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Coração da Besta
Demoníaco
Não Pode ser Empurrado
chance to be stunned % [25]
level 1 to 40 life +% final [-56]
level 41 to 57 life +% final [-45]
cannot be taunted [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Heart of the Beast
Spectre
AreaA Colheita, Núcleo, Núcleo
Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
Vida
600%
Ailment Threshold
600%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
MalachaiHeart
Metadata
BeastHeart1
Nível
82
Vida
171,369
Armadura
85,651
Evasão
7,608
Damage
850
Dano Mágico
850
Precisão
998
Attack Time
1.5
Experiência
13,006
Minion Life
32,943
Minion Damage
715
Ailment Threshold
171,369
Chill
542
Shock
542
Brittle
3,066
Scorch
542
Sap
1,497
Phys Convert Ele
300%
HeartGrantShield

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 5
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 0
	set_is_totem_object = 1
	set_item_drop_slots = 0
	set_cannot_be_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	set_cannot_have_affliction_mods = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Malachai/BeastHeart1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Heart of the Beast",
    life = 6,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "HeartGrantShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeartGrantShield"] = {
    name = "HeartGrantShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Não Pode ser Empurrado
FamilyImmuneToKnockback
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • cannot be knocked back 1 — 1 Global — Valor não escalável
  • chance to be stunned % [25]
    FamilyMonsterChanceToBeStunned
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • chance to be stunned % 25 — 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    FamilyLifePerDifficulty
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final -56 — -56 Global
  • level 41 to 57 life +% final -45 — -45 Global
  • Craft Tagsresource Vida
    cannot be taunted [1]
    FamilyTauntImmunity
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be taunted 1 — 1 Global — Valor não escalável
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Coração da Besta
    Demoníaco
    Não Pode ser Empurrado
    chance to be stunned % [25]
    level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Heart of the Beast
    Spectre
    AreaA Colheita, Núcleo, Núcleo
    Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
    Vida
    600%
    Ailment Threshold
    600%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    MalachaiHeart
    Metadata
    BeastHeart2
    Nível
    82
    Vida
    171,369
    Armadura
    85,651
    Evasão
    7,608
    Damage
    850
    Dano Mágico
    850
    Precisão
    998
    Attack Time
    1.5
    Experiência
    13,006
    Minion Life
    32,943
    Minion Damage
    715
    Ailment Threshold
    171,369
    Chill
    542
    Shock
    542
    Brittle
    3,066
    Scorch
    542
    Sap
    1,497
    Phys Convert Ele
    300%
    HeartGrantShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 5
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 0
    	set_is_totem_object = 1
    	set_item_drop_slots = 0
    	set_cannot_be_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	set_cannot_have_affliction_mods = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/BeastHeart2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Heart of the Beast",
        life = 6,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeartGrantShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeartGrantShield"] = {
        name = "HeartGrantShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Não Pode ser Empurrado
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — Valor não escalável
  • chance to be stunned % [25]
    FamilyMonsterChanceToBeStunned
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • chance to be stunned % 25 — 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    FamilyLifePerDifficulty
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final -56 — -56 Global
  • level 41 to 57 life +% final -45 — -45 Global
  • Craft Tagsresource Vida
    cannot be taunted [1]
    FamilyTauntImmunity
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be taunted 1 — 1 Global — Valor não escalável
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Coração da Besta
    Demoníaco
    Não Pode ser Empurrado
    chance to be stunned % [25]
    level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    cannot be taunted [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Heart of the Beast
    Spectre
    AreaA Colheita, Núcleo, Núcleo
    Tagsdemon, extra_extra_large_height, flesh_armour, is_unarmed, large_model, non_attacking, red_blood, very_slow_movement
    Vida
    600%
    Ailment Threshold
    600%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    120%
    Type
    MalachaiHeart
    Metadata
    BeastHeart3
    Nível
    82
    Vida
    171,369
    Armadura
    85,651
    Evasão
    7,608
    Damage
    850
    Dano Mágico
    850
    Precisão
    998
    Attack Time
    1.5
    Experiência
    13,006
    Minion Life
    32,943
    Minion Damage
    715
    Ailment Threshold
    171,369
    Chill
    542
    Shock
    542
    Brittle
    3,066
    Scorch
    542
    Sap
    1,497
    Phys Convert Ele
    300%
    HeartGrantShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 5
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 0
    	set_is_totem_object = 1
    	set_item_drop_slots = 0
    	set_cannot_be_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	set_cannot_have_affliction_mods = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Malachai/BeastHeart3"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Heart of the Beast",
        life = 6,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HeartGrantShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeartGrantShield"] = {
        name = "HeartGrantShield",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Não Pode ser Empurrado
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 Global — Valor não escalável
  • chance to be stunned % [25]
    FamilyMonsterChanceToBeStunned
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • chance to be stunned % 25 — 25 Global
  • level 1 to 40 life +% final [-56]
    level 41 to 57 life +% final [-45]
    FamilyLifePerDifficulty
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • level 1 to 40 life +% final -56 — -56 Global
  • level 41 to 57 life +% final -45 — -45 Global
  • Craft Tagsresource Vida
    cannot be taunted [1]
    FamilyTauntImmunity
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be taunted 1 — 1 Global — Valor não escalável
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this 1 — 1 Global — Valor não escalável
  • cannot be afflicted 1 — 1 Global — Valor não escalável
  • monster no talismans 1 — 1 Global — Valor não escalável
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 — 1 Global
  • Edit

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