Ormud, Cria da Inundação
Demoníaco
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ormud, Fiend of the Flood
SpectreN
AreaMapa: Bifurcação do Rio
TagsConjurador, cleaving_weapon, cold_affinity, demon, extra_large_height, fast_movement, flying, is_unarmed, large_model, light_armour, melee, non_unique_map_boss, water
Vida
400%
Energy Shield From Life
33%
Armadura
+33%
Evasão
+33%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.785 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
DjinnDemon
Metadata
DjinnDemonMapBoss_
Nível
78
Vida
4,002,799
Armadura
83,702
Evasão
8,867
Escudo de Energia
3,738
Damage
1,692
Dano Mágico
2,525
Precisão
428
Attack Time
1.19595
Experiência
136,147
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
DjinnDemonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2686–4030
Chance de Crítico: 5%
Attack Time: 1.785 seg
Abate seus inimigos com um golpe poderoso.
Causa 40% menos Dano
60% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DjinnWaterPulse
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.383 seg
Recarga: 3 seg
Causa 3110 a 4666 de Dano de Gelo
Projéteis Perfuram todos Alvos
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [170]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DjinnDemonTeleport
Spell, Movement
Tempo de Conjuração: 2.5 seg
Recarga: 7 seg
DjinnDemonWaterBeam
Spell, Triggerable
Tempo de Conjuração: 3 seg
Causa 2800 a 3936 de Dano de Gelo
active skill area of effect radius +% final [60]
is area damage [1]
DjinnDemonWaterspout
Spell
Tempo de Conjuração: 4 seg
Recarga: 15 seg
Causa 8665 a 12998 de Dano de Gelo
Seus Acertos não podem Atordoar Inimigos
active skill area of effect radius +% final [35]
is area damage [1]
WaterDjinnSummonTornado
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 2.67 seg
Recarga: 13 seg
alternate minion [530]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
DjinnDemonTeleportInAoE
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa a de Dano de Gelo
Seus Acertos não podem Atordoar Inimigos
is area damage [1]
DjinnDemonTeleportOutAoE
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa a de Dano de Gelo
Seus Acertos não podem Atordoar Inimigos
is area damage [1]
DjinnDemonTornadoBurst
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 2722 a 4471 de Dano de Gelo
active skill area of effect radius +% final [-33]
is area damage [1]
EASDjinnDemonWaterBeam
Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/body.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/death_fade.epk );"
}

Animated
{
	on_event_addfadeoutepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/death_fade.epk );"
}

Render 
{
	selection_height_override = 250.0
	allow_attached_arrows = false
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_"] = {
    name = "Ormud, Fiend of the Flood",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "WaterDjinnSummonTornado",
        "DjinnWaterPulse",
        "DjinnDemonMelee",
        "DjinnDemonTeleport",
        "DjinnDemonWaterBeam",
        "DjinnDemonTeleportInAoE",
        "DjinnDemonTeleportOutAoE",
        "DjinnDemonWaterspout",
        "DjinnDemonTornadoBurst",
        "EASDjinnDemonWaterBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterDjinnSummonTornado"] = {
    name = "WaterDjinnSummonTornado",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 530, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnWaterPulse"] = {
    name = "DjinnWaterPulse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.383,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, -40, 170, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleport"] = {
    name = "DjinnDemonTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonWaterBeam"] = {
    name = "DjinnDemonWaterBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.8500000238419, 2.5999999046326, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleportInAoE"] = {
    name = "DjinnDemonTeleportInAoE",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTeleportOutAoE"] = {
    name = "DjinnDemonTeleportOutAoE",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonWaterspout"] = {
    name = "DjinnDemonWaterspout",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DjinnDemonTornadoBurst"] = {
    name = "DjinnDemonTornadoBurst",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.3999999761581, 2.2999999523163, -33, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDjinnDemonWaterBeam"] = {
    name = "EASDjinnDemonWaterBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ormud, Cria da Inundação
    Demoníaco
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ormud, Fiend of the Flood
    SpectreN
    TagsConjurador, cleaving_weapon, cold_affinity, demon, extra_large_height, fast_movement, flying, is_unarmed, large_model, light_armour, melee, standalone_map_boss, water
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    DjinnDemon
    Metadata
    DjinnDemonMapBoss_Standalone
    Nível
    68
    Vida
    557,385
    Armadura
    38,291
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    936
    Dano Mágico
    1,397
    Precisão
    290
    Attack Time
    1.19595
    Experiência
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DjinnDemonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1486–2230
    Chance de Crítico: 5%
    Attack Time: 1.785 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 40% menos Dano
    60% do Dano Físico Convertido para Dano de Gelo
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DjinnWaterPulse
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.383 seg
    Recarga: 3 seg
    Causa 2101 a 3152 de Dano de Gelo
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [170]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DjinnDemonTeleport
    Spell, Movement
    Tempo de Conjuração: 2.5 seg
    Recarga: 7 seg
    DjinnDemonWaterBeam
    Spell, Triggerable
    Tempo de Conjuração: 3 seg
    Causa 1786 a 2510 de Dano de Gelo
    active skill area of effect radius +% final [60]
    is area damage [1]
    DjinnDemonWaterspout
    Spell
    Tempo de Conjuração: 4 seg
    Recarga: 15 seg
    Causa 5320 a 7979 de Dano de Gelo
    Seus Acertos não podem Atordoar Inimigos
    active skill area of effect radius +% final [35]
    is area damage [1]
    WaterDjinnSummonTornado
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 2.67 seg
    Recarga: 13 seg
    alternate minion [530]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    DjinnDemonTeleportInAoE
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa a de Dano de Gelo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    DjinnDemonTeleportOutAoE
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa a de Dano de Gelo
    Seus Acertos não podem Atordoar Inimigos
    is area damage [1]
    EASDjinnDemonWaterBeam
    Spell
    Tempo de Conjuração: 3 seg
    Recarga: 15 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/body.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Djinn_demon/body.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_Standalone"] = {
        name = "Ormud, Fiend of the Flood",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "WaterDjinnSummonTornado",
            "DjinnWaterPulse",
            "DjinnDemonMelee",
            "DjinnDemonTeleport",
            "DjinnDemonWaterBeam",
            "DjinnDemonTeleportInAoE",
            "DjinnDemonTeleportOutAoE",
            "DjinnDemonWaterspout",
            "EASDjinnDemonWaterBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterDjinnSummonTornado"] = {
        name = "WaterDjinnSummonTornado",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 530, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnWaterPulse"] = {
        name = "DjinnWaterPulse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.383,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, -40, 170, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleport"] = {
        name = "DjinnDemonTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonWaterBeam"] = {
        name = "DjinnDemonWaterBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.8500000238419, 2.5999999046326, 60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleportInAoE"] = {
        name = "DjinnDemonTeleportInAoE",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonTeleportOutAoE"] = {
        name = "DjinnDemonTeleportOutAoE",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.3999999761581, 2.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DjinnDemonWaterspout"] = {
        name = "DjinnDemonWaterspout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDjinnDemonWaterBeam"] = {
        name = "EASDjinnDemonWaterBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ormud, Cria da Inundação
    Demoníaco
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ormud, Fiend of the Flood
    SpectreN
    Tagscleaving_weapon, demon, elder_map_boss, fast_movement, flying, is_unarmed, large_model, light_armour, non_attacking, water
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +33%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    220%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    DjinnDemon
    Metadata
    DjinnDemonMapBoss_Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DjinnDemon/DjinnDemonMapBoss_Elder"] = {
        name = "Ormud, Fiend of the Flood",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ormud, Cria da Inundação Text Audio /30 ⍟
    Nome
    Afogue-se nestas águas sagradas.
    OrmudIntroRandom
    Afogue-se nestas águas sagradas.
    OrmudIntro2
    Afogue-se nestas águas sagradas.
    OrmudIntro3
    As piscinas acolhem seu cadáver inchado.
    OrmudIntro4
    As piscinas acolhem seu cadáver inchado.
    OrmudIntro5
    As piscinas acolhem seu cadáver inchado.
    OrmudIntro6
    Sufoque e se afogue!
    OrmudIntro7
    Sufoque e se afogue!
    OrmudIntro8
    Sufoque e se afogue!
    OrmudIntro9
    Eu... retornarei...
    OrmudDeathRandom
    Eu... retornarei...
    OrmudDeath2
    Eu... retornarei...
    OrmudDeath3
    Você apenas adia...
    OrmudDeath4
    Você apenas adia...
    OrmudDeath5
    Você apenas adia...
    OrmudDeath6
    A morte... não pode... me parar...
    OrmudDeath7
    A morte... não pode... me parar...
    OrmudDeath8
    A morte... não pode... me parar...
    OrmudDeath9
    Águas, levantem-se!
    OrmudRiseWatersRandom
    Águas, levantem-se!
    OrmudRiseWaters2
    Águas, levantem-se!
    OrmudRiseWaters3
    Inundem e colidem!
    OrmudFloodAndCrashRandom
    Inundem e colidem!
    OrmudFloodAndCrash2
    Inundem e colidem!
    OrmudFloodAndCrash3
    Morte rodopiante!
    OrmudSwirlingDeathRandom
    Morte rodopiante!
    OrmudSwirlingDeath2
    Morte rodopiante!
    OrmudSwirlingDeath3
    Um enterro de água!
    OrmudWaterBurialRandom
    Um enterro de água!
    OrmudWaterBurial2
    Um enterro de água!
    OrmudWaterBurial3
    Edit

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