幽魂 | Y |
---|---|
地區 | 糧儲關口, 皇家疆界 |
標籤 | animal_claw_weapon, avian_beast, beast, demon, flesh_armour, gladiator, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
121%
閃避
+50%
異常狀態臨界值
121%
抗性
0
0
40
0
傷害
127%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
Cockerel
Metadata
CockerelUnarmed
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
58
生命
3,936
護甲
12,902
閃避
3,302
能量護盾
0
傷害
284
法術傷害
284
命中
0
攻擊間隔
1.2
經驗值
8,473
異常狀態臨界值
3,936
冰緩
12
感電
12
易碎
70
焦灼
12
殘喘
34
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 227–341
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelUnarmed"] = { name = "Feral Fowl", life = 1.21, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.2, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
攻擊擊中時有 20% 機率造成癱瘓
Id | MonsterMaimOnHitChance2 |
---|---|
Family | MonsterMaimOnHit |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.