Вождь Хайрри Нгамаку
Гуманоид
monster ignores delve darkness mechanic [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Queen Hyrri Ngamaku
Spectre | N |
---|---|
Tags | Чародейский, cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood |
Здоровье
615%
Уклонение
+100%
Ailment Threshold
615%
Сопротивление
50 50 50 30
Damage
141%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 100
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
300%
Model Size
110%
Type
LegionKaruiGeneral
Metadata
LegionKaruiGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
856,980
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
600
Урон от чар
895
Точность
290
Attack Time
0.8844
Опыт
169,208
Ailment Threshold
539,897
Chill
1,707
Shock
1,707
Brittle
9,658
Scorch
1,707
Sap
4,717
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHyrri
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 953–1429
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
arrow projectile variation [19]
skill can fire arrows [1]
75% физического урона становится уроном от холода
arrow projectile variation [19]
skill can fire arrows [1]
DeceleratingProjectileLegionHyrri
Attack
Base Damage: 953–1429
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.32 сек.
Перезарядка: 20 сек.
Наносит на 100% больше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
Скорость атаки на 60% меньше
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
Скорость атаки на 60% меньше
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionHyrriRocketJumpProjectile
Attack, Triggerable
Base Damage: 953–1429
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Снаряды пронзают все цели
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
LegionHyrriSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.32 сек.
Перезарядка: 11 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
Скорость атаки на 59% меньше
base is projectile [1]
monster projectile variation [71]
Наносит на 100% больше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
Скорость атаки на 59% меньше
base is projectile [1]
monster projectile variation [71]
LegionHyrriWaterCloneMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1.5 сек.
Перезарядка: 8 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1070 до 1605 урона от холода
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
EmptyActionLegionHyrrisFishRocketJump
Spell
Время применения: 5 сек.
Перезарядка: 24 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiHyrriRocketJumpImpact
Triggerable, Attack
Base Damage: 953–1429
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Ваши удары не могут оглушать врагов
Наносит на 225.3% больше урона
100% физического урона становится уроном от холода
active skill area of effect radius +% final [-60]
is area damage [1]
Наносит на 225.3% больше урона
100% физического урона становится уроном от холода
active skill area of effect radius +% final [-60]
is area damage [1]
LegionKaruiHyrriEmergeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 953–1429
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.32 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 50% больше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
LegionHyrriTeleport
Spell
Время применения: 2.33 сек.
Перезарядка: 10 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriTeleportSpinningDeath
Spell
Время применения: 4 сек.
Перезарядка: 20 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriSummonWaterSprouts
Spell, Multicastable, Triggerable
Время применения: 1 сек.
alternate minion [387]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerHyrriWaterSprouts
Triggerable, Spell
Время применения: 3.5 сек.
Перезарядка: 25 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriSplitImpact
Triggerable, Attack
Base Damage: 953–1429
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Наносит на 225.3% больше урона
100% физического урона становится уроном от холода
is area damage [1]
100% физического урона становится уроном от холода
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Positioned { collision_hull_type = "projectile" blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 immune_to_shunt_geal = 1 //Immune to Ailments and Poison base_avoid_chill_% = 100 base_avoid_freeze_% = 100 base_avoid_ignite_% = 100 base_avoid_shock_% = 100 cannot_be_poisoned = 1 //Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro monster_rarity_damage_+%_final = -70 monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Render { //turn_duration = 0.4 } Targetable { no_highlight = true targetable = false } Preload { preload_misc_animated = "LegionKaruiHyrriProjectileImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );" } StateMachine { create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneral"] = { name = "Queen Hyrri Ngamaku", life = 6.15, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.32, attackRange = 100, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHyrri", "LegionHyrriSnipe", "LegionHyrriRocketJumpProjectile", "LegionHyrriSummonWaterSprouts", "EmptyActionLegionHyrrisFishRocketJump", "DeceleratingProjectileLegionHyrri", "LegionKaruiHyrriEmergeMortar", "LegionHyrriSplitImpact", "LegionKaruiHyrriRocketJumpImpact", "LegionHyrriWaterCloneMortar", "LegionHyrriTeleport", "LegionHyrriTeleportSpinningDeath", "GeometryTriggerHyrriWaterSprouts", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHyrri"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", }, levels = { [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSnipe"] = { name = "LegionHyrriSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 71, -59, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 71, -59, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriRocketJumpProjectile"] = { name = "LegionHyrriRocketJumpProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSummonWaterSprouts"] = { name = "LegionHyrriSummonWaterSprouts", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 387, -95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionHyrrisFishRocketJump"] = { name = "EmptyActionLegionHyrrisFishRocketJump", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionHyrri"] = { name = "DeceleratingProjectileLegionHyrri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -60, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -60, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiHyrriEmergeMortar"] = { name = "LegionKaruiHyrriEmergeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_cold", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSplitImpact"] = { name = "LegionHyrriSplitImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {300, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiHyrriRocketJumpImpact"] = { name = "LegionKaruiHyrriRocketJumpImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0, 100, -60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, -60, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, -60, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {300, 100, -60, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriWaterCloneMortar"] = { name = "LegionHyrriWaterCloneMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spread_radius", "number_of_projectiles_override", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleport"] = { name = "LegionHyrriTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleportSpinningDeath"] = { name = "LegionHyrriTeleportSpinningDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerHyrriWaterSprouts"] = { name = "GeometryTriggerHyrriWaterSprouts", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Вождь Хайрри Нгамаку
Гуманоид
monster ignores delve darkness mechanic [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Queen Hyrri Ngamaku
Spectre | N |
---|---|
Tags | cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, red_blood |
Здоровье
614%
Уклонение
+100%
Ailment Threshold
614%
Сопротивление
50 50 50 30
Damage
70%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 100
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
LegionKaruiGeneralClone
Metadata
LegionKaruiGeneralClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
855,587
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
298
Урон от чар
445
Точность
290
Attack Time
0.8844
Опыт
112,805
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHyrri
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 473–709
Шанс критического удара: 5%
Attack Time: 1.32 сек.
Герой наносит обычный удар.
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
arrow projectile variation [19]
skill can fire arrows [1]
75% физического урона становится уроном от холода
arrow projectile variation [19]
skill can fire arrows [1]
LegionHyrriSnipeClones
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 473–709
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.32 сек.
Перезарядка: 11 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
Скорость атаки на 59% меньше
base is projectile [1]
monster projectile variation [71]
skill visual scale +% [-40]
Наносит на 100% больше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от холода
Скорость атаки на 59% меньше
base is projectile [1]
monster projectile variation [71]
skill visual scale +% [-40]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBase" Pathfinding { immobile = true } StateMachine { define_shared_state = "dying;" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBase" StateMachine { on_state_dying_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk ); HideMeshSegment( bowShape ); " create_state_dying_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk ); HideMeshSegment( bowShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralClone"] = { name = "Queen Hyrri Ngamaku", life = 6.14, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 0.7, damageSpread = 0.2, attackTime = 1.32, attackRange = 100, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHyrri", "LegionHyrriSnipeClones", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHyrri"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", }, levels = { [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSnipeClones"] = { name = "LegionHyrriSnipeClones", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_visual_scale_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Вождь Хайрри Нгамаку
Гуманоид
monster ignores delve darkness mechanic [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Queen Hyrri Ngamaku
Spectre | N |
---|---|
Tags | cleaving_weapon, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, legion_monster, no_pantheon_mod, non_attacking, not_int, not_str, red_blood |
Здоровье
615%
Уклонение
+100%
Ailment Threshold
615%
Сопротивление
50 50 50 30
Damage
141%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
300%
Model Size
110%
Type
LegionKaruiGeneral
Metadata
LegionKaruiGeneralFish
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
856,980
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
600
Урон от чар
895
Точность
290
Attack Time
0.8844
Опыт
169,208
Ailment Threshold
539,897
Chill
1,707
Shock
1,707
Brittle
9,658
Scorch
1,707
Sap
4,717
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionLegionHyrrisFishRocketJump
Spell
Время применения: 5 сек.
Перезарядка: 24 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriTeleportActual
Spell, Movement
Время применения: 2.33 сек.
Перезарядка: 10 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriTeleportSpinningDeathActual
Spell, Movement
Время применения: 4 сек.
Перезарядка: 20 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } StateMachine { define_shared_state = " fish_epk; emerge_epk; submerge_epk; " } Stats { set_cannot_have_affliction_mods = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { //on_state_emerge_epk_1 = "AddEffectPack();" //on_state_emerge_epk_0 = "RemoveEffectPack();" on_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );" on_state_submerge_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );" //create_state_emerge_epk_1 = "AddEffectPack();" create_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/onAct_fish_submerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralFish"] = { name = "Queen Hyrri Ngamaku", life = 6.15, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.32, attackRange = 9, accuracy = 1, skillList = { "EmptyActionLegionHyrrisFishRocketJump", "LegionHyrriTeleportActual", "LegionHyrriTeleportSpinningDeathActual", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionHyrrisFishRocketJump"] = { name = "EmptyActionLegionHyrrisFishRocketJump", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleportActual"] = { name = "LegionHyrriTeleportActual", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleportSpinningDeathActual"] = { name = "LegionHyrriTeleportSpinningDeathActual", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Вождь Хайрри Нгамаку Text Audio /26
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.