野雞
惡魔
種類: 狂猿
屬類: 飛禽動物
科類: 飛沙
攻擊擊中時有 20% 機率造成癱瘓
Feral Fowl
幽魂Y
地區糧儲關口, 皇家疆界
標籤animal_claw_weapon, avian_beast, beast, demon, flesh_armour, gladiator, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • 糧儲關口, 皇家疆界: 野雞
  • 生命
    121%
    閃避
    +50%
    異常狀態臨界值
    121%
    抗性
    0 0 40 0
    傷害
    127%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    110%
    Model Size
    100%
    類型
    Cockerel
    Metadata
    CockerelUnarmed
    等級
    58
    生命
    3,936
    護甲
    12,902
    閃避
    4,953
    能量護盾
    0
    傷害
    284
    法術傷害
    284
    命中
    195
    攻擊間隔
    1.2
    經驗值
    8,473
    異常狀態臨界值
    3,936
    冰緩
    12
    感電
    12
    易碎
    70
    焦灼
    12
    殘喘
    34
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 227–341
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelUnarmed"] = {
        name = "Feral Fowl",
        life = 1.21,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.27,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻擊擊中時有 20% 機率造成癱瘓
    IdMonsterMaimOnHitChance2
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maim on hit % Min: 20 Max: 20 全域
  • Craft Tagsattack
    Edit

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