    Daughter of Valako
    SpectreY
    TagsLanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
    Vida
    225%
    Armaduras
    +50%
    Evasión
    +50%
    Ailment Threshold
    225%
    Resistencia
    30 30 30 20
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantArcherFire
    Metadata
    LegionKaruiSergeantCasterFireSpectre
    Nivel
    68
    Vida
    14,475
    Armaduras
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    467
    Daño de hechizos
    467
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeKaruiSergeant
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    arrow projectile variation [21]
    skill can fire arrows [1]
    EmptyActionLegionKaruiSnipeRain
    Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 12 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiSergeantRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer en la ubicación objetivo y se extienden hacia el exterior en todas direcciones. Cada flecha inflige daño en un área a su alrededor. La mitad de las flechas caerán directamente sobre los objetivos si hay objetivos a su alcance.
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    Dispara 10 flechas adicionales
    El 75% del daño físico se convierte en daño de fuego
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    LegionKaruiSergeantArcherTriggerBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    LegionKaruiSergeantRockExplode
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    LegionKaruiSergeantIceSpear
    Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    La segunda forma tiene un 1500% más de velocidad de proyectil
    55% menos Velocidad de Ataque
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionKaruiSergeantGealExplode
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    generic skill trigger % [100]
    generic skill trigger id [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Preload
    {
    	preload_misc_animated = "LegionKaruiFireArrowImpact"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre"] = {
        name = "Daughter of Valako",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiSergeant",
            "LegionKaruiSergeantIceSpear",
            "LegionKaruiSergeantRainOfArrows",
            "EmptyActionLegionKaruiSnipeRain",
            "LegionKaruiSergeantRockExplode",
            "LegionKaruiSergeantArcherTriggerBeam",
            "LegionKaruiSergeantGealExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiSergeant"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantIceSpear"] = {
        name = "LegionKaruiSergeantIceSpear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ice_spear_second_form_projectile_speed_+%_final",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiSnipeRain"] = {
        name = "EmptyActionLegionKaruiSnipeRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRockExplode"] = {
        name = "LegionKaruiSergeantRockExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantArcherTriggerBeam"] = {
        name = "LegionKaruiSergeantArcherTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantGealExplode"] = {
        name = "LegionKaruiSergeantGealExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
        },
        levels = {
            [1] = {1, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Hija de Valako
    Humanoide
    Daughter of Valako
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre
    TagsLanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood
    Packs
  • Hija de Valako, Vigía de Hyrri
  • Vida
    225%
    Armaduras
    +50%
    Evasión
    +50%
    Ailment Threshold
    225%
    Resistencia
    30 30 30 20
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    120%
    Type
    LegionKaruiSergeantArcherFire
    Metadata
    LegionKaruiSergeantCasterFireStandalone
    Nivel
    68
    Vida
    14,475
    Armaduras
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    467
    Daño de hechizos
    467
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeKaruiSergeant
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    arrow projectile variation [21]
    skill can fire arrows [1]
    EmptyActionLegionKaruiSnipeRain
    Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 12 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionKaruiSergeantRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de flechas
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer en la ubicación objetivo y se extienden hacia el exterior en todas direcciones. Cada flecha inflige daño en un área a su alrededor. La mitad de las flechas caerán directamente sobre los objetivos si hay objetivos a su alcance.
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    Dispara 10 flechas adicionales
    El 75% del daño físico se convierte en daño de fuego
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    LegionKaruiSergeantArcherTriggerBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    LegionKaruiSergeantRockExplode
    Triggerable, Attack
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.995 seg
    Inflige un 50% menos de daño de ataque
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    LegionKaruiSergeantIceSpear
    Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    Inflige un 150.3% más de daño
    El 75% del daño físico se convierte en daño de fuego
    La segunda forma tiene un 1500% más de velocidad de proyectil
    55% menos Velocidad de Ataque
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]
    LegionKaruiSergeantGealExplode
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    generic skill trigger % [100]
    generic skill trigger id [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_misc_animated = "LegionKaruiFireArrowImpact"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireStandalone"] = {
        name = "Daughter of Valako",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiSergeant",
            "LegionKaruiSergeantIceSpear",
            "LegionKaruiSergeantRainOfArrows",
            "EmptyActionLegionKaruiSnipeRain",
            "LegionKaruiSergeantRockExplode",
            "LegionKaruiSergeantArcherTriggerBeam",
            "LegionKaruiSergeantGealExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiSergeant"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantIceSpear"] = {
        name = "LegionKaruiSergeantIceSpear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "ice_spear_second_form_projectile_speed_+%_final",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionKaruiSnipeRain"] = {
        name = "EmptyActionLegionKaruiSnipeRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantRockExplode"] = {
        name = "LegionKaruiSergeantRockExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantArcherTriggerBeam"] = {
        name = "LegionKaruiSergeantArcherTriggerBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiSergeantGealExplode"] = {
        name = "LegionKaruiSergeantGealExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
        },
        levels = {
            [1] = {1, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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