漠视化形 传奇 /8
攻击附加 (3—4) - (10—14) 基础物理伤害
+(20—35) 敏捷
(-30—-20)% 所有元素抗性
+(20—30)% 混沌抗性
移动速度加快 5%
当你施加中毒时,有 (25—40)% 的几率对同一个目标额外施加一层中毒
( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )
格挡回复提高 60%
该装备的护甲与闪避提高 (170—250)%
反射 (200—300) 物理伤害给近战攻击者
反击技能造成的伤害提高 (50—100)%
伤害性反击技能每 4 秒变为可用
反击技能可用的持续时间延长 (50—100)%
全域暴击率提高 40%
格挡时触发一个镶嵌的法术,冷却时间 0.25 秒
在副手时,有 +(30—45)% 几率格挡法术伤害
法术伤害提高 (100—150)%
中毒伤害提高 (100—150)%
触发的法术击中时会造成中毒
所有触发法术的伤害都可以造成中毒
+(16—24) 敏捷与智慧
法术伤害压制率 +(6—10)%
(50—100)% 的被压制法术伤害穿透能量护盾
(50—100)% 的被压制法术伤害吸纳为能量护盾
+(20—30) 敏捷与智慧
+(40—60) 最大能量护盾
+(40—60) 最大生命
(被压制的击中和异常状态,其施加的伤害会被阻挡 40%)
(仅能回收击中伤害,它在击中 4 秒内回收)
持长杖时攻击伤害格挡几率 +25%
获得 20 级召唤塑界者的记忆
获得 20 级塑界者的毁灭,由塑界者的记忆使用
物理伤害提高 (200—300)%
施法速度加快 (25—40)%
所有法术主动技能石等级 +(3—5)
未召唤塑界者的记忆时,
总共消耗 200 能量护盾后获得 1 铭记
最多 10 铭记
异能魔力
(技能消耗魔力时,优先使用能量护盾代替魔力消耗。能量护盾从生命护盾变为魔力护盾。能量护盾充能率总降 50%)
该装备的护甲提高 (350—650)%
(-50—-40)% 所有元素抗性
+(13—29)% 混沌抗性
受到击中元素伤害的 (15—30)% 视作物理伤害
敌人击中你的物理伤害特别不幸
(重复判断2次数值,取其中不好的结果生效)
晕眩回复和格挡回复提高 (15—25)%
+(20—30) 敏捷与智慧
技能的魔力保留效能提高 (10—20)%
召唤飞掠者还会召唤一个烧灼飞掠者
召唤飞掠者的光环效果同时影响你和敌人
召唤飞掠者造成的非伤害异常状态效果提高 (50—75)%
陷阱和地雷投掷速度加快 (15—25)%
(非伤害类异常状态包括冰缓、冰冻、烧灼、脆弱、精疲力尽和感电)
基底词缀不能改变
具有裂界者、塑界者和所有征服者影响效果
若其他装备的物品具有 6 种影响类型,群星将会罗列
若群星罗列,你获得元素汇流
若群星罗列,所有元素技能宝石等级 +(1—3)
若群星罗列,所有元素辅助宝石等级 +(1—3)
(未装备药剂和珠宝)
( 当你有元素汇流时, 你所有击中造成的伤害皆能造成感电, 冰缓, 和点燃 )
漠视化形
人形
区域: 孤寂之时
异界图鉴最终首领
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
无法被击退
Incarnation of Neglect
幽魂N
地区孤寂之时
标签humanoid, medium_movement, memory_boss, not_dex, not_str
生命
2000%
生命转为护盾
100%
异常状态临界值
800%
抗性
50 50 50 30
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
400%
Model Size
100%
类型
Ignorance
Metadata
IgnoranceBoss
等级
83
生命
50,683,034
护甲
92,477
闪避值
7,860
能量护盾
306,380
伤害
3,077
法术伤害
4,592
命中
1,036
攻击间隔
1.005
经验值
288,904
召唤物生命
9,657,535
Minion Energy Shield
58,380
召唤物伤害
2,599
异常状态临界值
9,528,410
冰缓
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
Phys Convert Ele
300%
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 4886—7329
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASIgnoranceSpawnLasers
法术
施放间隔: 1 秒
冷却时间: 35 秒
action attack or cast time uses animation length [1]
IgnoranceBossAcceleratingProjectiles
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 1 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 1571 - 2357 冰霜伤害
造成 982.2 - 2947 闪电伤害
投射物贯穿所有目标
10% 冰霜抗性穿透
10% 闪电抗性穿透
投射物的速度每秒加快 13000%
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [8]
base is projectile [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MDIgnoranceBeam
法术可重复, 可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam2
法术可重复, 可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam3
法术可重复, 可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GSIgnoranceIceNovaSlam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 15 秒
造成 - 物理伤害
15% 冰霜抗性穿透
80% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
voll slam damage +% final at centre [35]
EDSIgnoranceBossBigBlast
法术, 可触发
施放间隔: 1 秒
冷却时间: 20 秒
造成 7072 - 10607 冰霜伤害
造成 4420 - 13259 闪电伤害
总效果区域额外缩小 15%
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-65]
voll slam damage +% final at centre [0]
GTIgnoranceSkyFall
可触发, 法术
施放间隔: 1 秒
冷却时间: 25 秒
action attack or cast time uses animation length [1]
IgnoranceDodgeFwd
冷却时间: 2 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
IgnoranceDodgeBwd
冷却时间: 2 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
IgnoranceDodgeLeft
冷却时间: 4 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
IgnoranceDodgeRight
冷却时间: 4 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
GSIgnoranceBeamDamage
法术, 可触发
施放间隔: 1 秒
造成 - 冰霜伤害
你的击中不能眩晕敌人
基础持续时间为 5
25% 冰霜抗性穿透
action attack or cast time uses animation length [1]
action speed -% from chill [-20]
base damage taken +% from shock [30]
ground ice lightning art variation [0]
is area damage [1]
GSIgnoranceLaserBeam
法术, 可触发
暴击几率: 3%
施放间隔: 1 秒
造成 333.2 - 999.7 闪电伤害
你的击中始终具有感电效果
你的击中不能眩晕敌人
必定造成力竭
被辅助技能造成的异常状态持续时间延长 100%
对敌人施加的非伤害性异常状态效果提高 50%
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceLaserBeam2
法术, 可触发
暴击几率: 3%
施放间隔: 1 秒
造成 605.9 - 908.9 冰霜伤害
你的击中不能眩晕敌人
必定造成易碎
被辅助技能造成的异常状态持续时间延长 100%
对敌人施加的非伤害性异常状态效果提高 50%
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceSkyFallImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 890.5 - 1336 物理伤害
必定造成易碎
5% 冰霜抗性穿透
75% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBoss"] = {
    name = "Incarnation of Neglect",
    life = 20,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "IgnoranceDodgeFwd",
        "IgnoranceDodgeBwd",
        "IgnoranceDodgeLeft",
        "IgnoranceDodgeRight",
        "GSIgnoranceBeamDamage",
        "GSIgnoranceIceNovaSlam",
        "GSIgnoranceLaserBeam",
        "GSIgnoranceLaserBeam2",
        "GSIgnoranceSkyFallImpact",
        "EASIgnoranceSpawnLasers",
        "MDIgnoranceBeam",
        "MDIgnoranceBeam2",
        "MDIgnoranceBeam3",
        "GTIgnoranceSkyFall",
        "EDSIgnoranceBossBigBlast",
        "IgnoranceBossAcceleratingProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeFwd"] = {
    name = "IgnoranceDodgeFwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeBwd"] = {
    name = "IgnoranceDodgeBwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeLeft"] = {
    name = "IgnoranceDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeRight"] = {
    name = "IgnoranceDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceBeamDamage"] = {
    name = "GSIgnoranceBeamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "ground_ice_lightning_art_variation",
        "base_skill_effect_duration",
        "action_speed_-%_from_chill",
        "base_damage_taken_+%_from_shock",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceIceNovaSlam"] = {
    name = "GSIgnoranceIceNovaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam"] = {
    name = "GSIgnoranceLaserBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "active_skill_damage_+%_final",
        "chance_to_inflict_sapped_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam2"] = {
    name = "GSIgnoranceLaserBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_all_ailment_duration_+%",
        "non_damaging_ailment_effect_+%",
        "active_skill_damage_+%_final",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceSkyFallImpact"] = {
    name = "GSIgnoranceSkyFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_physical_damage_%_to_convert_to_cold",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnoranceSpawnLasers"] = {
    name = "EASIgnoranceSpawnLasers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam"] = {
    name = "MDIgnoranceBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam2"] = {
    name = "MDIgnoranceBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam3"] = {
    name = "MDIgnoranceBeam3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnoranceSkyFall"] = {
    name = "GTIgnoranceSkyFall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSIgnoranceBossBigBlast"] = {
    name = "EDSIgnoranceBossBigBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceBossAcceleratingProjectiles"] = {
    name = "Frostbolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_reduce_enemy_lightning_resistance_%",
        "frostbolt_projectile_acceleration",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠视化形
    人形
    区域: 孤寂之时
    异界图鉴最终首领
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    无法被击退
    Incarnation of Neglect
    幽魂N
    地区孤寂之时
    标签humanoid, medium_movement, memory_boss, not_dex, not_str
    生命
    1440%
    生命转为护盾
    100%
    异常状态临界值
    800%
    抗性
    50 50 50 30
    伤害
    300%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    IgnoranceUber
    Metadata
    IgnoranceBossUBER
    等级
    85
    生命
    45,063,462
    护甲
    107,762
    闪避值
    8,388
    能量护盾
    248,659
    伤害
    3,448
    法术伤害
    5,146
    命中
    1,118
    攻击间隔
    1.005
    经验值
    293,744
    召唤物生命
    8,444,832
    Minion Energy Shield
    46,598
    召唤物伤害
    2,936
    异常状态临界值
    11,766,571
    冰缓
    37,206
    Shock
    37,206
    Brittle
    210,492
    Scorch
    37,206
    Sap
    102,793
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 5475—8213
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASIgnoranceSpawnLasers
    法术
    施放间隔: 1 秒
    冷却时间: 35 秒
    action attack or cast time uses animation length [1]
    IgnoranceBossAcceleratingProjectiles
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
    寒冰弹
    暴击几率: 5%
    施放间隔: 1 秒
    发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
    造成 1795 - 2693 冰霜伤害
    造成 1122 - 3366 闪电伤害
    投射物贯穿所有目标
    15% 冰霜抗性穿透
    15% 闪电抗性穿透
    投射物的速度每秒加快 13000%
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam2
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 15 秒
    造成 - 物理伤害
    15% 冰霜抗性穿透
    80% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    法术, 可触发
    施放间隔: 1 秒
    冷却时间: 20 秒
    造成 8079 - 12118 冰霜伤害
    造成 5049 - 15148 闪电伤害
    总效果区域额外缩小 15%
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFallUber
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 35 秒
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    法术, 可触发
    施放间隔: 1 秒
    造成 - 冰霜伤害
    你的击中不能眩晕敌人
    基础持续时间为 5
    25% 冰霜抗性穿透
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    法术, 可触发
    暴击几率: 3%
    施放间隔: 1 秒
    造成 380 - 1140 闪电伤害
    你的击中始终具有感电效果
    你的击中不能眩晕敌人
    必定造成力竭
    被辅助技能造成的异常状态持续时间延长 167%
    伤害总增 15%
    对敌人施加的非伤害性异常状态效果提高 100%
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    法术, 可触发
    暴击几率: 3%
    施放间隔: 1 秒
    造成 690.9 - 1036 冰霜伤害
    你的击中不能眩晕敌人
    必定造成易碎
    被辅助技能造成的异常状态持续时间延长 167%
    伤害总增 15%
    对敌人施加的非伤害性异常状态效果提高 100%
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpactUber
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1017 - 1526 物理伤害
    必定造成易碎
    5% 冰霜抗性穿透
    75% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPSIgnoranceBossReflectedBeamProjCold
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    造成 2468 - 3703 冰霜伤害
    必定造成易碎
    被辅助技能造成的异常状态持续时间延长 100%
    对敌人施加的非伤害性异常状态效果提高 100%
    base is projectile [1]
    monster projectile variation [275]
    projectile ballistic angle from target distance [1]
    projectile spread radius [7]
    MPSIgnoranceBossReflectedBeamProjLightning
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    造成 1543 - 4628 闪电伤害
    必定造成力竭
    被辅助技能造成的异常状态持续时间延长 100%
    对敌人施加的非伤害性异常状态效果提高 100%
    base is projectile [1]
    monster projectile variation [276]
    projectile ballistic angle from target distance [1]
    projectile spread radius [7]
    IgnoranceBossAcceleratingProjectilesTriggered
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
    寒冰弹
    暴击几率: 5%
    施放间隔: 1 秒
    发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
    造成 1795 - 2693 冰霜伤害
    造成 1122 - 3366 闪电伤害
    投射物贯穿所有目标
    15% 冰霜抗性穿透
    15% 闪电抗性穿透
    投射物的速度每秒加快 5000%
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBossUBER"] = {
        name = "Incarnation of Neglect",
        life = 14.4,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MPSIgnoranceBossReflectedBeamProjCold",
            "MPSIgnoranceBossReflectedBeamProjLightning",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpactUber",
            "EASIgnoranceSpawnLasers",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFallUber",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
            "IgnoranceBossAcceleratingProjectilesTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIgnoranceBossReflectedBeamProjCold"] = {
        name = "MPSIgnoranceBossReflectedBeamProjCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "chance_to_inflict_frostburn_%",
            "non_damaging_ailment_effect_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 275, 7, 100, 100, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSIgnoranceBossReflectedBeamProjLightning"] = {
        name = "MPSIgnoranceBossReflectedBeamProjLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "chance_to_inflict_sapped_%",
            "non_damaging_ailment_effect_+%",
            "base_is_projectile",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 276, 7, 100, 100, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpactUber"] = {
        name = "GSIgnoranceSkyFallImpactUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIgnoranceSpawnLasers"] = {
        name = "EASIgnoranceSpawnLasers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFallUber"] = {
        name = "GTIgnoranceSkyFallUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectilesTriggered"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 5000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 5000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠视化形
    人形
    异界图鉴最终首领
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    无法被击退
    Incarnation of Neglect
    幽魂N
    标签humanoid, medium_movement, memory_boss, not_dex, not_str
    生命
    600%
    生命转为护盾
    100%
    异常状态临界值
    800%
    抗性
    50 50 50 30
    伤害
    300%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    BenevolenceMinionBlue
    Metadata
    BenevolenceBossBlue
    等级
    68
    生命
    836,078
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    36,762
    伤害
    1,276
    法术伤害
    1,905
    命中
    580
    攻击间隔
    1.005
    经验值
    225,610
    召唤物生命
    181,353
    Minion Energy Shield
    7,974
    召唤物伤害
    1,019
    异常状态临界值
    702,306
    冰缓
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 2027—3041
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IgnoranceBossAcceleratingProjectiles
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
    寒冰弹
    暴击几率: 5%
    施放间隔: 1 秒
    发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
    造成 569.5 - 854.3 冰霜伤害
    造成 356 - 1068 闪电伤害
    投射物贯穿所有目标
    10% 冰霜抗性穿透
    10% 闪电抗性穿透
    投射物的速度每秒加快 13000%
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam2
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 15 秒
    造成 - 物理伤害
    15% 冰霜抗性穿透
    80% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    法术, 可触发
    施放间隔: 1 秒
    冷却时间: 20 秒
    造成 2563 - 3844 冰霜伤害
    造成 1602 - 4805 闪电伤害
    总效果区域额外缩小 15%
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFall
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    冷却时间: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    冷却时间: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    法术, 可触发
    施放间隔: 1 秒
    造成 - 冰霜伤害
    你的击中不能眩晕敌人
    基础持续时间为 5
    25% 冰霜抗性穿透
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    法术, 可触发
    暴击几率: 3%
    施放间隔: 1 秒
    造成 122.5 - 367.5 闪电伤害
    你的击中始终具有感电效果
    你的击中不能眩晕敌人
    必定造成力竭
    被辅助技能造成的异常状态持续时间延长 100%
    对敌人施加的非伤害性异常状态效果提高 50%
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    法术, 可触发
    暴击几率: 3%
    施放间隔: 1 秒
    造成 222.7 - 334.1 冰霜伤害
    你的击中不能眩晕敌人
    必定造成易碎
    被辅助技能造成的异常状态持续时间延长 100%
    对敌人施加的非伤害性异常状态效果提高 50%
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 322.7 - 484.1 物理伤害
    必定造成易碎
    5% 冰霜抗性穿透
    75% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/BenevolenceBossBlue"] = {
        name = "Incarnation of Neglect",
        life = 6,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpact",
            "MDIgnoranceBeam",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFall",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpact"] = {
        name = "GSIgnoranceSkyFallImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam"] = {
        name = "MDIgnoranceBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFall"] = {
        name = "GTIgnoranceSkyFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠视化形
    人形
    异界图鉴最终首领
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    无法被击退
    Incarnation of Neglect
    幽魂N
    标签humanoid, medium_movement, memory_boss, not_dex, not_str
    生命
    1300%
    生命转为护盾
    100%
    异常状态临界值
    800%
    抗性
    50 50 50 30
    伤害
    300%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    100%
    类型
    IgnoranceGAUNTLET
    Metadata
    IgnoranceBossGAUNTLET_
    等级
    68
    生命
    1,811,503
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    79,651
    伤害
    1,276
    法术伤害
    1,905
    命中
    580
    攻击间隔
    1.005
    经验值
    225,610
    召唤物生命
    392,931
    Minion Energy Shield
    17,277
    召唤物伤害
    1,019
    异常状态临界值
    702,306
    冰缓
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 2027—3041
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASIgnoranceSpawnLasersGAUNTLET
    法术
    施放间隔: 1 秒
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    IgnoranceBossAcceleratingProjectiles
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
    寒冰弹
    暴击几率: 5%
    施放间隔: 1 秒
    发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
    造成 569.5 - 854.3 冰霜伤害
    造成 356 - 1068 闪电伤害
    投射物贯穿所有目标
    10% 冰霜抗性穿透
    10% 闪电抗性穿透
    投射物的速度每秒加快 13000%
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam2
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    法术可重复, 可触发
    冷却时间: 15 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 15 秒
    造成 - 物理伤害
    15% 冰霜抗性穿透
    80% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    法术, 可触发
    施放间隔: 1 秒
    冷却时间: 20 秒
    造成 2563 - 3844 冰霜伤害
    造成 1602 - 4805 闪电伤害
    总效果区域额外缩小 15%
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFall
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 25 秒
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    冷却时间: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    冷却时间: 2 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    法术, 可触发
    施放间隔: 1 秒
    造成 - 冰霜伤害
    你的击中不能眩晕敌人
    基础持续时间为 5
    25% 冰霜抗性穿透
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    法术, 可触发
    暴击几率: 3%
    施放间隔: 1 秒
    造成 122.5 - 367.5 闪电伤害
    你的击中始终具有感电效果
    你的击中不能眩晕敌人
    必定造成力竭
    被辅助技能造成的异常状态持续时间延长 100%
    对敌人施加的非伤害性异常状态效果提高 50%
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    法术, 可触发
    暴击几率: 3%
    施放间隔: 1 秒
    造成 222.7 - 334.1 冰霜伤害
    你的击中不能眩晕敌人
    必定造成易碎
    被辅助技能造成的异常状态持续时间延长 100%
    对敌人施加的非伤害性异常状态效果提高 50%
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 322.7 - 484.1 物理伤害
    必定造成易碎
    5% 冰霜抗性穿透
    75% 的物理伤害转换为冰霜伤害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBossGAUNTLET_"] = {
        name = "Incarnation of Neglect",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpact",
            "EASIgnoranceSpawnLasersGAUNTLET",
            "MDIgnoranceBeam",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFall",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_all_ailment_duration_+%",
            "non_damaging_ailment_effect_+%",
            "active_skill_damage_+%_final",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 0, 100, critChance = 3, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 15, 100, critChance = 3, levelRequirement = 85, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpact"] = {
        name = "GSIgnoranceSkyFallImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIgnoranceSpawnLasersGAUNTLET"] = {
        name = "EASIgnoranceSpawnLasersGAUNTLET",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam"] = {
        name = "MDIgnoranceBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFall"] = {
        name = "GTIgnoranceSkyFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 15, 15, 0, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠视化形 Text Audio /39
    名字
    疯狂……吞噬一切……
    NeglectBoss_Death_Random
    耐心是一种仁慈。
    NeglectBoss_DivineBuff75_Random
    耐心是一种仁慈。
    NeglectBoss_DivineBuff75_2
    耐心是一种仁慈。
    NeglectBoss_DivineBuff75_3
    但以后再也没有到来。
    NeglectBoss_Emerge_Random
    你无法逃避命运。
    NeglectBoss_ExtraSkill_Random
    你无法逃避命运。
    NeglectBoss_ExtraSkill_2
    你无法逃避命运。
    NeglectBoss_ExtraSkill_3
    无法挽回的思想。
    NeglectBoss_LaserNormal_Random
    无法挽回的思想。
    NeglectBoss_LaserNormal_2
    无法挽回的思想。
    NeglectBoss_LaserNormal_3
    无形的痛苦。
    NeglectBoss_LaserNormal_4
    无形的痛苦。
    NeglectBoss_LaserNormal_5
    无形的痛苦。
    NeglectBoss_LaserNormal_6
    疯狂的边缘。
    NeglectBoss_LaserUber_Random
    疯狂的边缘。
    NeglectBoss_LaserUber_2
    疯狂的边缘。
    NeglectBoss_LaserUber_3
    困惑的愤怒。
    NeglectBoss_LaserUber_4
    困惑的愤怒。
    NeglectBoss_LaserUber_5
    困惑的愤怒。
    NeglectBoss_LaserUber_6
    疏忽。
    NeglectBoss_Novaslam_Random
    疏忽。
    NeglectBoss_Novaslam_2
    疏忽。
    NeglectBoss_Novaslam_3
    偏执。
    NeglectBoss_Novaslam_4
    偏执。
    NeglectBoss_Novaslam_5
    偏执。
    NeglectBoss_Novaslam_6
    我不是末日。
    NeglectBoss_UberSkill_Random
    我不是末日。
    NeglectBoss_UberSkill_2
    我不是末日。
    NeglectBoss_UberSkill_3
    天意。
    NeglectBoss_DivineProj_Random
    天意。
    NeglectBoss_DivineProj_2
    天意。
    NeglectBoss_DivineProj_3
    召唤。
    NeglectBoss_DivineProj_4
    召唤。
    NeglectBoss_DivineProj_5
    召唤。
    NeglectBoss_DivineProj_6
    抹除。
    NeglectBoss_DivineProj_7
    抹除。
    NeglectBoss_DivineProj_8
    抹除。
    NeglectBoss_DivineProj_9
    抹除。
    NeglectBoss_DivineProj_10

    Community Wiki

    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.