Сердце Зверя
Демон
Не может быть отброшен
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Heart of the Beast
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
MalachaiHeart
Metadata
BeastHeart1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeartGrantShield
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 5 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { immune_to_curses = 0 set_is_totem_object = 1 set_item_drop_slots = 0 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 set_cannot_have_affliction_mods = 1 } Life { corpse_usable = false } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( idle ); DisableTargetable();" create_state_2 = "PlayAnimation( vulnerable_idle );" create_state_3 = "PlayAnimation( death_idle );" on_transition_to_2 = "EnableTargetable(); PlayAnimation( vulnerable );" } Render { //turn_duration = 0.6 selection_height_override = 200.0 } Animated { on_end_death = "PlayAnimation( death_idle );" on_end_vulnerable = "PlayAnimation( vulnerable_idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Malachai/BeastHeart1"] = { name = "Heart of the Beast", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HeartGrantShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeartGrantShield"] = { name = "HeartGrantShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
chance to be stunned % [25]
Id | ChanceToBeStunnedBeastHeart |
---|---|
Family | MonsterChanceToBeStunned |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
Id | BeastHeartLessLifeAtLevel |
---|---|
Family | LifePerDifficulty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be taunted [1]
Id | CannotBeTaunted |
---|---|
Family | TauntImmunity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Сердце Зверя
Демон
Не может быть отброшен
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Heart of the Beast
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
MalachaiHeart
Metadata
BeastHeart2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeartGrantShield
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 5 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { immune_to_curses = 0 set_is_totem_object = 1 set_item_drop_slots = 0 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 set_cannot_have_affliction_mods = 1 } Life { corpse_usable = false } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( idle ); DisableTargetable();" create_state_2 = "PlayAnimation( vulnerable_idle );" create_state_3 = "PlayAnimation( death_idle );" on_transition_to_2 = "EnableTargetable(); PlayAnimation( vulnerable );" } Render { //turn_duration = 0.6 selection_height_override = 200.0 } Animated { on_end_death = "PlayAnimation( death_idle );" on_end_vulnerable = "PlayAnimation( vulnerable_idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Malachai/BeastHeart2"] = { name = "Heart of the Beast", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HeartGrantShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeartGrantShield"] = { name = "HeartGrantShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
chance to be stunned % [25]
Id | ChanceToBeStunnedBeastHeart |
---|---|
Family | MonsterChanceToBeStunned |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
Id | BeastHeartLessLifeAtLevel |
---|---|
Family | LifePerDifficulty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be taunted [1]
Id | CannotBeTaunted |
---|---|
Family | TauntImmunity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Сердце Зверя
Демон
Не может быть отброшен
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Heart of the Beast
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
120%
Type
MalachaiHeart
Metadata
BeastHeart3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeartGrantShield
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = true object_size = 5 force_placement = true } Transitionable { num_states = 3 } Pathfinding { immobile = true } Stats { immune_to_curses = 0 set_is_totem_object = 1 set_item_drop_slots = 0 set_cannot_be_dominated = 1 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_physical_damage_reduction_%_per_endurance_charge = 5 set_resist_all_elements_%_per_endurance_charge = 5 set_immune_vaal_lighting_warp = 1 set_cannot_have_affliction_mods = 1 } Life { corpse_usable = false } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( idle ); DisableTargetable();" create_state_2 = "PlayAnimation( vulnerable_idle );" create_state_3 = "PlayAnimation( death_idle );" on_transition_to_2 = "EnableTargetable(); PlayAnimation( vulnerable );" } Render { //turn_duration = 0.6 selection_height_override = 200.0 } Animated { on_end_death = "PlayAnimation( death_idle );" on_end_vulnerable = "PlayAnimation( vulnerable_idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Malachai/BeastHeart3"] = { name = "Heart of the Beast", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HeartGrantShield", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeartGrantShield"] = { name = "HeartGrantShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
chance to be stunned % [25]
Id | ChanceToBeStunnedBeastHeart |
---|---|
Family | MonsterChanceToBeStunned |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
Id | BeastHeartLessLifeAtLevel |
---|---|
Family | LifePerDifficulty |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be taunted [1]
Id | CannotBeTaunted |
---|---|
Family | TauntImmunity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |