西里的守衛
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Hyrri's Watch
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre
標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
生命
225%
閃避
+50%
異常狀態臨界值
225%
抗性
20 20 20 0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
LegionKaruiArcher
Metadata
LegionKaruiArcher
等級
68
生命
14,475
護甲
28,790
閃避
4,739
能量護盾
0
傷害
411
法術傷害
411
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
MeleeKaruiArcher
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至冰冷傷害
arrow projectile variation [18]
skill can fire arrows [1]
LegionKaruiArcherSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 329–493
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
投射物穿透全部目標
造成 65% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
50% 更少攻擊速度
base is projectile [1]
monster projectile variation [69]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

StateMachine
{
	define_shared_state = "use_arrow2=1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
}

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd ); } );
	"
}

StateMachine
{
	on_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
	create_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
}

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiArcher"] = {
    name = "Hyrri's Watch",
    life = 2.25,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeKaruiArcher",
        "LegionKaruiArcherSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKaruiArcher"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiArcherSnipe"] = {
    name = "LegionKaruiArcherSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 西里的守衛
    人形
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Hyrri's Watch
    幽魂Y
    標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
    生命
    225%
    閃避
    +50%
    異常狀態臨界值
    225%
    抗性
    20 20 20 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 50
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LegionKaruiArcher
    Metadata
    LegionKaruiArcherSpectre
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    MeleeKaruiArcher
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 329–493
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    arrow projectile variation [18]
    skill can fire arrows [1]
    LegionKaruiArcherSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 329–493
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 65% 更多攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [69]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );
    	"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre"] = {
        name = "Hyrri's Watch",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiArcher",
            "LegionKaruiArcherSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiArcherSnipe"] = {
        name = "LegionKaruiArcherSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 西里的守衛
    人形
    Hyrri's Watch
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre
    標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
    Packs
  • 瓦拉庫之女, 西里的守衛
  • 生命
    225%
    閃避
    +50%
    異常狀態臨界值
    225%
    抗性
    20 20 20 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 50
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LegionKaruiArcher
    Metadata
    LegionKaruiArcherStandalone
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    MeleeKaruiArcher
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 329–493
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    arrow projectile variation [18]
    skill can fire arrows [1]
    LegionKaruiArcherSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 329–493
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 65% 更多攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [69]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );
    	"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiArcherStandalone"] = {
        name = "Hyrri's Watch",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiArcher",
            "LegionKaruiArcherSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiArcherSnipe"] = {
        name = "LegionKaruiArcherSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    狂怒先鋒
    人形
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    不能獲得充能
    Hyrri's Watch
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre
    標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
    生命
    225%
    閃避
    +50%
    異常狀態臨界值
    225%
    抗性
    20 20 20 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 50
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LegionKaruiArcher
    Metadata
    LegionKaruiArcherEndless
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    MeleeKaruiArcher
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 329–493
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    arrow projectile variation [18]
    skill can fire arrows [1]
    LegionKaruiArcherSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 329–493
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 65% 更多攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [69]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    StateMachine
    {
    	on_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
    	create_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiArcherEndless"] = {
        name = "Hyrri's Watch",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiArcher",
            "LegionKaruiArcherSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiArcherSnipe"] = {
        name = "LegionKaruiArcherSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 不能獲得充能
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 全域
  • Craft Tagsendurance_charge frenzy_charge power_charge
    Edit

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