Ave salvaje
Demonio
Género: Simios
Grupo: Aves
Familia: Las Arenas
Los ataques tienen un 20% de probabilidad de lisiar con cada golpe
Feral Fowl
SpectreY
AreaLa puerta del grano, Los campos imperiales
Tagsanimal_claw_weapon, avian_beast, beast, demon, flesh_armour, gladiator, is_unarmed, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • La puerta del grano, Los campos imperiales: Ave salvaje
  • Vida
    121%
    Evasión
    +50%
    Ailment Threshold
    121%
    Resistencia
    0 0 40 0
    Damage
    127%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    Cockerel
    Metadata
    CockerelUnarmed
    Nivel
    58
    Vida
    3,936
    Armadura
    12,902
    Evasión
    4,953
    Escudo de energía
    0
    Damage
    284
    Daño de hechizos
    284
    Precisión
    195
    Attack Time
    1.2
    Experiencia
    8,473
    Ailment Threshold
    3,936
    Chill
    12
    Shock
    12
    Brittle
    70
    Scorch
    12
    Sap
    34
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 227–341
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.2 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelUnarmed"] = {
        name = "Feral Fowl",
        life = 1.21,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.27,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los ataques tienen un 20% de probabilidad de lisiar con cada golpe
    IdMonsterMaimOnHitChance2
    FamilyMonsterMaimOnHit
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maim on hit % Min: 20 Max: 20 Global
  • Craft Tagsattack