Усиленный павший ваал
Механизм
40% повышение скорости атаки
stance movement speed +% final [110]
stance movement speed +% final [110]
Enhanced Vaal Fallen
Spectre | Y |
---|---|
Tags | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Здоровье
225%
Броня
+100%
Ailment Threshold
225%
Сопротивление
35 35 35 20
Damage
242%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Опыт
75%
Model Size
115%
Type
VaalConstructIncursionChampion
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
14,475
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
904
Урон от чар
904
Точность
290
Attack Time
1.32
Опыт
7,691
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 633–1175
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Удар стихии
Base Damage: 633–1175
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Каждая атака этим умением случайно выбирает стихию и наносит урон только от этой стихии. При нанесении удара этой атакой по врагу, урон будет нанесен и в области вокруг него, при этом радиус поражения будет больше, если на врага действует состояние от выбранной умением стихии. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Наносит на 50% больше урона атаками
Наносит на 118.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 118.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 633–1175
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Перезарядка: 6 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion"] = { name = "Enhanced Vaal Fallen", life = 2.25, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
40% повышение скорости атаки
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Усиленный павший ваал
Механизм
40% повышение скорости атаки
stance movement speed +% final [110]
stance movement speed +% final [110]
Enhanced Vaal Fallen
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
Tags | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Здоровье
450%
Броня
+100%
Ailment Threshold
450%
Сопротивление
35 35 35 20
Damage
242%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Опыт
150%
Model Size
115%
Type
VaalConstructIncursionChampionMap
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
28,950
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
904
Урон от чар
904
Точность
290
Attack Time
1.32
Опыт
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 633–1175
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Удар стихии
Base Damage: 633–1175
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Каждая атака этим умением случайно выбирает стихию и наносит урон только от этой стихии. При нанесении удара этой атакой по врагу, урон будет нанесен и в области вокруг него, при этом радиус поражения будет больше, если на врага действует состояние от выбранной умением стихии. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Наносит на 50% больше урона атаками
Наносит на 118.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 118.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 633–1175
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Перезарядка: 6 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionMap"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
40% повышение скорости атаки
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Усиленный павший ваал
Enhanced Vaal Fallen
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
Area | Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль |
Tags | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
Здоровье
450%
Броня
+100%
Ailment Threshold
450%
Сопротивление
35 35 35 20
Damage
242%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Опыт
75%
Model Size
115%
Type
VaalConstructIncursionChampionTemple
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
55
Здоровье
12,051
Броня
20,180
Уклонение
2,948
Энергетический щит
0
Damage
463
Урон от чар
463
Точность
172
Attack Time
1.32
Опыт
5,144
Ailment Threshold
12,051
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
105
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 324–602
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Удар стихии
Base Damage: 324–602
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Каждая атака этим умением случайно выбирает стихию и наносит урон только от этой стихии. При нанесении удара этой атакой по врагу, урон будет нанесен и в области вокруг него, при этом радиус поражения будет больше, если на врага действует состояние от выбранной умением стихии. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Наносит на 50% больше урона атаками
Наносит на 52.03% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 52.03% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 324–602
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Перезарядка: 6 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionTemple"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
40% повышение скорости атаки
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Усиленный павший ваал
Enhanced Vaal Fallen
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
Area | Храм Ацоатль, Храм Ацоатль, Храм Ацоатль |
Tags | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
Здоровье
450%
Броня
+100%
Ailment Threshold
450%
Сопротивление
35 35 35 20
Damage
242%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Опыт
150%
Model Size
115%
Type
VaalConstructIncursionChampionTempleMap
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionTempleMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
78
Здоровье
82,071
Броня
125,868
Уклонение
6,667
Энергетический щит
0
Damage
1,634
Урон от чар
1,634
Точность
428
Attack Time
1.32
Опыт
18,566
Ailment Threshold
82,071
Chill
260
Shock
260
Brittle
1,468
Scorch
260
Sap
717
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1144–2124
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Удар стихии
Base Damage: 1144–2124
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Каждая атака этим умением случайно выбирает стихию и наносит урон только от этой стихии. При нанесении удара этой атакой по врагу, урон будет нанесен и в области вокруг него, при этом радиус поражения будет больше, если на врага действует состояние от выбранной умением стихии. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Наносит на 50% больше урона атаками
Наносит на 169.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 169.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1144–2124
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Перезарядка: 6 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionTempleMap"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
40% повышение скорости атаки
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Усиленный павший ваал
Enhanced Vaal Fallen
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
Area | Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал, Форпост ваал |
Tags | bone_armour, bones, construct, delve_monster, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Здоровье
450%
Броня
+100%
Ailment Threshold
450%
Сопротивление
35 35 35 20
Damage
242%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
Опыт
150%
Model Size
115%
Type
VaalConstructIncursionChampionTempleMap
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
28,950
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
904
Урон от чар
904
Точность
290
Attack Time
1.32
Опыт
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 633–1175
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Удар стихии
Base Damage: 633–1175
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Каждая атака этим умением случайно выбирает стихию и наносит урон только от этой стихии. При нанесении удара этой атакой по врагу, урон будет нанесен и в области вокруг него, при этом радиус поражения будет больше, если на врага действует состояние от выбранной умением стихии. Умение будет пытаться не использовать одну и ту же стихию два раза подряд.
Наносит на 50% больше урона атаками
Наносит на 118.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 118.4% больше урона
25% шанс заморозить, поджечь и наложить шок
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 633–1175
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Перезарядка: 6 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Базовый радиус равен 1.5 м
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionDelve"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
40% повышение скорости атаки
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |