Proclamação Corrompida
Construto
Área: Floresta Ocidental
Defiled Proclamation
Spectre | N |
---|---|
Area | Floresta Ocidental |
Tags | bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vida
450%
Armadura
+100%
Evasão
+40%
Ailment Threshold
450%
Resistência
85 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
48
Vida
7,583
Armadura
11,242
Evasão
3,135
Escudo de Energia
0
Damage
197
Dano Mágico
197
Precisão
129
Attack Time
1.5
Experiência
7,629
Ailment Threshold
7,583
Chill
24
Shock
24
Brittle
136
Scorch
24
Sap
66
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 158–237
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 158–237
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [60]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 158–237
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [90]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 158–237
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [120]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 158–237
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [150]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 158–237
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [180]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 158–237
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [210]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Tempo de Conjuração: 3.5 seg
Recarga: 5 seg
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" Transitionable { create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation();" on_transition_to_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" create_state_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" on_transition_to_3 = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemProclamationBoss"] = { name = "Defiled Proclamation", life = 4.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamTriggered1", "RockGolemSlamTriggered2", "RockGolemSlamTriggered3", "RockGolemSlamTriggered4", "RockGolemSlamTriggered5", "RockGolemSlamTriggered6", "Melee", "EmptyActionSpellProclamationBossSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered1"] = { name = "RockGolemSlamTriggered1", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered2"] = { name = "RockGolemSlamTriggered2", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered3"] = { name = "RockGolemSlamTriggered3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered4"] = { name = "RockGolemSlamTriggered4", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered5"] = { name = "RockGolemSlamTriggered5", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered6"] = { name = "RockGolemSlamTriggered6", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellProclamationBossSlam"] = { name = "EmptyActionSpellProclamationBossSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Proclamação Corrompida
Construto
Defiled Proclamation
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour |
Vida
450%
Armadura
+100%
Evasão
+40%
Ailment Threshold
450%
Resistência
85 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
28,950
Armadura
57,580
Evasão
6,635
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [60]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [90]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [120]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [150]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [180]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
33% de chance de Provocar ao Acertar
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [210]
is area damage [1]
Causa 75% mais Dano de Ataque
20% menos Velocidade de Ataque
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Tempo de Conjuração: 3.5 seg
Recarga: 5 seg
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemProclamationBossStandalone"] = { name = "Defiled Proclamation", life = 4.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamTriggered1", "RockGolemSlamTriggered2", "RockGolemSlamTriggered3", "RockGolemSlamTriggered4", "RockGolemSlamTriggered5", "RockGolemSlamTriggered6", "Melee", "EmptyActionSpellProclamationBossSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered1"] = { name = "RockGolemSlamTriggered1", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered2"] = { name = "RockGolemSlamTriggered2", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered3"] = { name = "RockGolemSlamTriggered3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered4"] = { name = "RockGolemSlamTriggered4", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered5"] = { name = "RockGolemSlamTriggered5", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered6"] = { name = "RockGolemSlamTriggered6", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellProclamationBossSlam"] = { name = "EmptyActionSpellProclamationBossSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.