Воплощение забвения уник /8
Добавляет от (3—4) до (10—14) физического урона к атакам
+(20—35) к ловкости
(-30—-20)% к сопротивлению всем стихиям
+(20—30)% к сопротивлению хаосу
5% повышение скорости передвижения
(25—40)% шанс при наложении вами отравления наложить еще один заряд отравления на ту же цель
(Яд наносит постепенный урон хаосом, основанный на сумме базового физического урона и урона хаосом от удара. Урон от нескольких зарядов яда складывается)
60% ускорение восстановления блока
(170—250)% повышение брони и уклонения
Отражает (200—300) физического урона атакующим в ближнем бою
Умения ответного удара наносят увеличенный на (50—100)% урон
Умения ответного удара становятся доступными для использования каждые 4 секунд(-ы)
Умения ответного удара остаются доступными для использования на (50—100)% дольше
40% повышение глобального шанса критического удара
Вызывает срабатывание размещенных чар при блоке, время перезарядки - 0.25 секунды
+(30—45)% шанс блокировать урон от чар при ношении в левой руке
(100—150)% увеличение урона от чар
(100—150)% увеличение урона от яда
Срабатывающие чары отравляют при нанесении удара
Весь урон от срабатывающих чар может отравить
+(16—24) к ловкости и интеллекту
+(6—10)% шанс подавить урон от чар
(50—100)% получаемого подавленного урона от чар обходит энергетический щит
(50—100)% получаемого подавленного урона от чар восполняется в виде энергетического щита
+(20—30) к ловкости и интеллекту
+(40—60) к максимуму энергетического щита
+(40—60) к максимуму здоровья
(40% урона от подавленных ударов и накладываемых ими состояний предотвращается)
(Восполнение работает только с уроном от ударов в течение 4 секунд после удара)
+25% шанс блокировать урон от атак с посохом в руках
Дарует Призыв Памяти Создателя 20 уровня
Дарует Опустошение Создателя 20 уровня, используемое Памятью Создателя
(200—300)% увеличение физического урона
(25—40)% повышение скорости сотворения чар
+(3—5) к уровню всех камней умений чар
Получает 1 Воспоминание, когда вы тратите суммарно 200 энергетического щита,
если не призвана Память Создателя
Максимум воспоминаний: 10
Мистический накопитель
(При расходе умениями маны сначала расходуется энергетический щит вместо маны. Энергетический щит защищает ману вместо здоровья. На 50% меньшая скорость перезарядки энергетического щита)
(350—650)% повышение брони
(-50—-40)% к сопротивлению всем стихиям
+(13—29)% к сопротивлению хаосу
(15—30)% получаемого урона от стихий от ударов становится физическим уроном
Физический урон наносящих по вам удары врагов неудачлив
(Проверка на неудачливые события происходит дважды, выбирается наихудший из исходов)
(15—25)% ускорение восстановления после оглушения и блока
+(20—30) к ловкости и интеллекту
(10—20)% увеличение эффективности удержания маны умениями
Призыв мехаботов также призывает опаляющего мехабота
Эффекты аур призванных мехаботов влияют как на врагов, так и на вас
(50—75)% усиление эффекта не наносящих урон состояний, накладываемых призванными мехаботами
(15—25)% повышение скорости броска ловушки и мины
(Состояния, не наносящие урон - опаление, охлаждение, заморозка, хрупкость, шок и ошеломление)
Собственные свойства не могут быть изменены
Имеет влияние Древнего, Создателя и всех Завоевателей
Звёзды выстраиваются в ряд, если другие надетые вами предметы находятся под 6 типами влияния
На вас действует Слияние стихий, если звёзды выстроены в ряд
+(1—3) к уровню всех стихийных камней умений, если звёзды выстроены в ряд
+(1—3) к уровню всех стихийных камней поддержки, если звёзды выстроены в ряд
(Флаконы и самоцветы не считаются надетыми предметами)
(Во время действия эффекта Слияния стихий, весь урон от ударов будет охлаждать, накладывать шок и поджигать)
Воплощение забвения
Гуманоид
Верховный босс Атласа
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Не может быть отброшен
Incarnation of Neglect
SpectreN
AreaМомент одиночества
Tagshumanoid, medium_movement, memory_boss, not_dex, not_str
Здоровье
2000%
Energy Shield From Life
100%
Ailment Threshold
800%
Сопротивление
50 50 50 30
Damage
300%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
400%
Model Size
100%
Type
Ignorance
Metadata
IgnoranceBoss
Уровень
83
Здоровье
50,683,034
Броня
92,477
Уклонение
7,860
Энергетический щит
306,380
Damage
3,077
Урон от чар
4,592
Точность
1,036
Attack Time
1.005
Опыт
288,904
Minion Life
9,657,535
Minion Energy Shield
58,380
Minion Damage
2,599
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
Phys Convert Ele
300%
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 4886—7329
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASIgnoranceSpawnLasers
Spell
Время применения: 1 сек.
Перезарядка: 35 сек.
action attack or cast time uses animation length [1]
IgnoranceBossAcceleratingProjectiles
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Морозный шар
Шанс критического удара: 5%
Время применения: 1 сек.
Выпускает медленно движущийся снаряд, проходящий сквозь врагов и наносящий урон от холода.
Наносит от 1571 до 2357 урона от холода
Наносит от 982.2 до 2947 урона от молнии
Снаряды пронзают все цели
Игнорирует 10% сопротивления холоду
Игнорирует 10% сопротивления молнии
13000% повышение скорости снарядов в секунду
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [8]
base is projectile [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MDIgnoranceBeam
Multicastable, Triggerable
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam2
Multicastable, Triggerable
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam3
Multicastable, Triggerable
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GSIgnoranceIceNovaSlam
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 15 сек.
Наносит от до физического урона
Игнорирует 15% сопротивления холоду
80% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
voll slam damage +% final at centre [35]
EDSIgnoranceBossBigBlast
Spell, Triggerable
Время применения: 1 сек.
Перезарядка: 20 сек.
Наносит от 7072 до 10607 урона от холода
Наносит от 4420 до 13259 урона от молнии
На 15% меньше области действия
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-65]
voll slam damage +% final at centre [0]
GTIgnoranceSkyFall
Triggerable, Spell
Время применения: 1 сек.
Перезарядка: 25 сек.
action attack or cast time uses animation length [1]
IgnoranceDodgeFwd
Перезарядка: 2 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
IgnoranceDodgeBwd
Перезарядка: 2 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
IgnoranceDodgeLeft
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
IgnoranceDodgeRight
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
GSIgnoranceBeamDamage
Spell, Triggerable
Время применения: 1 сек.
Наносит от до урона от холода
Ваши удары не могут оглушать врагов
Базовая длительность - 5 секунд(-ы)
Игнорирует 25% сопротивления холоду
action attack or cast time uses animation length [1]
action speed -% from chill [-20]
base damage taken +% from shock [30]
ground ice lightning art variation [0]
is area damage [1]
GSIgnoranceLaserBeam
Spell, Triggerable
Шанс критического удара: 3%
Время применения: 1 сек.
Наносит от 333.2 до 999.7 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Всегда накладывает Ошеломление на врагов
100% увеличение длительности состояний, наложенных усиленными умениями
50% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceLaserBeam2
Spell, Triggerable
Шанс критического удара: 3%
Время применения: 1 сек.
Наносит от 605.9 до 908.9 урона от холода
Ваши удары не могут оглушать врагов
Всегда накладывает Хрупкость
100% увеличение длительности состояний, наложенных усиленными умениями
50% усиление эффекта не наносящих урон состояний на врагах
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceSkyFallImpact
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 890.5 до 1336 физического урона
Всегда накладывает Хрупкость
Игнорирует 5% сопротивления холоду
75% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBoss"] = {
    name = "Incarnation of Neglect",
    life = 20,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "IgnoranceDodgeFwd",
        "IgnoranceDodgeBwd",
        "IgnoranceDodgeLeft",
        "IgnoranceDodgeRight",
        "GSIgnoranceBeamDamage",
        "GSIgnoranceIceNovaSlam",
        "GSIgnoranceLaserBeam",
        "GSIgnoranceLaserBeam2",
        "GSIgnoranceSkyFallImpact",
        "EASIgnoranceSpawnLasers",
        "MDIgnoranceBeam",
        "MDIgnoranceBeam2",
        "MDIgnoranceBeam3",
        "GTIgnoranceSkyFall",
        "EDSIgnoranceBossBigBlast",
        "IgnoranceBossAcceleratingProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeFwd"] = {
    name = "IgnoranceDodgeFwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeBwd"] = {
    name = "IgnoranceDodgeBwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeLeft"] = {
    name = "IgnoranceDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeRight"] = {
    name = "IgnoranceDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceBeamDamage"] = {
    name = "GSIgnoranceBeamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "ground_ice_lightning_art_variation",
        "base_skill_effect_duration",
        "action_speed_-%_from_chill",
        "base_damage_taken_+%_from_shock",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceIceNovaSlam"] = {
    name = "GSIgnoranceIceNovaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam"] = {
    name = "GSIgnoranceLaserBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "active_skill_damage_+%_final",
        "chance_to_inflict_sapped_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam2"] = {
    name = "GSIgnoranceLaserBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "active_skill_damage_+%_final",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceSkyFallImpact"] = {
    name = "GSIgnoranceSkyFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_physical_damage_%_to_convert_to_cold",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnoranceSpawnLasers"] = {
    name = "EASIgnoranceSpawnLasers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam"] = {
    name = "MDIgnoranceBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam2"] = {
    name = "MDIgnoranceBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam3"] = {
    name = "MDIgnoranceBeam3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnoranceSkyFall"] = {
    name = "GTIgnoranceSkyFall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSIgnoranceBossBigBlast"] = {
    name = "EDSIgnoranceBossBigBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceBossAcceleratingProjectiles"] = {
    name = "Frostbolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_reduce_enemy_lightning_resistance_%",
        "frostbolt_projectile_acceleration",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsСкорость
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Воплощение забвения
    Гуманоид
    Верховный босс Атласа
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    Скорость действий не может быть уменьшена ниже базового значения в 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    Не может быть отброшен
    Incarnation of Neglect
    SpectreN
    AreaМомент одиночества
    Tagshumanoid, medium_movement, memory_boss, not_dex, not_str
    Здоровье
    1440%
    Energy Shield From Life
    100%
    Ailment Threshold
    800%
    Сопротивление
    50 50 50 30
    Damage
    300%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    400%
    Model Size
    100%
    Type
    IgnoranceUber
    Metadata
    IgnoranceBossUBER
    Уровень
    85
    Здоровье
    45,063,462
    Броня
    107,762
    Уклонение
    8,388
    Энергетический щит
    248,659
    Damage
    3,448
    Урон от чар
    5,146
    Точность
    1,118
    Attack Time
    1.005
    Опыт
    293,744
    Minion Life
    8,444,832
    Minion Energy Shield
    46,598
    Minion Damage
    2,936
    Ailment Threshold
    11,766,571
    Chill
    37,206
    Shock
    37,206
    Brittle
    210,492
    Scorch
    37,206
    Sap
    102,793
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 5475—8213
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASIgnoranceSpawnLasers
    Spell
    Время применения: 1 сек.
    Перезарядка: 35 сек.
    action attack or cast time uses animation length [1]
    IgnoranceBossAcceleratingProjectiles
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Морозный шар
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Выпускает медленно движущийся снаряд, проходящий сквозь врагов и наносящий урон от холода.
    Наносит от 1795 до 2693 урона от холода
    Наносит от 1122 до 3366 урона от молнии
    Снаряды пронзают все цели
    Игнорирует 15% сопротивления холоду
    Игнорирует 15% сопротивления молнии
    13000% повышение скорости снарядов в секунду
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam2
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 15 сек.
    Наносит от до физического урона
    Игнорирует 15% сопротивления холоду
    80% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    Spell, Triggerable
    Время применения: 1 сек.
    Перезарядка: 20 сек.
    Наносит от 8079 до 12118 урона от холода
    Наносит от 5049 до 15148 урона от молнии
    На 15% меньше области действия
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFallUber
    Triggerable, Spell
    Время применения: 1 сек.
    Перезарядка: 35 сек.
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от до урона от холода
    Ваши удары не могут оглушать врагов
    Базовая длительность - 5 секунд(-ы)
    Игнорирует 25% сопротивления холоду
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    Spell, Triggerable
    Шанс критического удара: 3%
    Время применения: 1 сек.
    Наносит от 380 до 1140 урона от молнии
    Ваши удары всегда накладывают шок
    Ваши удары не могут оглушать врагов
    Всегда накладывает Ошеломление на врагов
    167% увеличение длительности состояний, наложенных усиленными умениями
    Наносит на 15% больше урона
    100% усиление эффекта не наносящих урон состояний на врагах
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    Spell, Triggerable
    Шанс критического удара: 3%
    Время применения: 1 сек.
    Наносит от 690.9 до 1036 урона от холода
    Ваши удары не могут оглушать врагов
    Всегда накладывает Хрупкость
    167% увеличение длительности состояний, наложенных усиленными умениями
    Наносит на 15% больше урона
    100% усиление эффекта не наносящих урон состояний на врагах
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpactUber
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 1017 до 1526 физического урона
    Всегда накладывает Хрупкость
    Игнорирует 5% сопротивления холоду
    75% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSIgnoranceBossReflectedBeamProjCold
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Наносит от 2468 до 3703 урона от холода
    Всегда накладывает Хрупкость
    100% увеличение длительности состояний, наложенных усиленными умениями
    100% усиление эффекта не наносящих урон состояний на врагах
    base is projectile [1]
    monster projectile variation [275]
    projectile ballistic angle from target distance [1]
    projectile spread radius [7]
    MPSIgnoranceBossReflectedBeamProjLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Наносит от 1543 до 4628 урона от молнии
    Всегда накладывает Ошеломление на врагов
    100% увеличение длительности состояний, наложенных усиленными умениями
    100% усиление эффекта не наносящих урон состояний на врагах
    base is projectile [1]
    monster projectile variation [276]
    projectile ballistic angle from target distance [1]
    projectile spread radius [7]
    IgnoranceBossAcceleratingProjectilesTriggered
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Морозный шар
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Выпускает медленно движущийся снаряд, проходящий сквозь врагов и наносящий урон от холода.
    Наносит от 1795 до 2693 урона от холода
    Наносит от 1122 до 3366 урона от молнии
    Снаряды пронзают все цели
    Игнорирует 15% сопротивления холоду
    Игнорирует 15% сопротивления молнии
    5000% повышение скорости снарядов в секунду
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBossUBER"] = {
        name = "Incarnation of Neglect",
        life = 14.4,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MPSIgnoranceBossReflectedBeamProjCold",
            "MPSIgnoranceBossReflectedBeamProjLightning",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpactUber",
            "EASIgnoranceSpawnLasers",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFallUber",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
            "IgnoranceBossAcceleratingProjectilesTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIgnoranceBossReflectedBeamProjCold"] = {
        name = "MPSIgnoranceBossReflectedBeamProjCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "chance_to_inflict_frostburn_%",
            "non_damaging_ailment_effect_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 275, 7, 100, 100, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIgnoranceBossReflectedBeamProjLightning"] = {
        name = "MPSIgnoranceBossReflectedBeamProjLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "chance_to_inflict_sapped_%",
            "non_damaging_ailment_effect_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 276, 7, 100, 100, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpactUber"] = {
        name = "GSIgnoranceSkyFallImpactUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIgnoranceSpawnLasers"] = {
        name = "EASIgnoranceSpawnLasers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFallUber"] = {
        name = "GTIgnoranceSkyFallUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectilesTriggered"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 5000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 5000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsСкорость
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Воплощение забвения
    Гуманоид
    Верховный босс Атласа
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    Скорость действий не может быть уменьшена ниже базового значения в 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    Не может быть отброшен
    Incarnation of Neglect
    SpectreN
    Tagshumanoid, medium_movement, memory_boss, not_dex, not_str
    Здоровье
    600%
    Energy Shield From Life
    100%
    Ailment Threshold
    800%
    Сопротивление
    50 50 50 30
    Damage
    300%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    400%
    Model Size
    100%
    Type
    BenevolenceMinionBlue
    Metadata
    BenevolenceBossBlue
    Уровень
    68
    Здоровье
    836,078
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    36,762
    Damage
    1,276
    Урон от чар
    1,905
    Точность
    580
    Attack Time
    1.005
    Опыт
    225,610
    Minion Life
    181,353
    Minion Energy Shield
    7,974
    Minion Damage
    1,019
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2027—3041
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IgnoranceBossAcceleratingProjectiles
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Морозный шар
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Выпускает медленно движущийся снаряд, проходящий сквозь врагов и наносящий урон от холода.
    Наносит от 569.5 до 854.3 урона от холода
    Наносит от 356 до 1068 урона от молнии
    Снаряды пронзают все цели
    Игнорирует 10% сопротивления холоду
    Игнорирует 10% сопротивления молнии
    13000% повышение скорости снарядов в секунду
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam2
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 15 сек.
    Наносит от до физического урона
    Игнорирует 15% сопротивления холоду
    80% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    Spell, Triggerable
    Время применения: 1 сек.
    Перезарядка: 20 сек.
    Наносит от 2563 до 3844 урона от холода
    Наносит от 1602 до 4805 урона от молнии
    На 15% меньше области действия
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFall
    Triggerable, Spell
    Время применения: 1 сек.
    Перезарядка: 25 сек.
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    Перезарядка: 2 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    Перезарядка: 2 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от до урона от холода
    Ваши удары не могут оглушать врагов
    Базовая длительность - 5 секунд(-ы)
    Игнорирует 25% сопротивления холоду
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    Spell, Triggerable
    Шанс критического удара: 3%
    Время применения: 1 сек.
    Наносит от 122.5 до 367.5 урона от молнии
    Ваши удары всегда накладывают шок
    Ваши удары не могут оглушать врагов
    Всегда накладывает Ошеломление на врагов
    100% увеличение длительности состояний, наложенных усиленными умениями
    50% усиление эффекта не наносящих урон состояний на врагах
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    Spell, Triggerable
    Шанс критического удара: 3%
    Время применения: 1 сек.
    Наносит от 222.7 до 334.1 урона от холода
    Ваши удары не могут оглушать врагов
    Всегда накладывает Хрупкость
    100% увеличение длительности состояний, наложенных усиленными умениями
    50% усиление эффекта не наносящих урон состояний на врагах
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpact
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 322.7 до 484.1 физического урона
    Всегда накладывает Хрупкость
    Игнорирует 5% сопротивления холоду
    75% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/BenevolenceBossBlue"] = {
        name = "Incarnation of Neglect",
        life = 6,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpact",
            "MDIgnoranceBeam",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFall",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpact"] = {
        name = "GSIgnoranceSkyFallImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam"] = {
        name = "MDIgnoranceBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFall"] = {
        name = "GTIgnoranceSkyFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsСкорость
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Воплощение забвения
    Гуманоид
    Верховный босс Атласа
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    Скорость действий не может быть уменьшена ниже базового значения в 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    Не может быть отброшен
    Incarnation of Neglect
    SpectreN
    Tagshumanoid, medium_movement, memory_boss, not_dex, not_str
    Здоровье
    1300%
    Energy Shield From Life
    100%
    Ailment Threshold
    800%
    Сопротивление
    50 50 50 30
    Damage
    300%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    400%
    Model Size
    100%
    Type
    IgnoranceGAUNTLET
    Metadata
    IgnoranceBossGAUNTLET_
    Уровень
    68
    Здоровье
    1,811,503
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    79,651
    Damage
    1,276
    Урон от чар
    1,905
    Точность
    580
    Attack Time
    1.005
    Опыт
    225,610
    Minion Life
    392,931
    Minion Energy Shield
    17,277
    Minion Damage
    1,019
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2027—3041
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASIgnoranceSpawnLasersGAUNTLET
    Spell
    Время применения: 1 сек.
    Перезарядка: 25 сек.
    action attack or cast time uses animation length [1]
    IgnoranceBossAcceleratingProjectiles
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Морозный шар
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Выпускает медленно движущийся снаряд, проходящий сквозь врагов и наносящий урон от холода.
    Наносит от 569.5 до 854.3 урона от холода
    Наносит от 356 до 1068 урона от молнии
    Снаряды пронзают все цели
    Игнорирует 10% сопротивления холоду
    Игнорирует 10% сопротивления молнии
    13000% повышение скорости снарядов в секунду
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam2
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    Multicastable, Triggerable
    Перезарядка: 15 сек.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 15 сек.
    Наносит от до физического урона
    Игнорирует 15% сопротивления холоду
    80% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    Spell, Triggerable
    Время применения: 1 сек.
    Перезарядка: 20 сек.
    Наносит от 2563 до 3844 урона от холода
    Наносит от 1602 до 4805 урона от молнии
    На 15% меньше области действия
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFall
    Triggerable, Spell
    Время применения: 1 сек.
    Перезарядка: 25 сек.
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    Перезарядка: 2 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    Перезарядка: 2 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    Перезарядка: 4 сек.
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от до урона от холода
    Ваши удары не могут оглушать врагов
    Базовая длительность - 5 секунд(-ы)
    Игнорирует 25% сопротивления холоду
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    Spell, Triggerable
    Шанс критического удара: 3%
    Время применения: 1 сек.
    Наносит от 122.5 до 367.5 урона от молнии
    Ваши удары всегда накладывают шок
    Ваши удары не могут оглушать врагов
    Всегда накладывает Ошеломление на врагов
    100% увеличение длительности состояний, наложенных усиленными умениями
    50% усиление эффекта не наносящих урон состояний на врагах
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    Spell, Triggerable
    Шанс критического удара: 3%
    Время применения: 1 сек.
    Наносит от 222.7 до 334.1 урона от холода
    Ваши удары не могут оглушать врагов
    Всегда накладывает Хрупкость
    100% увеличение длительности состояний, наложенных усиленными умениями
    50% усиление эффекта не наносящих урон состояний на врагах
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpact
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 322.7 до 484.1 физического урона
    Всегда накладывает Хрупкость
    Игнорирует 5% сопротивления холоду
    75% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBossGAUNTLET_"] = {
        name = "Incarnation of Neglect",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpact",
            "EASIgnoranceSpawnLasersGAUNTLET",
            "MDIgnoranceBeam",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFall",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpact"] = {
        name = "GSIgnoranceSkyFallImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIgnoranceSpawnLasersGAUNTLET"] = {
        name = "EASIgnoranceSpawnLasersGAUNTLET",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam"] = {
        name = "MDIgnoranceBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFall"] = {
        name = "GTIgnoranceSkyFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsСкорость
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Воплощение забвения Text Audio /39
    Имя
    Безумие... поглощает...
    NeglectBoss_Death_Random
    Терпение – это милость.
    NeglectBoss_DivineBuff75_Random
    Терпение – это милость.
    NeglectBoss_DivineBuff75_2
    Терпение – это милость.
    NeglectBoss_DivineBuff75_3
    Но позже так и не настало.
    NeglectBoss_Emerge_Random
    Тебе не спрятаться от судьбы.
    NeglectBoss_ExtraSkill_Random
    Тебе не спрятаться от судьбы.
    NeglectBoss_ExtraSkill_2
    Тебе не спрятаться от судьбы.
    NeglectBoss_ExtraSkill_3
    Бесповоротное суждение.
    NeglectBoss_LaserNormal_Random
    Бесповоротное суждение.
    NeglectBoss_LaserNormal_2
    Бесповоротное суждение.
    NeglectBoss_LaserNormal_3
    Неосязаемая боль.
    NeglectBoss_LaserNormal_4
    Неосязаемая боль.
    NeglectBoss_LaserNormal_5
    Неосязаемая боль.
    NeglectBoss_LaserNormal_6
    Граница сумасшествия.
    NeglectBoss_LaserUber_Random
    Граница сумасшествия.
    NeglectBoss_LaserUber_2
    Граница сумасшествия.
    NeglectBoss_LaserUber_3
    Ошеломляющий гнев.
    NeglectBoss_LaserUber_4
    Ошеломляющий гнев.
    NeglectBoss_LaserUber_5
    Ошеломляющий гнев.
    NeglectBoss_LaserUber_6
    Нерадивость.
    NeglectBoss_Novaslam_Random
    Нерадивость.
    NeglectBoss_Novaslam_2
    Нерадивость.
    NeglectBoss_Novaslam_3
    Нетерпимость.
    NeglectBoss_Novaslam_4
    Нетерпимость.
    NeglectBoss_Novaslam_5
    Нетерпимость.
    NeglectBoss_Novaslam_6
    Я не конец.
    NeglectBoss_UberSkill_Random
    Я не конец.
    NeglectBoss_UberSkill_2
    Я не конец.
    NeglectBoss_UberSkill_3
    Провидение.
    NeglectBoss_DivineProj_Random
    Провидение.
    NeglectBoss_DivineProj_2
    Провидение.
    NeglectBoss_DivineProj_3
    Призыв.
    NeglectBoss_DivineProj_4
    Призыв.
    NeglectBoss_DivineProj_5
    Призыв.
    NeglectBoss_DivineProj_6
    Стирание.
    NeglectBoss_DivineProj_7
    Стирание.
    NeglectBoss_DivineProj_8
    Стирание.
    NeglectBoss_DivineProj_9
    Стирание.
    NeglectBoss_DivineProj_10

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