强大的瓦尔堕灵
构造体
攻击速度加快 40%
stance movement speed +% final [110]
stance movement speed +% final [110]
Enhanced Vaal Fallen
幽魂 | Y |
---|---|
标签 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
225%
护甲
+100%
异常状态临界值
225%
抗性
35 35 35 20
伤害
242%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.32 秒
伤害分布
±30%
经验值
75%
Model Size
115%
类型
VaalConstructIncursionChampion
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
904
法术伤害
904
命中
290
攻击间隔
1.32
经验值
7,691
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 633–1175
暴击几率: 5%
攻击间隔: 1.32 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 近战单一目标, 攻击可重复, 近战, 火焰, 冰冷, 闪电, 范围攻击, 技能可幻影射手, 范围, 可触发, RandomElement
元素打击
基本伤害: 633–1175
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
该技能的每次攻击都会随机选择一种元素,并只能造成该元素的伤害。若击中敌人,还会在其周围造成伤害,若该敌人正承受所选元素的异常状态,则伤害范围扩大。不能连续选择同一种元素。
攻击伤害总增 50%
伤害总增 118.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 118.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 633–1175
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
冷却时间: 6 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion"] = { name = "Enhanced Vaal Fallen", life = 2.25, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度加快 40%
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
强大的瓦尔堕灵
构造体
攻击速度加快 40%
stance movement speed +% final [110]
stance movement speed +% final [110]
Enhanced Vaal Fallen
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
标签 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
450%
护甲
+100%
异常状态临界值
450%
抗性
35 35 35 20
伤害
242%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.32 秒
伤害分布
±30%
经验值
150%
Model Size
115%
类型
VaalConstructIncursionChampionMap
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
28,950
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
904
法术伤害
904
命中
290
攻击间隔
1.32
经验值
15,383
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 633–1175
暴击几率: 5%
攻击间隔: 1.32 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 近战单一目标, 攻击可重复, 近战, 火焰, 冰冷, 闪电, 范围攻击, 技能可幻影射手, 范围, 可触发, RandomElement
元素打击
基本伤害: 633–1175
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
该技能的每次攻击都会随机选择一种元素,并只能造成该元素的伤害。若击中敌人,还会在其周围造成伤害,若该敌人正承受所选元素的异常状态,则伤害范围扩大。不能连续选择同一种元素。
攻击伤害总增 50%
伤害总增 118.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 118.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 633–1175
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
冷却时间: 6 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstruct" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionMap"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度加快 40%
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
强大的瓦尔堕灵
Enhanced Vaal Fallen
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
地区 | 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙 |
标签 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
450%
护甲
+100%
异常状态临界值
450%
抗性
35 35 35 20
伤害
242%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.32 秒
伤害分布
±30%
经验值
75%
Model Size
115%
类型
VaalConstructIncursionChampionTemple
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
55
生命
12,051
护甲
20,180
闪避值
2,948
能量护盾
0
伤害
463
法术伤害
463
命中
172
攻击间隔
1.32
经验值
5,144
异常状态临界值
12,051
冰缓
38
Shock
38
Brittle
216
Scorch
38
Sap
105
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 324–602
暴击几率: 5%
攻击间隔: 1.32 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 近战单一目标, 攻击可重复, 近战, 火焰, 冰冷, 闪电, 范围攻击, 技能可幻影射手, 范围, 可触发, RandomElement
元素打击
基本伤害: 324–602
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
该技能的每次攻击都会随机选择一种元素,并只能造成该元素的伤害。若击中敌人,还会在其周围造成伤害,若该敌人正承受所选元素的异常状态,则伤害范围扩大。不能连续选择同一种元素。
攻击伤害总增 50%
伤害总增 52.03%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 52.03%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 324–602
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
冷却时间: 6 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionTemple"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度加快 40%
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
强大的瓦尔堕灵
Enhanced Vaal Fallen
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
地区 | 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙 |
标签 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Packs |
生命
450%
护甲
+100%
异常状态临界值
450%
抗性
35 35 35 20
伤害
242%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.32 秒
伤害分布
±30%
经验值
150%
Model Size
115%
类型
VaalConstructIncursionChampionTempleMap
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionTempleMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
78
生命
82,071
护甲
125,868
闪避值
6,667
能量护盾
0
伤害
1,634
法术伤害
1,634
命中
428
攻击间隔
1.32
经验值
18,566
异常状态临界值
82,071
冰缓
260
Shock
260
Brittle
1,468
Scorch
260
Sap
717
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1144–2124
暴击几率: 5%
攻击间隔: 1.32 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 近战单一目标, 攻击可重复, 近战, 火焰, 冰冷, 闪电, 范围攻击, 技能可幻影射手, 范围, 可触发, RandomElement
元素打击
基本伤害: 1144–2124
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
该技能的每次攻击都会随机选择一种元素,并只能造成该元素的伤害。若击中敌人,还会在其周围造成伤害,若该敌人正承受所选元素的异常状态,则伤害范围扩大。不能连续选择同一种元素。
攻击伤害总增 50%
伤害总增 169.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 169.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1144–2124
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
冷却时间: 6 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionTempleMap"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度加快 40%
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
强大的瓦尔堕灵
Enhanced Vaal Fallen
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampion |
地区 | 瓦尔哨站, 瓦尔哨站, 瓦尔哨站, 瓦尔哨站, 瓦尔哨站, 瓦尔哨站, 瓦尔哨站, 瓦尔哨站 |
标签 | bone_armour, bones, construct, delve_monster, has_two_hand_sword, has_two_handed_melee, medium_height, melee, no_pantheon_mod, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
450%
护甲
+100%
异常状态临界值
450%
抗性
35 35 35 20
伤害
242%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.32 秒
伤害分布
±30%
经验值
150%
Model Size
115%
类型
VaalConstructIncursionChampionTempleMap
Metadata
SkeletonMeleeKnightElementalSwordIncursionChampionDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
28,950
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
904
法术伤害
904
命中
290
攻击间隔
1.32
经验值
15,383
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 633–1175
暴击几率: 5%
攻击间隔: 1.32 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ElementalHitSkeletonKnightIncursion
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 近战单一目标, 攻击可重复, 近战, 火焰, 冰冷, 闪电, 范围攻击, 技能可幻影射手, 范围, 可触发, RandomElement
元素打击
基本伤害: 633–1175
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
该技能的每次攻击都会随机选择一种元素,并只能造成该元素的伤害。若击中敌人,还会在其周围造成伤害,若该敌人正承受所选元素的异常状态,则伤害范围扩大。不能连续选择同一种元素。
攻击伤害总增 50%
伤害总增 118.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 118.4%
25% 的几率造成冰冻、感电与点燃效果
基础范围为 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 633–1175
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.32 秒
冷却时间: 6 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalConstructTemple" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalSwordIncursionChampionDelve"] = { name = "Enhanced Vaal Fallen", life = 4.5, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.42, damageSpread = 0.3, attackTime = 1.32, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "MeleeAtAnimationSpeed", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
攻击速度加快 40%
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |