Entweihte Proklamation
Konstrukt
Gebiet: Der Westwald
Defiled Proclamation
Spectre | N |
---|---|
Area | Der Westwald |
Tags | bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour |
Leben
450%
Rüstung
+100%
Ausweichen
+40%
Ailment Threshold
450%
Widerstand
85 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
48
Leben
7,583
Rüstung
11,242
Ausweichen
3,135
Energieschild
0
Damage
197
Zauberschaden
197
Genauigkeit
129
Attack Time
1.5
Erfahrung
7,629
Ailment Threshold
7,583
Chill
24
Shock
24
Brittle
136
Scorch
24
Sap
66
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 158–237
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 158–237
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [60]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 158–237
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [90]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 158–237
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [120]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 158–237
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [150]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 158–237
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [180]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 158–237
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [210]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Zauberzeit: 3.5 Sek.
Abklingzeit: 5 Sek.
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" Transitionable { create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation();" on_transition_to_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" create_state_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" on_transition_to_3 = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemProclamationBoss"] = { name = "Defiled Proclamation", life = 4.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamTriggered1", "RockGolemSlamTriggered2", "RockGolemSlamTriggered3", "RockGolemSlamTriggered4", "RockGolemSlamTriggered5", "RockGolemSlamTriggered6", "Melee", "EmptyActionSpellProclamationBossSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered1"] = { name = "RockGolemSlamTriggered1", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered2"] = { name = "RockGolemSlamTriggered2", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered3"] = { name = "RockGolemSlamTriggered3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered4"] = { name = "RockGolemSlamTriggered4", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered5"] = { name = "RockGolemSlamTriggered5", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered6"] = { name = "RockGolemSlamTriggered6", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellProclamationBossSlam"] = { name = "EmptyActionSpellProclamationBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Entweihte Proklamation
Konstrukt
Defiled Proclamation
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour |
Leben
450%
Rüstung
+100%
Ausweichen
+40%
Ailment Threshold
450%
Widerstand
85 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
132%
Type
RockGolemProclamationBoss
Metadata
RockGolemProclamationBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
28,950
Rüstung
57,580
Ausweichen
6,635
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
Attack, Area, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [60]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
Attack, Area, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [90]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
Attack, Area, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [120]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
Attack, Area, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [150]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
Attack, Area, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [180]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
Attack, Area, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
33% Chance, bei Treffer zu verspotten
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [210]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
20% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
Spell
Zauberzeit: 3.5 Sek.
Abklingzeit: 5 Sek.
Object Type
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/RockGolem/RockGolem" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/RockGolemProclamationBossStandalone"] = { name = "Defiled Proclamation", life = 4.5, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "RockGolemSlamTriggered1", "RockGolemSlamTriggered2", "RockGolemSlamTriggered3", "RockGolemSlamTriggered4", "RockGolemSlamTriggered5", "RockGolemSlamTriggered6", "Melee", "EmptyActionSpellProclamationBossSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered1"] = { name = "RockGolemSlamTriggered1", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered2"] = { name = "RockGolemSlamTriggered2", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered3"] = { name = "RockGolemSlamTriggered3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered4"] = { name = "RockGolemSlamTriggered4", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered5"] = { name = "RockGolemSlamTriggered5", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlamTriggered6"] = { name = "RockGolemSlamTriggered6", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellProclamationBossSlam"] = { name = "EmptyActionSpellProclamationBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }