Ave Salvaje
Demonio
Género: Simios
Grupo: Aves
Familia: Las Arenas
Los ataques tienen un 20% de probabilidad de lisiar con cada golpe
Feral Fowl
SpectreY
AreaLa Puerta del Grano, Los Campos Imperiales
Tagsanimal_claw_weapon, avian_beast, beast, demon, flesh_armour, gladiator, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Vida
121%
Evasión
+50%
Ailment Threshold
121%
Resistencia
0 0 40 0
Damage
127%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.2 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
Cockerel
Metadata
CockerelUnarmed
Nivel
58
Vida
3,936
Armadura
12,902
Evasión
4,953
Escudo de energía
0
Damage
284
Daño de hechizos
284
Precisión
195
Attack Time
1.2
Experiencia
8,473
Ailment Threshold
3,936
Chill
12
Shock
12
Brittle
70
Scorch
12
Sap
34
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 227–341
Probabilidad de golpe crítico: 5%
Attack Time: 1.2 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelUnarmed"] = {
    name = "Feral Fowl",
    life = 1.21,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los ataques tienen un 20% de probabilidad de lisiar con cada golpe
IdMonsterMaimOnHitChance2
FamilyMonsterMaimOnHit
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • maim on hit % Min: 20 Max: 20 Global
  • Craft Tagsattack
    Edit

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