巨大的石魔像
构造体
区域: 西部密林
Defiled Proclamation
幽魂N
地区西部密林
标签bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, medium_height, melee, mud_blood, not_int, physical_affinity, stone_armour
生命
450%
护甲
+100%
闪避值
+40%
异常状态临界值
450%
抗性
85 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
132%
类型
RockGolemProclamationBoss
Metadata
RockGolemProclamationBoss
等级
48
生命
7,583
护甲
11,242
闪避值
3,135
能量护盾
0
伤害
197
法术伤害
197
命中
129
攻击间隔
1.5
经验值
7,629
异常状态临界值
7,583
冰缓
24
Shock
24
Brittle
136
Scorch
24
Sap
66
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 158–237
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
攻击, 范围, 可触发
基本伤害: 158–237
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
攻击, 范围, 可触发
基本伤害: 158–237
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
攻击, 范围, 可触发
基本伤害: 158–237
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
攻击, 范围, 可触发
基本伤害: 158–237
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
攻击, 范围, 可触发
基本伤害: 158–237
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
攻击, 范围, 可触发
基本伤害: 158–237
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
法术
施放间隔: 3.5 秒
冷却时间: 5 秒

Object Type

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"

Transitionable
{
	create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation();"
	on_transition_to_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	create_state_2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	on_transition_to_3 = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemProclamationBoss"] = {
    name = "Defiled Proclamation",
    life = 4.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlamTriggered1",
        "RockGolemSlamTriggered2",
        "RockGolemSlamTriggered3",
        "RockGolemSlamTriggered4",
        "RockGolemSlamTriggered5",
        "RockGolemSlamTriggered6",
        "Melee",
        "EmptyActionSpellProclamationBossSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered1"] = {
    name = "RockGolemSlamTriggered1",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered2"] = {
    name = "RockGolemSlamTriggered2",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered3"] = {
    name = "RockGolemSlamTriggered3",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered4"] = {
    name = "RockGolemSlamTriggered4",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered5"] = {
    name = "RockGolemSlamTriggered5",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered6"] = {
    name = "RockGolemSlamTriggered6",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellProclamationBossSlam"] = {
    name = "EmptyActionSpellProclamationBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
巨大的石魔像
构造体
Defiled Proclamation
幽魂N
标签bludgeoning_weapon, construct, fast_movement, golem, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, stone_armour
生命
450%
护甲
+100%
闪避值
+40%
异常状态临界值
450%
抗性
85 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
132%
类型
RockGolemProclamationBoss
Metadata
RockGolemProclamationBossStandalone
等级
68
生命
28,950
护甲
57,580
闪避值
6,635
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
RockGolemSlamTriggered1
攻击, 范围, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [60]
is area damage [1]
RockGolemSlamTriggered2
攻击, 范围, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [90]
is area damage [1]
RockGolemSlamTriggered3
攻击, 范围, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [120]
is area damage [1]
RockGolemSlamTriggered4
攻击, 范围, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [150]
is area damage [1]
RockGolemSlamTriggered5
攻击, 范围, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [180]
is area damage [1]
RockGolemSlamTriggered6
攻击, 范围, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
击中时有 33% 的几率嘲讽敌人
攻击伤害总增 75%
攻击速度总降 20%
active skill area of effect radius +% final [210]
is area damage [1]
EmptyActionSpellProclamationBossSlam
法术
施放间隔: 3.5 秒
冷却时间: 5 秒

Object Type

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/RockGolem/RockGolem"
extends "Metadata/Monsters/StandaloneMonster"

Life
{
	on_spawned_alive = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
	on_death = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/ProclamationGolem/bodyfx/bodyfx.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/RockGolemProclamationBossStandalone"] = {
    name = "Defiled Proclamation",
    life = 4.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "RockGolemSlamTriggered1",
        "RockGolemSlamTriggered2",
        "RockGolemSlamTriggered3",
        "RockGolemSlamTriggered4",
        "RockGolemSlamTriggered5",
        "RockGolemSlamTriggered6",
        "Melee",
        "EmptyActionSpellProclamationBossSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered1"] = {
    name = "RockGolemSlamTriggered1",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered2"] = {
    name = "RockGolemSlamTriggered2",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 90, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered3"] = {
    name = "RockGolemSlamTriggered3",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 120, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered4"] = {
    name = "RockGolemSlamTriggered4",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 150, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered5"] = {
    name = "RockGolemSlamTriggered5",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 180, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RockGolemSlamTriggered6"] = {
    name = "RockGolemSlamTriggered6",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "chance_to_taunt_on_hit_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 33, 210, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellProclamationBossSlam"] = {
    name = "EmptyActionSpellProclamationBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}