Filha de Valako
Humanóide
monster ignores delve darkness mechanic [1]
Daughter of Valako
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
Tags | Conjurador, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Vida
225%
Armadura
+50%
Evasão
+50%
Ailment Threshold
225%
Resistência
30 30 30 20
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,475
Armadura
43,185
Evasão
7,109
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.995
Experiência
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
arrow projectile variation [21]
skill can fire arrows [1]
75% do Dano Físico Convertido para Dano de Fogo
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 374–560
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.995 seg
Dispara várias flechas no ar, que aterrisam em várias sequências após um período, começando na localidade alvo e se espalhando em todas as direções. Cada flecha causa dano em uma área ao seu redor. Metade das flechas cairão diretamente nos alvos se houver alvos em seu alcance.
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
Dispara 10 Flechas adicionais
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Causa 150.3% mais Dano
Dispara 10 Flechas adicionais
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
75% do Dano Físico Convertido para Dano de Fogo
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.995 seg
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 10 seg
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
A Segunda forma possui 1500% mais Velocidade de Projétil
55% menos Velocidade de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
75% do Dano Físico Convertido para Dano de Fogo
A Segunda forma possui 1500% mais Velocidade de Projétil
55% menos Velocidade de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
Tempo de Conjuração: 1 seg
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFire"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Filha de Valako
Humanóide
monster ignores delve darkness mechanic [1]
Daughter of Valako
Spectre | Y |
---|---|
Tags | Conjurador, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Vida
225%
Armadura
+50%
Evasão
+50%
Ailment Threshold
225%
Resistência
30 30 30 20
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,475
Armadura
43,185
Evasão
7,109
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.995
Experiência
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
arrow projectile variation [21]
skill can fire arrows [1]
75% do Dano Físico Convertido para Dano de Fogo
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 374–560
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.995 seg
Dispara várias flechas no ar, que aterrisam em várias sequências após um período, começando na localidade alvo e se espalhando em todas as direções. Cada flecha causa dano em uma área ao seu redor. Metade das flechas cairão diretamente nos alvos se houver alvos em seu alcance.
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
Dispara 10 Flechas adicionais
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Causa 150.3% mais Dano
Dispara 10 Flechas adicionais
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
75% do Dano Físico Convertido para Dano de Fogo
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.995 seg
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 10 seg
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
A Segunda forma possui 1500% mais Velocidade de Projétil
55% menos Velocidade de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
75% do Dano Físico Convertido para Dano de Fogo
A Segunda forma possui 1500% mais Velocidade de Projétil
55% menos Velocidade de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
Tempo de Conjuração: 1 seg
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Filha de Valako
Humanóide
Daughter of Valako
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
Tags | Conjurador, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Packs |
Vida
225%
Armadura
+50%
Evasão
+50%
Ailment Threshold
225%
Resistência
30 30 30 20
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 50
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
250%
Model Size
120%
Type
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,475
Armadura
43,185
Evasão
7,109
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.995
Experiência
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
arrow projectile variation [21]
skill can fire arrows [1]
75% do Dano Físico Convertido para Dano de Fogo
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
Attack
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 374–560
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.995 seg
Dispara várias flechas no ar, que aterrisam em várias sequências após um período, começando na localidade alvo e se espalhando em todas as direções. Cada flecha causa dano em uma área ao seu redor. Metade das flechas cairão diretamente nos alvos se houver alvos em seu alcance.
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
Dispara 10 Flechas adicionais
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Causa 150.3% mais Dano
Dispara 10 Flechas adicionais
75% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
75% do Dano Físico Convertido para Dano de Fogo
LegionKaruiSergeantRockExplode
Triggerable, Attack
Base Damage: 374–560
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.995 seg
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
Attack, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 10 seg
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
A Segunda forma possui 1500% mais Velocidade de Projétil
55% menos Velocidade de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
75% do Dano Físico Convertido para Dano de Fogo
A Segunda forma possui 1500% mais Velocidade de Projétil
55% menos Velocidade de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
Triggerable, Spell
Tempo de Conjuração: 1 seg
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireStandalone"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.