漠視化身 傳奇 /8
攻擊附加 (3—4)(10—14) 物理傷害
+(20—35) 敏捷
(-30—-20)% 全部元素抗性
+(20—30)% 混沌抗性
增加 5% 移動速度
你造成中毒時,有 (25—40)% 機率對同一目標造成額外一次中毒
( 中毒造成持續性混沌傷害,傷害取決於初始的物理和混沌傷害總和。中毒效果可以疊加 )
增加 60% 格擋恢復
增加 (170—250)% 護甲與閃避
反射 (200—300) 物理傷害給近戰攻擊者
復仇技能增加 (50—100)% 傷害
造成傷害的復仇技能每 4 秒可使用一次
復仇技能變為可使用的持續時間增加 (50—100)%
增加 40% 全域暴擊率
格擋時觸發 1 個插槽中的法術,冷卻時間為 0.25 秒
裝備於副手時有+(30—45)%機率格檔法術傷害
增加 (100—150)% 法術傷害
增加 (100—150)% 中毒傷害
擊中中毒時觸發法術
觸發法術造成的所有傷害都可以造成中毒
+(16—24) 敏捷和智慧
+(6—10)% 壓抑法術傷害率
承受的 (50—100)% 壓抑法術傷害會穿透能量護盾
承受的 (50—100)% 壓抑法術傷害會補償為能量護盾
+(20—30) 敏捷和智慧
+(40—60) 最大能量護盾
+(40—60) 最大生命
( 來自壓抑的擊中和它們所造成異常狀態傷害的 50% 被阻止 )
(只有來自擊中的傷害可以被補償,在擊中後 4 秒內)
持長杖時 +25% 攻擊傷害格擋率
賦予等級 20 召喚塑界者的記憶
賦予等級 20 塑界者的毀滅,供塑界者的記憶使用
增加 (200—300)% 物理傷害
增加 (25—40)% 施放速度
全部法術技能寶石等級 +(3—5)
在沒有召喚塑界者記憶的情況下,當你共計消耗 200 能量
護盾後,便獲得 1 層回想
最大 10 層回想
異能魔力
(優先使用能量護盾代替技能魔力消耗。能量護盾從生命護盾變成魔力護盾。50% 更少能量護盾回復速度)
增加 (350—650)% 護甲
(-50—-40)% 全部元素抗性
+(13—29)% 混沌抗性
承受 (15—30)% 擊中的元素傷害視為物理傷害
敵人擊中你的物理傷害是不幸的
(不幸令各種隨機數值計算兩次,並取低值做為結果。)
增加 (15—25)% 暈眩恢復和格擋恢復
+(20—30) 敏捷和智慧
增加 (10—20)% 技能的魔力保留效用
召喚探測機獸也會召喚一個酷熱探測機獸
召喚探測機獸的光環會影響你和敵人
召喚的探測機獸所造成的非傷害性異常狀態效果增加 (50—75)%
增加 (15—25)% 陷阱和地雷投擲速度
(無法造成傷害的異常狀態包含焦灼、冰緩、冰凍、易碎、感電和殘喘)
固定詞綴不能被改變
有異界尊師、塑界者和全部征服者勢力
如果你的其他裝備物品有 6 種勢力類型,會發生行列眾星
發生行列眾星時,你擁有元素匯流
發生行列眾星時,所有元素技能寶石等級 +(1—3)
發生行列眾星時,所有元素輔助寶石等級 +(1—3)
(藥劑和珠寶不視為裝備)
( 當你有元素匯流時,你所有擊中造成的傷害皆能造成感電、冰緩,和點燃 )
漠視化身
人形
地區: 孤獨時刻
巔峰輿圖頭目
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
不能被擊退
Incarnation of Neglect
幽魂N
地區孤獨時刻
標籤humanoid, medium_movement, memory_boss, not_dex, not_str
生命
2000%
生命轉為護盾
100%
異常狀態臨界值
800%
抗性
50 50 50 30
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
Ignorance
Metadata
IgnoranceBoss
等級
83
生命
50,683,034
護甲值
92,477
閃避值
7,860
能量護盾
306,380
傷害
3,077
法術傷害
4,592
命中
1,036
攻擊間隔
1.005
經驗值
288,904
召喚物生命
9,657,535
Minion Energy Shield
58,380
召喚物傷害
2,599
異常狀態臨界值
9,528,410
冰緩
30,129
感電
30,129
易碎
170,454
焦灼
30,129
殘喘
83,240
Phys Convert Ele
300%
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4886—7329
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASIgnoranceSpawnLasers
法術
施放時間: 1 秒
冷卻時間: 35 秒
action attack or cast time uses animation length [1]
IgnoranceBossAcceleratingProjectiles
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
寒冰彈
暴擊率: 5%
施放時間: 1 秒
發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
造成 15712357 冰冷傷害
造成 982.22947 閃電傷害
投射物穿透全部目標
穿透 10% 冰冷抗性
穿透 10% 閃電抗性
投射物每秒增加 13000% 投射物速度
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [8]
base is projectile [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MDIgnoranceBeam
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam2
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam3
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GSIgnoranceIceNovaSlam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 15 秒
造成 至 物理傷害
穿透 15% 冰冷抗性
80% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
voll slam damage +% final at centre [35]
EDSIgnoranceBossBigBlast
法術, 可觸發
施放時間: 1 秒
冷卻時間: 20 秒
造成 707210607 冰冷傷害
造成 442013259 閃電傷害
15% 更少範圍效果
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-65]
voll slam damage +% final at centre [0]
GTIgnoranceSkyFall
可觸發, 法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
IgnoranceDodgeFwd
冷卻時間: 2 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
IgnoranceDodgeBwd
冷卻時間: 2 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
IgnoranceDodgeLeft
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
IgnoranceDodgeRight
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
GSIgnoranceBeamDamage
法術, 可觸發
施放時間: 1 秒
造成 至 冰冷傷害
你的擊中不能暈眩敵人
+5 秒基礎持續時間
穿透 25% 冰冷抗性
action attack or cast time uses animation length [1]
action speed -% from chill [-20]
base damage taken +% from shock [30]
ground ice lightning art variation [0]
is area damage [1]
GSIgnoranceLaserBeam
法術, 可觸發
暴擊率: 3%
施放時間: 1 秒
造成 333.2999.7 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
總是殘喘敵人
增加 100% 被輔助技能造成異常狀態的持續時間
對敵人增加 50% 非傷害型異常狀態的效果
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceLaserBeam2
法術, 可觸發
暴擊率: 3%
施放時間: 1 秒
造成 605.9908.9 冰冷傷害
你的擊中不能暈眩敵人
總是造成易碎
增加 100% 被輔助技能造成異常狀態的持續時間
對敵人增加 50% 非傷害型異常狀態的效果
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceSkyFallImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 890.51336 物理傷害
總是造成易碎
穿透 5% 冰冷抗性
75% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBoss"] = {
    name = "Incarnation of Neglect",
    life = 20,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "IgnoranceDodgeFwd",
        "IgnoranceDodgeBwd",
        "IgnoranceDodgeLeft",
        "IgnoranceDodgeRight",
        "GSIgnoranceBeamDamage",
        "GSIgnoranceIceNovaSlam",
        "GSIgnoranceLaserBeam",
        "GSIgnoranceLaserBeam2",
        "GSIgnoranceSkyFallImpact",
        "EASIgnoranceSpawnLasers",
        "MDIgnoranceBeam",
        "MDIgnoranceBeam2",
        "MDIgnoranceBeam3",
        "GTIgnoranceSkyFall",
        "EDSIgnoranceBossBigBlast",
        "IgnoranceBossAcceleratingProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeFwd"] = {
    name = "IgnoranceDodgeFwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeBwd"] = {
    name = "IgnoranceDodgeBwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeLeft"] = {
    name = "IgnoranceDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeRight"] = {
    name = "IgnoranceDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceBeamDamage"] = {
    name = "GSIgnoranceBeamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "ground_ice_lightning_art_variation",
        "base_skill_effect_duration",
        "action_speed_-%_from_chill",
        "base_damage_taken_+%_from_shock",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceIceNovaSlam"] = {
    name = "GSIgnoranceIceNovaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam"] = {
    name = "GSIgnoranceLaserBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "active_skill_damage_+%_final",
        "chance_to_inflict_sapped_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam2"] = {
    name = "GSIgnoranceLaserBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "active_skill_damage_+%_final",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceSkyFallImpact"] = {
    name = "GSIgnoranceSkyFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_physical_damage_%_to_convert_to_cold",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnoranceSpawnLasers"] = {
    name = "EASIgnoranceSpawnLasers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam"] = {
    name = "MDIgnoranceBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam2"] = {
    name = "MDIgnoranceBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam3"] = {
    name = "MDIgnoranceBeam3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnoranceSkyFall"] = {
    name = "GTIgnoranceSkyFall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSIgnoranceBossBigBlast"] = {
    name = "EDSIgnoranceBossBigBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceBossAcceleratingProjectiles"] = {
    name = "Frostbolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_reduce_enemy_lightning_resistance_%",
        "frostbolt_projectile_acceleration",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠視化身
    人形
    地區: 孤獨時刻
    巔峰輿圖頭目
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    不能被擊退
    Incarnation of Neglect
    幽魂N
    地區孤獨時刻
    標籤humanoid, medium_movement, memory_boss, not_dex, not_str
    生命
    1440%
    生命轉為護盾
    100%
    異常狀態臨界值
    800%
    抗性
    50 50 50 30
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    IgnoranceUber
    Metadata
    IgnoranceBossUBER
    等級
    85
    生命
    45,063,462
    護甲值
    107,762
    閃避值
    8,388
    能量護盾
    248,659
    傷害
    3,448
    法術傷害
    5,146
    命中
    1,118
    攻擊間隔
    1.005
    經驗值
    293,744
    召喚物生命
    8,444,832
    Minion Energy Shield
    46,598
    召喚物傷害
    2,936
    異常狀態臨界值
    11,766,571
    冰緩
    37,206
    感電
    37,206
    易碎
    210,492
    焦灼
    37,206
    殘喘
    102,793
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeedBoss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 5475—8213
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASIgnoranceSpawnLasers
    法術
    施放時間: 1 秒
    冷卻時間: 35 秒
    action attack or cast time uses animation length [1]
    IgnoranceBossAcceleratingProjectiles
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 17952693 冰冷傷害
    造成 11223366 閃電傷害
    投射物穿透全部目標
    穿透 15% 冰冷抗性
    穿透 15% 閃電抗性
    投射物每秒增加 13000% 投射物速度
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam2
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 15 秒
    造成 至 物理傷害
    穿透 15% 冰冷抗性
    80% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    法術, 可觸發
    施放時間: 1 秒
    冷卻時間: 20 秒
    造成 807912118 冰冷傷害
    造成 504915148 閃電傷害
    15% 更少範圍效果
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFallUber
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 35 秒
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    法術, 可觸發
    施放時間: 1 秒
    造成 至 冰冷傷害
    你的擊中不能暈眩敵人
    +5 秒基礎持續時間
    穿透 25% 冰冷抗性
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    法術, 可觸發
    暴擊率: 3%
    施放時間: 1 秒
    造成 3801140 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    總是殘喘敵人
    增加 167% 被輔助技能造成異常狀態的持續時間
    造成15%更多傷害
    對敵人增加 100% 非傷害型異常狀態的效果
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    法術, 可觸發
    暴擊率: 3%
    施放時間: 1 秒
    造成 690.91036 冰冷傷害
    你的擊中不能暈眩敵人
    總是造成易碎
    增加 167% 被輔助技能造成異常狀態的持續時間
    造成15%更多傷害
    對敵人增加 100% 非傷害型異常狀態的效果
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpactUber
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 10171526 物理傷害
    總是造成易碎
    穿透 5% 冰冷抗性
    75% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSIgnoranceBossReflectedBeamProjCold
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1 秒
    造成 24683703 冰冷傷害
    總是造成易碎
    增加 100% 被輔助技能造成異常狀態的持續時間
    對敵人增加 100% 非傷害型異常狀態的效果
    base is projectile [1]
    monster projectile variation [275]
    projectile ballistic angle from target distance [1]
    projectile spread radius [7]
    MPSIgnoranceBossReflectedBeamProjLightning
    法術, 投射物, 玩家投射物, 可觸發
    施放時間: 1 秒
    造成 15434628 閃電傷害
    總是殘喘敵人
    增加 100% 被輔助技能造成異常狀態的持續時間
    對敵人增加 100% 非傷害型異常狀態的效果
    base is projectile [1]
    monster projectile variation [276]
    projectile ballistic angle from target distance [1]
    projectile spread radius [7]
    IgnoranceBossAcceleratingProjectilesTriggered
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 17952693 冰冷傷害
    造成 11223366 閃電傷害
    投射物穿透全部目標
    穿透 15% 冰冷抗性
    穿透 15% 閃電抗性
    投射物每秒增加 5000% 投射物速度
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBossUBER"] = {
        name = "Incarnation of Neglect",
        life = 14.4,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MPSIgnoranceBossReflectedBeamProjCold",
            "MPSIgnoranceBossReflectedBeamProjLightning",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpactUber",
            "EASIgnoranceSpawnLasers",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFallUber",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
            "IgnoranceBossAcceleratingProjectilesTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIgnoranceBossReflectedBeamProjCold"] = {
        name = "MPSIgnoranceBossReflectedBeamProjCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "chance_to_inflict_frostburn_%",
            "non_damaging_ailment_effect_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 275, 7, 100, 100, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIgnoranceBossReflectedBeamProjLightning"] = {
        name = "MPSIgnoranceBossReflectedBeamProjLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "chance_to_inflict_sapped_%",
            "non_damaging_ailment_effect_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 276, 7, 100, 100, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpactUber"] = {
        name = "GSIgnoranceSkyFallImpactUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIgnoranceSpawnLasers"] = {
        name = "EASIgnoranceSpawnLasers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFallUber"] = {
        name = "GTIgnoranceSkyFallUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectilesTriggered"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 5000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 5000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠視化身
    人形
    巔峰輿圖頭目
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    不能被擊退
    Incarnation of Neglect
    幽魂N
    標籤humanoid, medium_movement, memory_boss, not_dex, not_str
    生命
    600%
    生命轉為護盾
    100%
    異常狀態臨界值
    800%
    抗性
    50 50 50 30
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    BenevolenceMinionBlue
    Metadata
    BenevolenceBossBlue
    等級
    68
    生命
    836,078
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    36,762
    傷害
    1,276
    法術傷害
    1,905
    命中
    580
    攻擊間隔
    1.005
    經驗值
    225,610
    召喚物生命
    181,353
    Minion Energy Shield
    7,974
    召喚物傷害
    1,019
    異常狀態臨界值
    702,306
    冰緩
    2,221
    感電
    2,221
    易碎
    12,564
    焦灼
    2,221
    殘喘
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBoss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IgnoranceBossAcceleratingProjectiles
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 569.5854.3 冰冷傷害
    造成 3561068 閃電傷害
    投射物穿透全部目標
    穿透 10% 冰冷抗性
    穿透 10% 閃電抗性
    投射物每秒增加 13000% 投射物速度
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam2
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 15 秒
    造成 至 物理傷害
    穿透 15% 冰冷抗性
    80% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    法術, 可觸發
    施放時間: 1 秒
    冷卻時間: 20 秒
    造成 25633844 冰冷傷害
    造成 16024805 閃電傷害
    15% 更少範圍效果
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFall
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    冷卻時間: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    冷卻時間: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    法術, 可觸發
    施放時間: 1 秒
    造成 至 冰冷傷害
    你的擊中不能暈眩敵人
    +5 秒基礎持續時間
    穿透 25% 冰冷抗性
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    法術, 可觸發
    暴擊率: 3%
    施放時間: 1 秒
    造成 122.5367.5 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    總是殘喘敵人
    增加 100% 被輔助技能造成異常狀態的持續時間
    對敵人增加 50% 非傷害型異常狀態的效果
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    法術, 可觸發
    暴擊率: 3%
    施放時間: 1 秒
    造成 222.7334.1 冰冷傷害
    你的擊中不能暈眩敵人
    總是造成易碎
    增加 100% 被輔助技能造成異常狀態的持續時間
    對敵人增加 50% 非傷害型異常狀態的效果
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 322.7484.1 物理傷害
    總是造成易碎
    穿透 5% 冰冷抗性
    75% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/BenevolenceBossBlue"] = {
        name = "Incarnation of Neglect",
        life = 6,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpact",
            "MDIgnoranceBeam",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFall",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpact"] = {
        name = "GSIgnoranceSkyFallImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam"] = {
        name = "MDIgnoranceBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFall"] = {
        name = "GTIgnoranceSkyFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠視化身
    人形
    巔峰輿圖頭目
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    不能被擊退
    Incarnation of Neglect
    幽魂N
    標籤humanoid, medium_movement, memory_boss, not_dex, not_str
    生命
    1300%
    生命轉為護盾
    100%
    異常狀態臨界值
    800%
    抗性
    50 50 50 30
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    400%
    Model Size
    100%
    類型
    IgnoranceGAUNTLET
    Metadata
    IgnoranceBossGAUNTLET_
    等級
    68
    生命
    1,811,503
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    79,651
    傷害
    1,276
    法術傷害
    1,905
    命中
    580
    攻擊間隔
    1.005
    經驗值
    225,610
    召喚物生命
    392,931
    Minion Energy Shield
    17,277
    召喚物傷害
    1,019
    異常狀態臨界值
    702,306
    冰緩
    2,221
    感電
    2,221
    易碎
    12,564
    焦灼
    2,221
    殘喘
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBoss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2027—3041
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASIgnoranceSpawnLasersGAUNTLET
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    IgnoranceBossAcceleratingProjectiles
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 1 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 569.5854.3 冰冷傷害
    造成 3561068 閃電傷害
    投射物穿透全部目標
    穿透 10% 冰冷抗性
    穿透 10% 閃電抗性
    投射物每秒增加 13000% 投射物速度
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam2
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    法術可重複, 可觸發
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 15 秒
    造成 至 物理傷害
    穿透 15% 冰冷抗性
    80% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    法術, 可觸發
    施放時間: 1 秒
    冷卻時間: 20 秒
    造成 25633844 冰冷傷害
    造成 16024805 閃電傷害
    15% 更少範圍效果
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFall
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    冷卻時間: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    冷卻時間: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    法術, 可觸發
    施放時間: 1 秒
    造成 至 冰冷傷害
    你的擊中不能暈眩敵人
    +5 秒基礎持續時間
    穿透 25% 冰冷抗性
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    法術, 可觸發
    暴擊率: 3%
    施放時間: 1 秒
    造成 122.5367.5 閃電傷害
    你的擊中必定感電
    你的擊中不能暈眩敵人
    總是殘喘敵人
    增加 100% 被輔助技能造成異常狀態的持續時間
    對敵人增加 50% 非傷害型異常狀態的效果
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    法術, 可觸發
    暴擊率: 3%
    施放時間: 1 秒
    造成 222.7334.1 冰冷傷害
    你的擊中不能暈眩敵人
    總是造成易碎
    增加 100% 被輔助技能造成異常狀態的持續時間
    對敵人增加 50% 非傷害型異常狀態的效果
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 322.7484.1 物理傷害
    總是造成易碎
    穿透 5% 冰冷抗性
    75% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBossGAUNTLET_"] = {
        name = "Incarnation of Neglect",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpact",
            "EASIgnoranceSpawnLasersGAUNTLET",
            "MDIgnoranceBeam",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFall",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpact"] = {
        name = "GSIgnoranceSkyFallImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIgnoranceSpawnLasersGAUNTLET"] = {
        name = "EASIgnoranceSpawnLasersGAUNTLET",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam"] = {
        name = "MDIgnoranceBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFall"] = {
        name = "GTIgnoranceSkyFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠視化身 Text Audio /39
    名字
    瘋狂……耗盡理智……
    NeglectBoss_Death_Random
    耐心也是一種憐憫。
    NeglectBoss_DivineBuff75_Random
    耐心也是一種憐憫。
    NeglectBoss_DivineBuff75_2
    耐心也是一種憐憫。
    NeglectBoss_DivineBuff75_3
    但「之後」從未到來。
    NeglectBoss_Emerge_Random
    你無法逃避命運。
    NeglectBoss_ExtraSkill_Random
    你無法逃避命運。
    NeglectBoss_ExtraSkill_2
    你無法逃避命運。
    NeglectBoss_ExtraSkill_3
    食古不化的思維。
    NeglectBoss_LaserNormal_Random
    食古不化的思維。
    NeglectBoss_LaserNormal_2
    食古不化的思維。
    NeglectBoss_LaserNormal_3
    無形的痛楚。
    NeglectBoss_LaserNormal_4
    無形的痛楚。
    NeglectBoss_LaserNormal_5
    無形的痛楚。
    NeglectBoss_LaserNormal_6
    瘋狂的邊際。
    NeglectBoss_LaserUber_Random
    瘋狂的邊際。
    NeglectBoss_LaserUber_2
    瘋狂的邊際。
    NeglectBoss_LaserUber_3
    讓人迷失的憤怒。
    NeglectBoss_LaserUber_4
    讓人迷失的憤怒。
    NeglectBoss_LaserUber_5
    讓人迷失的憤怒。
    NeglectBoss_LaserUber_6
    漠視。
    NeglectBoss_Novaslam_Random
    漠視。
    NeglectBoss_Novaslam_2
    漠視。
    NeglectBoss_Novaslam_3
    難忍。
    NeglectBoss_Novaslam_4
    難忍。
    NeglectBoss_Novaslam_5
    難忍。
    NeglectBoss_Novaslam_6
    我並不會帶來終結。
    NeglectBoss_UberSkill_Random
    我並不會帶來終結。
    NeglectBoss_UberSkill_2
    我並不會帶來終結。
    NeglectBoss_UberSkill_3
    天意。
    NeglectBoss_DivineProj_Random
    天意。
    NeglectBoss_DivineProj_2
    天意。
    NeglectBoss_DivineProj_3
    祈求。
    NeglectBoss_DivineProj_4
    祈求。
    NeglectBoss_DivineProj_5
    祈求。
    NeglectBoss_DivineProj_6
    抹除。
    NeglectBoss_DivineProj_7
    抹除。
    NeglectBoss_DivineProj_8
    抹除。
    NeglectBoss_DivineProj_9
    抹除。
    NeglectBoss_DivineProj_10

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