Ормад, демон наводнения
Демон
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ormud, Fiend of the Flood
SpectreN
AreaКарта речной развилки
TagsЧародейский, cleaving_weapon, cold_affinity, demon, extra_large_height, fast_movement, flying, is_unarmed, large_model, light_armour, melee, non_unique_map_boss, water
Здоровье
400%
Energy Shield From Life
33%
Броня
+33%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
220%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.785 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
DjinnDemon
Metadata
DjinnDemonMapBoss_
Уровень
78
Здоровье
4,002,799
Броня
83,702
Уклонение
8,867
Энерг. щит
3,738
Damage
1,692
Урон от чар
2,525
Точность
428
Attack Time
1.19595
Опыт
136,147
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
DjinnDemonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2686–4030
Шанс критического удара: 5%
Attack Time: 1.785 сек.
Герой наносит обычный удар.
Наносит на 40% меньше урона
60% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DjinnWaterPulse
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.383 сек.
Перезарядка: 3 сек.
Наносит от 3110 до 4666 урона от холода
Снаряды пронзают все цели
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [170]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DjinnDemonTeleport
Spell, Movement
Время применения: 2.5 сек.
Перезарядка: 7 сек.
DjinnDemonWaterBeam
Spell, Triggerable
Время применения: 3 сек.
Наносит от 2800 до 3936 урона от холода
active skill area of effect radius +% final [60]
is area damage [1]
DjinnDemonWaterspout
Spell
Время применения: 4 сек.
Перезарядка: 15 сек.
Наносит от 8665 до 12998 урона от холода
Ваши удары не могут оглушать врагов
active skill area of effect radius +% final [35]
is area damage [1]
WaterDjinnSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 2.67 сек.
Перезарядка: 13 сек.
alternate minion [530]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
DjinnDemonTeleportInAoE
Spell, Triggerable
Время применения: 1 сек.
Наносит от до урона от холода
Ваши удары не могут оглушать врагов
is area damage [1]
DjinnDemonTeleportOutAoE
Spell, Triggerable
Время применения: 1 сек.
Наносит от до урона от холода
Ваши удары не могут оглушать врагов
is area damage [1]
DjinnDemonTornadoBurst
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2722 до 4471 урона от холода
active skill area of effect radius +% final [-33]
is area damage [1]
EASDjinnDemonWaterBeam
Spell
Время применения: 3 сек.
Перезарядка: 15 сек.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/body.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/death_fade.epk );"
}

Animated
{
	on_event_addfadeoutepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/death_fade.epk );"
}

Render 
{
	selection_height_override = 250.0
	allow_attached_arrows = false
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_"] = {
    name = "Ormud, Fiend of the Flood",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "WaterDjinnSummonTornado",
        "DjinnWaterPulse",
        "DjinnDemonMelee",
        "DjinnDemonTeleport",
        "DjinnDemonWaterBeam",
        "DjinnDemonTeleportInAoE",
        "DjinnDemonTeleportOutAoE",
        "DjinnDemonWaterspout",
        "DjinnDemonTornadoBurst",
        "EASDjinnDemonWaterBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterDjinnSummonTornado"] = {
    name = "WaterDjinnSummonTornado",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 530, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnWaterPulse"] = {
    name = "DjinnWaterPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.383,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, -40, 170, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleport"] = {
    name = "DjinnDemonTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonWaterBeam"] = {
    name = "DjinnDemonWaterBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.8500000238419, 2.5999999046326, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleportInAoE"] = {
    name = "DjinnDemonTeleportInAoE",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleportOutAoE"] = {
    name = "DjinnDemonTeleportOutAoE",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonWaterspout"] = {
    name = "DjinnDemonWaterspout",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTornadoBurst"] = {
    name = "DjinnDemonTornadoBurst",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, -33, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDjinnDemonWaterBeam"] = {
    name = "EASDjinnDemonWaterBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ормад, демон наводнения
    Демон
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ormud, Fiend of the Flood
    SpectreN
    TagsЧародейский, cleaving_weapon, cold_affinity, demon, extra_large_height, fast_movement, flying, is_unarmed, large_model, light_armour, melee, standalone_map_boss, water
    Здоровье
    400%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    220%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    DjinnDemon
    Metadata
    DjinnDemonMapBoss_Standalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    38,291
    Уклонение
    6,303
    Энерг. щит
    2,022
    Damage
    936
    Урон от чар
    1,397
    Точность
    290
    Attack Time
    1.19595
    Опыт
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DjinnDemonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1486–2230
    Шанс критического удара: 5%
    Attack Time: 1.785 сек.
    Герой наносит обычный удар.
    Наносит на 40% меньше урона
    60% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DjinnWaterPulse
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.383 сек.
    Перезарядка: 3 сек.
    Наносит от 2101 до 3152 урона от холода
    Снаряды пронзают все цели
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [170]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DjinnDemonTeleport
    Spell, Movement
    Время применения: 2.5 сек.
    Перезарядка: 7 сек.
    DjinnDemonWaterBeam
    Spell, Triggerable
    Время применения: 3 сек.
    Наносит от 1786 до 2510 урона от холода
    active skill area of effect radius +% final [60]
    is area damage [1]
    DjinnDemonWaterspout
    Spell
    Время применения: 4 сек.
    Перезарядка: 15 сек.
    Наносит от 5320 до 7979 урона от холода
    Ваши удары не могут оглушать врагов
    active skill area of effect radius +% final [35]
    is area damage [1]
    WaterDjinnSummonTornado
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 2.67 сек.
    Перезарядка: 13 сек.
    alternate minion [530]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    DjinnDemonTeleportInAoE
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от до урона от холода
    Ваши удары не могут оглушать врагов
    is area damage [1]
    DjinnDemonTeleportOutAoE
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от до урона от холода
    Ваши удары не могут оглушать врагов
    is area damage [1]
    EASDjinnDemonWaterBeam
    Spell
    Время применения: 3 сек.
    Перезарядка: 15 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/body.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/body.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_Standalone"] = {
        name = "Ormud, Fiend of the Flood",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "WaterDjinnSummonTornado",
            "DjinnWaterPulse",
            "DjinnDemonMelee",
            "DjinnDemonTeleport",
            "DjinnDemonWaterBeam",
            "DjinnDemonTeleportInAoE",
            "DjinnDemonTeleportOutAoE",
            "DjinnDemonWaterspout",
            "EASDjinnDemonWaterBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterDjinnSummonTornado"] = {
        name = "WaterDjinnSummonTornado",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 530, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnWaterPulse"] = {
        name = "DjinnWaterPulse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.383,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, -40, 170, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleport"] = {
        name = "DjinnDemonTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonWaterBeam"] = {
        name = "DjinnDemonWaterBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.8500000238419, 2.5999999046326, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleportInAoE"] = {
        name = "DjinnDemonTeleportInAoE",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleportOutAoE"] = {
        name = "DjinnDemonTeleportOutAoE",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonWaterspout"] = {
        name = "DjinnDemonWaterspout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDjinnDemonWaterBeam"] = {
        name = "EASDjinnDemonWaterBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ормад, демон наводнения
    Демон
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ormud, Fiend of the Flood
    SpectreN
    Tagscleaving_weapon, demon, elder_map_boss, fast_movement, flying, is_unarmed, large_model, light_armour, non_attacking, water
    Здоровье
    400%
    Energy Shield From Life
    33%
    Броня
    +33%
    Уклонение
    +33%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    220%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    DjinnDemon
    Metadata
    DjinnDemonMapBoss_Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_Elder"] = {
        name = "Ormud, Fiend of the Flood",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ормад, демон наводнения Text Audio /30 ⍟
    Имя
    Утони в этих священных водах.
    OrmudIntroRandom
    Утони в этих священных водах.
    OrmudIntro2
    Утони в этих священных водах.
    OrmudIntro3
    Омут примёт твой вздувшийся труп.
    OrmudIntro4
    Омут примёт твой вздувшийся труп.
    OrmudIntro5
    Омут примёт твой вздувшийся труп.
    OrmudIntro6
    Захлебнись и тони!
    OrmudIntro7
    Захлебнись и тони!
    OrmudIntro8
    Захлебнись и тони!
    OrmudIntro9
    Я... вернусь...
    OrmudDeathRandom
    Я... вернусь...
    OrmudDeath2
    Я... вернусь...
    OrmudDeath3
    Ты лишь задерживаешь...
    OrmudDeath4
    Ты лишь задерживаешь...
    OrmudDeath5
    Ты лишь задерживаешь...
    OrmudDeath6
    Смерть... меня не... остановит.
    OrmudDeath7
    Смерть... меня не... остановит.
    OrmudDeath8
    Смерть... меня не... остановит.
    OrmudDeath9
    Поднимитесь, воды!
    OrmudRiseWatersRandom
    Поднимитесь, воды!
    OrmudRiseWaters2
    Поднимитесь, воды!
    OrmudRiseWaters3
    Крах и затопление!
    OrmudFloodAndCrashRandom
    Крах и затопление!
    OrmudFloodAndCrash2
    Крах и затопление!
    OrmudFloodAndCrash3
    Смертельный водоворот!
    OrmudSwirlingDeathRandom
    Смертельный водоворот!
    OrmudSwirlingDeath2
    Смертельный водоворот!
    OrmudSwirlingDeath3
    Погребение на дне!
    OrmudWaterBurialRandom
    Погребение на дне!
    OrmudWaterBurial2
    Погребение на дне!
    OrmudWaterBurial3
    Edit

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