西里的守衛
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Hyrri's Watch
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre
標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
生命
225%
閃避
+50%
異常狀態臨界值
225%
抗性
20 20 20 0
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
LegionKaruiArcher
Metadata
LegionKaruiArcher
等級
68
生命
14,475
護甲
28,790
閃避
7,109
能量護盾
0
傷害
411
法術傷害
411
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
MeleeKaruiArcher
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至冰冷傷害
arrow projectile variation [18]
skill can fire arrows [1]
LegionKaruiArcherSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 329–493
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
投射物穿透全部目標
造成 65% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
50% 更少攻擊速度
base is projectile [1]
monster projectile variation [69]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

StateMachine
{
	define_shared_state = "use_arrow2=1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
}

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd ); } );
	"
}

StateMachine
{
	on_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
	create_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
}

Life
{
    on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiArcher"] = {
    name = "Hyrri's Watch",
    life = 2.25,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeKaruiArcher",
        "LegionKaruiArcherSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKaruiArcher"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiArcherSnipe"] = {
    name = "LegionKaruiArcherSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 西里的守衛
    人形
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Hyrri's Watch
    幽魂Y
    標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
    生命
    225%
    閃避
    +50%
    異常狀態臨界值
    225%
    抗性
    20 20 20 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 50
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LegionKaruiArcher
    Metadata
    LegionKaruiArcherSpectre
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    MeleeKaruiArcher
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 329–493
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    arrow projectile variation [18]
    skill can fire arrows [1]
    LegionKaruiArcherSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 329–493
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 65% 更多攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [69]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );
    	"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre"] = {
        name = "Hyrri's Watch",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiArcher",
            "LegionKaruiArcherSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiArcherSnipe"] = {
        name = "LegionKaruiArcherSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 西里的守衛
    人形
    Hyrri's Watch
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre
    標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
    Packs
  • 瓦拉庫之女, 西里的守衛
  • 生命
    225%
    閃避
    +50%
    異常狀態臨界值
    225%
    抗性
    20 20 20 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 50
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LegionKaruiArcher
    Metadata
    LegionKaruiArcherStandalone
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    MeleeKaruiArcher
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 329–493
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    arrow projectile variation [18]
    skill can fire arrows [1]
    LegionKaruiArcherSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 329–493
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 65% 更多攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [69]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );
    	"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiArcherStandalone"] = {
        name = "Hyrri's Watch",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiArcher",
            "LegionKaruiArcherSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiArcherSnipe"] = {
        name = "LegionKaruiArcherSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    狂怒先鋒
    人形
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    不能獲得充能
    monster no map drops [1]
    Hyrri's Watch
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionKaruiArcherSpectre
    標籤cold_affinity, fast_movement, flesh_armour, has_bow, humanoid, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, puncturing_weapon, ranged, red_blood
    生命
    225%
    閃避
    +50%
    異常狀態臨界值
    225%
    抗性
    20 20 20 0
    傷害
    110%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 50
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    LegionKaruiArcher
    Metadata
    LegionKaruiArcherEndless
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    411
    法術傷害
    411
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    MeleeKaruiArcher
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 329–493
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    arrow projectile variation [18]
    skill can fire arrows [1]
    LegionKaruiArcherSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 329–493
    暴擊率: 5%
    攻擊傷害: 165%
    攻擊間隔: 1.5 秒
    冷卻時間: 10 秒
    投射物穿透全部目標
    造成 65% 更多攻擊傷害
    造成 149.5% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    50% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [69]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    StateMachine
    {
    	define_shared_state = "use_arrow2=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/coldsnipe_proj_pierce_impact.ao"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    StateMachine
    {
    	on_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
    	create_state_breakout_1 = "AddAttached( Art/Models/Items/Quivers/TheSkirmish.fmt, aux_back_attachment_jntBnd );"
    }
    
    Life
    {
        on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/epk/karui_ice.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiArcherEndless"] = {
        name = "Hyrri's Watch",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeKaruiArcher",
            "LegionKaruiArcherSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKaruiArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 18, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 18, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 18, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 18, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionKaruiArcherSnipe"] = {
        name = "LegionKaruiArcherSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -50, 69, baseMultiplier = 1.65, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 不能獲得充能
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 全域
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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