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짐승의 심장
악마
밀려날 수 없음
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Heart of the Beast
Spectre
Area수확소, 중심부, 중심부
Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
생명력
600%
Ailment Threshold
600%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
MalachaiHeart
Metadata
BeastHeart1
레벨
82
생명력
171,369
방어도
85,651
회피
7,608
Damage
850
주문 피해
850
정확도
998
Attack Time
1.5
경험치
13,006
Minion Life
32,943
Minion Damage
715
Ailment Threshold
171,369
Chill
542
Shock
542
Brittle
3,066
Scorch
542
Sap
1,497
Phys Convert Ele
300%
HeartGrantShield

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 5
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 0
	set_is_totem_object = 1
	set_item_drop_slots = 0
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	set_cannot_have_affliction_mods = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Malachai/BeastHeart1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Heart of the Beast",
    life = 6,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "HeartGrantShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeartGrantShield"] = {
    name = "HeartGrantShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
밀려날 수 없음
FamilyImmuneToKnockback
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be knocked back 1 — 1 Global — 변경이 불가능한 값
  • chance to be stunned % [25]
    FamilyMonsterChanceToBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to be stunned % 25 — 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    FamilyLifePerDifficulty
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final -56 — -56 Global
  • level 41 to 57 life +% final -45 — -45 Global
  • Craft Tagsresource 생명력
    cannot be taunted [1]
    FamilyTauntImmunity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • 짐승의 심장
    악마
    밀려날 수 없음
    chance to be stunned % [25]
    level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Heart of the Beast
    Spectre
    Area수확소, 중심부, 중심부
    Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
    생명력
    600%
    Ailment Threshold
    600%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    100%
    Type
    MalachaiHeart
    Metadata
    BeastHeart2
    레벨
    82
    생명력
    171,369
    방어도
    85,651
    회피
    7,608
    Damage
    850
    주문 피해
    850
    정확도
    998
    Attack Time
    1.5
    경험치
    13,006
    Minion Life
    32,943
    Minion Damage
    715
    Ailment Threshold
    171,369
    Chill
    542
    Shock
    542
    Brittle
    3,066
    Scorch
    542
    Sap
    1,497
    Phys Convert Ele
    300%
    HeartGrantShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 5
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 0
    	set_is_totem_object = 1
    	set_item_drop_slots = 0
    	set_cannot_be_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	set_cannot_have_affliction_mods = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/BeastHeart2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Heart of the Beast",
        life = 6,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeartGrantShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeartGrantShield"] = {
        name = "HeartGrantShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — 변경이 불가능한 값
  • chance to be stunned % [25]
    FamilyMonsterChanceToBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to be stunned % 25 — 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    FamilyLifePerDifficulty
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final -56 — -56 Global
  • level 41 to 57 life +% final -45 — -45 Global
  • Craft Tagsresource 생명력
    cannot be taunted [1]
    FamilyTauntImmunity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • 짐승의 심장
    악마
    밀려날 수 없음
    chance to be stunned % [25]
    level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Heart of the Beast
    Spectre
    Area수확소, 중심부, 중심부
    Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
    생명력
    600%
    Ailment Threshold
    600%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    120%
    Type
    MalachaiHeart
    Metadata
    BeastHeart3
    레벨
    82
    생명력
    171,369
    방어도
    85,651
    회피
    7,608
    Damage
    850
    주문 피해
    850
    정확도
    998
    Attack Time
    1.5
    경험치
    13,006
    Minion Life
    32,943
    Minion Damage
    715
    Ailment Threshold
    171,369
    Chill
    542
    Shock
    542
    Brittle
    3,066
    Scorch
    542
    Sap
    1,497
    Phys Convert Ele
    300%
    HeartGrantShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 5
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 0
    	set_is_totem_object = 1
    	set_item_drop_slots = 0
    	set_cannot_be_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	set_cannot_have_affliction_mods = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/BeastHeart3"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Heart of the Beast",
        life = 6,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeartGrantShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeartGrantShield"] = {
        name = "HeartGrantShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — 변경이 불가능한 값
  • chance to be stunned % [25]
    FamilyMonsterChanceToBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • chance to be stunned % 25 — 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    FamilyLifePerDifficulty
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final -56 — -56 Global
  • level 41 to 57 life +% final -45 — -45 Global
  • Craft Tagsresource 생명력
    cannot be taunted [1]
    FamilyTauntImmunity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • Edit

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