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Ormud, Démon du Déluge
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ormud, Fiend of the Flood
Spectre
AreaBras de rivière, Carte
TagsLanceur de sorts, cleaving_weapon, cold_affinity, demon, extra_large_height, fast_movement, flying, is_unarmed, large_model, light_armour, melee, non_unique_map_boss, not_str, water
Vie
400%
Energy Shield From Life
33%
Évasion
+33%
Ailment Threshold
400%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.785 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
DjinnDemon
Metadata
DjinnDemonMapBoss_
Niveau
70
Vie
728,502
Armure
33,714
Score d'Évasion
6,758
Bouclier d'énergie
9,157
Damage
1,056
Dégâts des sorts
1,576
Précision
628
Attack Time
1.19595
Expérience
117,920
Minion Life
155,215
Minion Energy Shield
1,951
Minion Damage
849
Ailment Threshold
422,531
Chill
1,336
Shock
1,336
Brittle
7,559
Scorch
1,336
Sap
3,691
Phys Convert Ele
250%
DjinnDemonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 16762515
Chances de coup critique: 5%
Dégâts d'Attaque: 55%
Attack Time: 1.785 sec.
Frappez vos ennemis d'un coup puissant.
45% de Perte de Dégâts d'Attaque
40% de Perte de Dégâts
60% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
DjinnWaterPulse
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.383 sec.
Temps de recharge: 3 sec.
always pierce [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [170]
projectile uses contact position [1]
spell maximum action distance +% [-40]
spell maximum base cold damage [3099]
spell minimum base cold damage [2066]
use scaled contact offset [1]
DjinnDemonTeleport
Spell, Movement
Temps d'incantation: 2.5 sec.
Temps de recharge: 7 sec.
DjinnDemonWaterBeam
Spell, Triggerable
Temps d'incantation: 3 sec.
active skill area of effect radius +% final [60]
is area damage [1]
spell maximum base cold damage [2496]
spell minimum base cold damage [1776]
DjinnDemonWaterspout
Spell
Temps d'incantation: 4 sec.
Temps de recharge: 15 sec.
active skill area of effect radius +% final [35]
cannot stun [1]
is area damage [1]
spell maximum base cold damage [7996]
spell minimum base cold damage [5330]
WaterDjinnSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 2.67 sec.
Temps de recharge: 13 sec.
alternate minion [530]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
DjinnDemonTeleportInAoE
Spell, Triggerable
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base cold damage [0]
spell minimum base cold damage [0]
DjinnDemonTeleportOutAoE
Spell, Triggerable
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base cold damage [0]
spell minimum base cold damage [0]
DjinnDemonTornadoBurst
Spell, Triggerable
Temps d'incantation: 1 sec.
active skill area of effect radius +% final [-33]
is area damage [1]
spell maximum base cold damage [2969]
spell minimum base cold damage [1807]
EASDjinnDemonWaterBeam
Spell
Temps d'incantation: 3 sec.
Temps de recharge: 15 sec.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Ormud, Fiend of the Flood",
    life = 4,
    energyShield = 0.33,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "WaterDjinnSummonTornado",
        "DjinnWaterPulse",
        "DjinnDemonMelee",
        "DjinnDemonTeleport",
        "DjinnDemonWaterBeam",
        "DjinnDemonTeleportInAoE",
        "DjinnDemonTeleportOutAoE",
        "DjinnDemonWaterspout",
        "DjinnDemonTornadoBurst",
        "EASDjinnDemonWaterBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterDjinnSummonTornado"] = {
    name = "WaterDjinnSummonTornado",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 530, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnWaterPulse"] = {
    name = "DjinnWaterPulse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.383,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, -40, 170, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 60, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleport"] = {
    name = "DjinnDemonTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonWaterBeam"] = {
    name = "DjinnDemonWaterBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.8500000238419, 2.5999999046326, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleportInAoE"] = {
    name = "DjinnDemonTeleportInAoE",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleportOutAoE"] = {
    name = "DjinnDemonTeleportOutAoE",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonWaterspout"] = {
    name = "DjinnDemonWaterspout",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTornadoBurst"] = {
    name = "DjinnDemonTornadoBurst",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, -33, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDjinnDemonWaterBeam"] = {
    name = "EASDjinnDemonWaterBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ormud, Démon du Déluge
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ormud, Fiend of the Flood
    Spectre
    TagsLanceur de sorts, cleaving_weapon, cold_affinity, demon, extra_large_height, fast_movement, flying, is_unarmed, large_model, light_armour, melee, not_str, standalone_map_boss, water
    Vie
    400%
    Energy Shield From Life
    33%
    Évasion
    +33%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    220%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    DjinnDemon
    Metadata
    DjinnDemonMapBoss_Standalone
    Niveau
    68
    Vie
    557,385
    Armure
    28,790
    Score d'Évasion
    6,303
    Bouclier d'énergie
    8,088
    Damage
    936
    Dégâts des sorts
    1,397
    Précision
    580
    Attack Time
    1.19595
    Expérience
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    1,754
    Minion Damage
    747
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    DjinnDemonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 14862230
    Chances de coup critique: 5%
    Dégâts d'Attaque: 55%
    Attack Time: 1.785 sec.
    Frappez vos ennemis d'un coup puissant.
    45% de Perte de Dégâts d'Attaque
    40% de Perte de Dégâts
    60% des Dégâts physiques sont Convertis en Dégâts de froid
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DjinnWaterPulse
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.383 sec.
    Temps de recharge: 3 sec.
    always pierce [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [170]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    spell maximum base cold damage [2793]
    spell minimum base cold damage [1862]
    use scaled contact offset [1]
    DjinnDemonTeleport
    Spell, Movement
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 7 sec.
    DjinnDemonWaterBeam
    Spell, Triggerable
    Temps d'incantation: 3 sec.
    active skill area of effect radius +% final [60]
    is area damage [1]
    spell maximum base cold damage [2224]
    spell minimum base cold damage [1583]
    DjinnDemonWaterspout
    Spell
    Temps d'incantation: 4 sec.
    Temps de recharge: 15 sec.
    active skill area of effect radius +% final [35]
    cannot stun [1]
    is area damage [1]
    spell maximum base cold damage [7070]
    spell minimum base cold damage [4714]
    WaterDjinnSummonTornado
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 2.67 sec.
    Temps de recharge: 13 sec.
    alternate minion [530]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    DjinnDemonTeleportInAoE
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    cannot stun [1]
    is area damage [1]
    spell maximum base cold damage [0]
    spell minimum base cold damage [0]
    DjinnDemonTeleportOutAoE
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    cannot stun [1]
    is area damage [1]
    spell maximum base cold damage [0]
    spell minimum base cold damage [0]
    EASDjinnDemonWaterBeam
    Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 15 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ormud, Fiend of the Flood",
        life = 4,
        energyShield = 0.33,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "WaterDjinnSummonTornado",
            "DjinnWaterPulse",
            "DjinnDemonMelee",
            "DjinnDemonTeleport",
            "DjinnDemonWaterBeam",
            "DjinnDemonTeleportInAoE",
            "DjinnDemonTeleportOutAoE",
            "DjinnDemonWaterspout",
            "EASDjinnDemonWaterBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterDjinnSummonTornado"] = {
        name = "WaterDjinnSummonTornado",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 530, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnWaterPulse"] = {
        name = "DjinnWaterPulse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.383,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, -40, 170, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 60, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleport"] = {
        name = "DjinnDemonTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonWaterBeam"] = {
        name = "DjinnDemonWaterBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.8500000238419, 2.5999999046326, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleportInAoE"] = {
        name = "DjinnDemonTeleportInAoE",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleportOutAoE"] = {
        name = "DjinnDemonTeleportOutAoE",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonWaterspout"] = {
        name = "DjinnDemonWaterspout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDjinnDemonWaterBeam"] = {
        name = "EASDjinnDemonWaterBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ormud, Démon du Déluge
    Démon
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ormud, Fiend of the Flood
    Spectre
    Tagscleaving_weapon, demon, elder_map_boss, fast_movement, flying, is_unarmed, large_model, light_armour, non_attacking, not_str, water
    Vie
    400%
    Energy Shield From Life
    33%
    Évasion
    +33%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    220%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    DjinnDemon
    Metadata
    DjinnDemonMapBoss_Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_Elder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ormud, Fiend of the Flood",
        life = 4,
        energyShield = 0.33,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Ormud, Démon du Déluge Text Audio /30
    Nom
    Noyez-vous dans ces eaux sacrées.
    OrmudIntroRandom
    Noyez-vous dans ces eaux sacrées.
    OrmudIntro2
    Noyez-vous dans ces eaux sacrées.
    OrmudIntro3
    Les étendues aquatiques attendent votre corps bouffi.
    OrmudIntro4
    Les étendues aquatiques attendent votre corps bouffi.
    OrmudIntro5
    Les étendues aquatiques attendent votre corps bouffi.
    OrmudIntro6
    Vous suffoquerez avant de vous noyer !
    OrmudIntro7
    Vous suffoquerez avant de vous noyer !
    OrmudIntro8
    Vous suffoquerez avant de vous noyer !
    OrmudIntro9
    Je… reviendrai…
    OrmudDeathRandom
    Je… reviendrai…
    OrmudDeath2
    Je… reviendrai…
    OrmudDeath3
    Vous ne faites que retarder l'inévitable…
    OrmudDeath4
    Vous ne faites que retarder l'inévitable…
    OrmudDeath5
    Vous ne faites que retarder l'inévitable…
    OrmudDeath6
    La mort… ne peut… m'arrêter.
    OrmudDeath7
    La mort… ne peut… m'arrêter.
    OrmudDeath8
    La mort… ne peut… m'arrêter.
    OrmudDeath9
    Que les eaux montent !
    OrmudRiseWatersRandom
    Que les eaux montent !
    OrmudRiseWaters2
    Que les eaux montent !
    OrmudRiseWaters3
    Raz-de-marée fracassant !
    OrmudFloodAndCrashRandom
    Raz-de-marée fracassant !
    OrmudFloodAndCrash2
    Raz-de-marée fracassant !
    OrmudFloodAndCrash3
    Un tourbillon mortel !
    OrmudSwirlingDeathRandom
    Un tourbillon mortel !
    OrmudSwirlingDeath2
    Un tourbillon mortel !
    OrmudSwirlingDeath3
    Un enterrement sous les flots !
    OrmudWaterBurialRandom
    Un enterrement sous les flots !
    OrmudWaterBurial2
    Un enterrement sous les flots !
    OrmudWaterBurial3
    Edit

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