穢された布告
コンストラクト
エリア: 西の森
Defiled Proclamation
SpectreN
Area西の森
Tagsbludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
ライフ
450%
アーマー
+100%
回避力
+40%
Ailment Threshold
450%
耐性
85 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBoss
レベル
48
ライフ
7,583
アーマー
11,242
回避力
3,135
エナジーシールド
0
Damage
197
スペルダメージ
197
命中
129
Attack Time
1.5
経験値
7,629
Ailment Threshold
7,583
Chill
24
Shock
24
Brittle
136
Scorch
24
Sap
66
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 158–237
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 158–237
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 158–237
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 158–237
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 158–237
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 158–237
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 158–237
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
キャストタイム: 3.5 秒
クールダウン時間: 5 秒

Object Type

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"

Transitionable
{
	create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation();"
	on_transition_to_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	create_state_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	on_transition_to_3 = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemProclamationBoss"] = {
    name = "Defiled Proclamation",
    life = 4.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlamTriggered1",
        "RockGolemSlamTriggered2",
        "RockGolemSlamTriggered3",
        "RockGolemSlamTriggered4",
        "RockGolemSlamTriggered5",
        "RockGolemSlamTriggered6",
        "Melee",
        "EmptyActionSpellProclamationBossSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered1"] = {
    name = "RockGolemSlamTriggered1",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered2"] = {
    name = "RockGolemSlamTriggered2",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered3"] = {
    name = "RockGolemSlamTriggered3",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered4"] = {
    name = "RockGolemSlamTriggered4",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered5"] = {
    name = "RockGolemSlamTriggered5",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered6"] = {
    name = "RockGolemSlamTriggered6",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellProclamationBossSlam"] = {
    name = "EmptyActionSpellProclamationBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
穢された布告
コンストラクト
Defiled Proclamation
SpectreN
Tagsbludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour
ライフ
450%
アーマー
+100%
回避力
+40%
Ailment Threshold
450%
耐性
85 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBossStandalone
レベル
68
ライフ
28,950
アーマー
57,580
回避力
6,635
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 448–672
クリティカル率: 5%
アタックダメージ: 175%
アタックダメージ: 175%
Attack Time: 1.5 秒
ヒット時に33%の確率で敵を挑発する
アタックダメージが75%上昇する
アタックスピードが20%低下する
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
キャストタイム: 3.5 秒
クールダウン時間: 5 秒

Object Type

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"
extends "Metadata/Monsters/StandaloneMonster"

Life
{
	on_spawned_alive = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemProclamationBossStandalone"] = {
    name = "Defiled Proclamation",
    life = 4.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlamTriggered1",
        "RockGolemSlamTriggered2",
        "RockGolemSlamTriggered3",
        "RockGolemSlamTriggered4",
        "RockGolemSlamTriggered5",
        "RockGolemSlamTriggered6",
        "Melee",
        "EmptyActionSpellProclamationBossSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered1"] = {
    name = "RockGolemSlamTriggered1",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered2"] = {
    name = "RockGolemSlamTriggered2",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered3"] = {
    name = "RockGolemSlamTriggered3",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered4"] = {
    name = "RockGolemSlamTriggered4",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered5"] = {
    name = "RockGolemSlamTriggered5",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered6"] = {
    name = "RockGolemSlamTriggered6",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellProclamationBossSlam"] = {
    name = "EmptyActionSpellProclamationBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}