Осквернённое обращение
Механизм
Область: Западный лес
Defiled Proclamation
SpectreN
AreaЗападный лес
Tagsbludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
Здоровье
450%
Броня
+100%
Уклонение
+40%
Ailment Threshold
450%
Сопротивление
85 0 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBoss
Уровень
48
Здоровье
7,583
Броня
11,242
Уклонение
3,135
Энергетический щит
0
Damage
197
Урон от чар
197
Точность
129
Attack Time
1.5
Опыт
7,629
Ailment Threshold
7,583
Chill
24
Shock
24
Brittle
136
Scorch
24
Sap
66
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 158–237
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 158–237
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 158–237
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 158–237
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 158–237
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 158–237
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 158–237
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Время применения: 3.5 сек.
Перезарядка: 5 сек.

Object Type

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"

Transitionable
{
	create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation();"
	on_transition_to_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	create_state_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	on_transition_to_3 = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemProclamationBoss"] = {
    name = "Defiled Proclamation",
    life = 4.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlamTriggered1",
        "RockGolemSlamTriggered2",
        "RockGolemSlamTriggered3",
        "RockGolemSlamTriggered4",
        "RockGolemSlamTriggered5",
        "RockGolemSlamTriggered6",
        "Melee",
        "EmptyActionSpellProclamationBossSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered1"] = {
    name = "RockGolemSlamTriggered1",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered2"] = {
    name = "RockGolemSlamTriggered2",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered3"] = {
    name = "RockGolemSlamTriggered3",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered4"] = {
    name = "RockGolemSlamTriggered4",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered5"] = {
    name = "RockGolemSlamTriggered5",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered6"] = {
    name = "RockGolemSlamTriggered6",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellProclamationBossSlam"] = {
    name = "EmptyActionSpellProclamationBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Осквернённое обращение
Механизм
Defiled Proclamation
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour
Здоровье
450%
Броня
+100%
Уклонение
+40%
Ailment Threshold
450%
Сопротивление
85 0 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBossStandalone
Уровень
68
Здоровье
28,950
Броня
57,580
Уклонение
6,635
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 175%
Урон от атаки: 175%
Attack Time: 1.5 сек.
33% шанс провокации при нанесении удара
Наносит на 75% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Время применения: 3.5 сек.
Перезарядка: 5 сек.

Object Type

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"
extends "Metadata/Monsters/StandaloneMonster"

Life
{
	on_spawned_alive = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemProclamationBossStandalone"] = {
    name = "Defiled Proclamation",
    life = 4.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlamTriggered1",
        "RockGolemSlamTriggered2",
        "RockGolemSlamTriggered3",
        "RockGolemSlamTriggered4",
        "RockGolemSlamTriggered5",
        "RockGolemSlamTriggered6",
        "Melee",
        "EmptyActionSpellProclamationBossSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered1"] = {
    name = "RockGolemSlamTriggered1",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered2"] = {
    name = "RockGolemSlamTriggered2",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered3"] = {
    name = "RockGolemSlamTriggered3",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered4"] = {
    name = "RockGolemSlamTriggered4",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered5"] = {
    name = "RockGolemSlamTriggered5",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered6"] = {
    name = "RockGolemSlamTriggered6",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellProclamationBossSlam"] = {
    name = "EmptyActionSpellProclamationBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}