瓦拉克之女
人形
monster ignores delve darkness mechanic [1]
Daughter of Valako
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
标签 | 施法, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
30 30 30 20
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.995 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.995
经验值
25,638
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
arrow projectile variation [21]
skill can fire arrows [1]
将物理伤害的 75% 转化为火焰伤害
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.995 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 50%
伤害总增 150.3%
额外获得 10 个箭矢
将物理伤害的 75% 转化为火焰伤害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
伤害总增 150.3%
额外获得 10 个箭矢
将物理伤害的 75% 转化为火焰伤害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
法术, 可触发
施放间隔: 1 秒
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
将物理伤害的 75% 转化为火焰伤害
LegionKaruiSergeantRockExplode
可触发, 攻击
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.995 秒
攻击伤害总降 50%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
攻击, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
第二形态的投射物速度总增 1500%
攻击速度总降 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
将物理伤害的 75% 转化为火焰伤害
第二形态的投射物速度总增 1500%
攻击速度总降 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
可触发, 法术
施放间隔: 1 秒
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFire"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
瓦拉克之女
人形
monster ignores delve darkness mechanic [1]
Daughter of Valako
幽魂 | Y |
---|---|
标签 | 施法, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
30 30 30 20
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.995 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.995
经验值
25,638
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
arrow projectile variation [21]
skill can fire arrows [1]
将物理伤害的 75% 转化为火焰伤害
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.995 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 50%
伤害总增 150.3%
额外获得 10 个箭矢
将物理伤害的 75% 转化为火焰伤害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
伤害总增 150.3%
额外获得 10 个箭矢
将物理伤害的 75% 转化为火焰伤害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
法术, 可触发
施放间隔: 1 秒
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
将物理伤害的 75% 转化为火焰伤害
LegionKaruiSergeantRockExplode
可触发, 攻击
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.995 秒
攻击伤害总降 50%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
攻击, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
第二形态的投射物速度总增 1500%
攻击速度总降 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
将物理伤害的 75% 转化为火焰伤害
第二形态的投射物速度总增 1500%
攻击速度总降 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
可触发, 法术
施放间隔: 1 秒
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
瓦拉克之女
人形
Daughter of Valako
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireSpectre |
标签 | 施法, fast_movement, fire_affinity, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, puncturing_weapon, ranged, red_blood |
Packs |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
30 30 30 20
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.995 秒
伤害分布
±20%
经验值
250%
Model Size
120%
类型
LegionKaruiSergeantArcherFire
Metadata
LegionKaruiSergeantCasterFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.995
经验值
25,638
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeKaruiSergeant
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
arrow projectile variation [21]
skill can fire arrows [1]
将物理伤害的 75% 转化为火焰伤害
arrow projectile variation [21]
skill can fire arrows [1]
EmptyActionLegionKaruiSnipeRain
攻击
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiSergeantRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.995 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 50%
伤害总增 150.3%
额外获得 10 个箭矢
将物理伤害的 75% 转化为火焰伤害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
伤害总增 150.3%
额外获得 10 个箭矢
将物理伤害的 75% 转化为火焰伤害
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LegionKaruiSergeantArcherTriggerBeam
法术, 可触发
施放间隔: 1 秒
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
将物理伤害的 75% 转化为火焰伤害
LegionKaruiSergeantRockExplode
可触发, 攻击
基本伤害: 374–560
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.995 秒
攻击伤害总降 50%
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
LegionKaruiSergeantIceSpear
攻击, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射
基本伤害: 374–560
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
第二形态的投射物速度总增 1500%
攻击速度总降 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
将物理伤害的 75% 转化为火焰伤害
第二形态的投射物速度总增 1500%
攻击速度总降 55%
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
LegionKaruiSergeantGealExplode
可触发, 法术
施放间隔: 1 秒
generic skill trigger % [100]
generic skill trigger id [1]
generic skill trigger id [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_misc_animated = "LegionKaruiFireArrowImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/casterFire_body.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiSergeantCasterFireStandalone"] = { name = "Daughter of Valako", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.995, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeKaruiSergeant", "LegionKaruiSergeantIceSpear", "LegionKaruiSergeantRainOfArrows", "EmptyActionLegionKaruiSnipeRain", "LegionKaruiSergeantRockExplode", "LegionKaruiSergeantArcherTriggerBeam", "LegionKaruiSergeantGealExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeKaruiSergeant"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", }, levels = { [1] = {0, 21, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 21, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 21, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 21, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantIceSpear"] = { name = "LegionKaruiSergeantIceSpear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "ice_spear_second_form_projectile_speed_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0, 1500, -55, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, -55, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1500, -55, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1500, -55, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 10, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 10, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionKaruiSnipeRain"] = { name = "EmptyActionLegionKaruiSnipeRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantRockExplode"] = { name = "LegionKaruiSergeantRockExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 1, 100, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantArcherTriggerBeam"] = { name = "LegionKaruiSergeantArcherTriggerBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiSergeantGealExplode"] = { name = "LegionKaruiSergeantGealExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", "generic_skill_trigger_%", }, levels = { [1] = {1, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }