Дикий кокатрикс
Демон
Группа: Пернатые
Семейство: Пески
Атаки имеют 20% шанс изувечить при нанесении удара
Feral Fowl
SpectreY
AreaЗерновые ворота, Имперские поля
Tagsanimal_claw_weapon, avian_beast, beast, demon, flesh_armour, gladiator, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Здоровье
121%
Уклонение
+50%
Ailment Threshold
121%
Сопротивление
0 0 40 0
Damage
127%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.2 Second
Damage Spread
±20%
Опыт
110%
Model Size
100%
Type
Cockerel
Metadata
CockerelUnarmed
Уровень
58
Здоровье
3,936
Броня
12,902
Уклонение
4,953
Энерг. щит
0
Damage
284
Урон от чар
284
Точность
195
Attack Time
1.2
Опыт
8,473
Ailment Threshold
3,936
Chill
12
Shock
12
Brittle
70
Scorch
12
Sap
34
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 227–341
Шанс критического удара: 5%
Attack Time: 1.2 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelUnarmed"] = {
    name = "Feral Fowl",
    life = 1.21,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Атаки имеют 20% шанс изувечить при нанесении удара
IdMonsterMaimOnHitChance2
FamilyMonsterMaimOnHit
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • maim on hit % Min: 20 Max: 20 Global
  • Craft Tagsattack
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.