Daughter of Valako
มนุษย์
monster ignores delve darkness mechanic [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
Tags | นักเวท, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
30 30 30 20
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
43,185
การหลบหลีก
7,109
โล่พลังงาน
0
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
arrow projectile variation [21]
skill can fire arrows [1]
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 374–560
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
ยิงศร เพิ่มเติม 10 ดอก
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
ยิงศร เพิ่มเติม 10 ดอก
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1500%
ลดความเร็วในการโจมตี อีก 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1500%
ลดความเร็วในการโจมตี อีก 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
เวลาร่าย: 1 วินาที
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFire"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Daughter of Valako
มนุษย์
monster ignores delve darkness mechanic [1]
Spectre | Y |
---|---|
Tags | นักเวท, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
30 30 30 20
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
43,185
การหลบหลีก
7,109
โล่พลังงาน
0
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
arrow projectile variation [21]
skill can fire arrows [1]
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 374–560
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
ยิงศร เพิ่มเติม 10 ดอก
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
ยิงศร เพิ่มเติม 10 ดอก
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1500%
ลดความเร็วในการโจมตี อีก 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1500%
ลดความเร็วในการโจมตี อีก 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
เวลาร่าย: 1 วินาที
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Daughter of Valako
มนุษย์
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
Tags | นักเวท, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Packs |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
30 30 30 20
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
43,185
การหลบหลีก
7,109
โล่พลังงาน
0
Damage
467
ความเสียหายเวท
467
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
arrow projectile variation [21]
skill can fire arrows [1]
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 374–560
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
ยิงศร เพิ่มเติม 10 ดอก
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
ยิงศร เพิ่มเติม 10 ดอก
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 150.3%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1500%
ลดความเร็วในการโจมตี อีก 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
ร่างสอง มีความเร็วกระสุน เพิ่มขึ้น อีก 1500%
ลดความเร็วในการโจมตี อีก 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
เวลาร่าย: 1 วินาที
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireStandalone"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }