Königin Hyrri Ngamaku
Humanoid
monster ignores delve darkness mechanic [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Queen Hyrri Ngamaku
SpectreN
TagsZauberer, cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood
Leben
615%
Ausweichen
+100%
Ailment Threshold
615%
Widerstand
50 50 50 30
Damage
141%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 100
Attack Time
1.32 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
110%
Type
LegionKaruiGeneral
Metadata
LegionKaruiGeneral
Stufe
68
Leben
856,980
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
600
Zauberschaden
895
Genauigkeit
290
Attack Time
0.8844
Erfahrung
169,208
Ailment Threshold
539,897
Chill
1,707
Shock
1,707
Brittle
9,658
Scorch
1,707
Sap
4,717
MeleeHyrri
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 953–1429
Kritische Trefferchance: 5%
Attack Time: 1.32 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
arrow projectile variation [19]
skill can fire arrows [1]
DeceleratingProjectileLegionHyrri
Attack
Base Damage: 953–1429
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.32 Sek.
Abklingzeit: 20 Sek.
Verursacht 100% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionHyrriRocketJumpProjectile
Attack, Triggerable
Base Damage: 953–1429
Kritische Trefferchance: 5%
Attack Time: 1.32 Sek.
Projektile durchbohren alle Ziele
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
LegionHyrriSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.32 Sek.
Abklingzeit: 11 Sek.
Projektile durchbohren alle Ziele
Verursacht 100% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
59% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [71]
LegionHyrriWaterCloneMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Abklingzeit: 8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 1070 bis 1605 Kälteschaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
EmptyActionLegionHyrrisFishRocketJump
Spell
Zauberzeit: 5 Sek.
Abklingzeit: 24 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiHyrriRocketJumpImpact
Triggerable, Attack
Base Damage: 953–1429
Kritische Trefferchance: 5%
Attack Time: 1.32 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 225.3% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
active skill area of effect radius +% final [-60]
is area damage [1]
LegionKaruiHyrriEmergeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 953–1429
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.32 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 50% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
LegionHyrriTeleport
Spell
Zauberzeit: 2.33 Sek.
Abklingzeit: 10 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriTeleportSpinningDeath
Spell
Zauberzeit: 4 Sek.
Abklingzeit: 20 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriSummonWaterSprouts
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [387]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerHyrriWaterSprouts
Triggerable, Spell
Zauberzeit: 3.5 Sek.
Abklingzeit: 25 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriSplitImpact
Triggerable, Attack
Base Damage: 953–1429
Kritische Trefferchance: 5%
Attack Time: 1.32 Sek.
Verursacht 225.3% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	immune_to_shunt_geal = 1
	//Immune to Ailments and Poison
	base_avoid_chill_% = 100
	base_avoid_freeze_% = 100
	base_avoid_ignite_% = 100
	base_avoid_shock_% = 100
	cannot_be_poisoned = 1
	//Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro
	monster_rarity_damage_+%_final = -70
	monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Render
{
	//turn_duration = 0.4
}

Targetable
{
	no_highlight = true
	targetable = false
}

Preload
{
	preload_misc_animated = "LegionKaruiHyrriProjectileImpact"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );"
}

StateMachine
{
	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {}, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } );
	"

	on_state_breakout_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneral"] = {
    name = "Queen Hyrri Ngamaku",
    life = 6.15,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 100,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeHyrri",
        "LegionHyrriSnipe",
        "LegionHyrriRocketJumpProjectile",
        "LegionHyrriSummonWaterSprouts",
        "EmptyActionLegionHyrrisFishRocketJump",
        "DeceleratingProjectileLegionHyrri",
        "LegionKaruiHyrriEmergeMortar",
        "LegionHyrriSplitImpact",
        "LegionKaruiHyrriRocketJumpImpact",
        "LegionHyrriWaterCloneMortar",
        "LegionHyrriTeleport",
        "LegionHyrriTeleportSpinningDeath",
        "GeometryTriggerHyrriWaterSprouts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHyrri"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSnipe"] = {
    name = "LegionHyrriSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 71, -59, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 71, -59, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriRocketJumpProjectile"] = {
    name = "LegionHyrriRocketJumpProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSummonWaterSprouts"] = {
    name = "LegionHyrriSummonWaterSprouts",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 387, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionHyrrisFishRocketJump"] = {
    name = "EmptyActionLegionHyrrisFishRocketJump",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionHyrri"] = {
    name = "DeceleratingProjectileLegionHyrri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -60, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -60, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiHyrriEmergeMortar"] = {
    name = "LegionKaruiHyrriEmergeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_cold",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSplitImpact"] = {
    name = "LegionHyrriSplitImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiHyrriRocketJumpImpact"] = {
    name = "LegionKaruiHyrriRocketJumpImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0, 100, -60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, -60, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, -60, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, -60, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriWaterCloneMortar"] = {
    name = "LegionHyrriWaterCloneMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriTeleport"] = {
    name = "LegionHyrriTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriTeleportSpinningDeath"] = {
    name = "LegionHyrriTeleportSpinningDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerHyrriWaterSprouts"] = {
    name = "GeometryTriggerHyrriWaterSprouts",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Königin Hyrri Ngamaku
    Humanoid
    monster ignores delve darkness mechanic [1]
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Kann nicht zurückgestoßen werden
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Queen Hyrri Ngamaku
    SpectreN
    Tagscleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, red_blood
    Leben
    614%
    Ausweichen
    +100%
    Ailment Threshold
    614%
    Widerstand
    50 50 50 30
    Damage
    70%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 100
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    LegionKaruiGeneralClone
    Metadata
    LegionKaruiGeneralClone
    Stufe
    68
    Leben
    855,587
    Rüstung
    28,790
    Ausweichen
    9,478
    Energieschild
    0
    Damage
    298
    Zauberschaden
    445
    Genauigkeit
    290
    Attack Time
    0.8844
    Erfahrung
    112,805
    Ailment Threshold
    539,020
    Chill
    1,704
    Shock
    1,704
    Brittle
    9,643
    Scorch
    1,704
    Sap
    4,709
    MeleeHyrri
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 473–709
    Kritische Trefferchance: 5%
    Attack Time: 1.32 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 150.3% mehr Schaden
    75% des physischen Schadens werden in Kälteschaden umgewandelt
    arrow projectile variation [19]
    skill can fire arrows [1]
    LegionHyrriSnipeClones
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 473–709
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.32 Sek.
    Abklingzeit: 11 Sek.
    Projektile durchbohren alle Ziele
    Verursacht 100% mehr Angriffsschaden
    Verursacht 150.3% mehr Schaden
    75% des physischen Schadens werden in Kälteschaden umgewandelt
    59% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    monster projectile variation [71]
    skill visual scale +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBase"
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "dying;"
    }
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBase"
    
    StateMachine
    {
    	on_state_dying_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk );
    		HideMeshSegment( bowShape );
    	"
    
    	create_state_dying_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk );
    		HideMeshSegment( bowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralClone"] = {
        name = "Queen Hyrri Ngamaku",
        life = 6.14,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 100,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeHyrri",
            "LegionHyrriSnipeClones",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHyrri"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriSnipeClones"] = {
        name = "LegionHyrriSnipeClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Königin Hyrri Ngamaku
    Humanoid
    monster ignores delve darkness mechanic [1]
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Kann nicht zurückgestoßen werden
    Queen Hyrri Ngamaku
    SpectreN
    Tagscleaving_weapon, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, legion_monster, no_pantheon_mod, non_attacking, not_int, not_str, red_blood
    Leben
    615%
    Ausweichen
    +100%
    Ailment Threshold
    615%
    Widerstand
    50 50 50 30
    Damage
    141%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    110%
    Type
    LegionKaruiGeneral
    Metadata
    LegionKaruiGeneralFish
    Stufe
    68
    Leben
    856,980
    Rüstung
    28,790
    Ausweichen
    9,478
    Energieschild
    0
    Damage
    600
    Zauberschaden
    895
    Genauigkeit
    290
    Attack Time
    0.8844
    Erfahrung
    169,208
    Ailment Threshold
    539,897
    Chill
    1,707
    Shock
    1,707
    Brittle
    9,658
    Scorch
    1,707
    Sap
    4,717
    EmptyActionLegionHyrrisFishRocketJump
    Spell
    Zauberzeit: 5 Sek.
    Abklingzeit: 24 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionHyrriTeleportActual
    Spell, Movement
    Zauberzeit: 2.33 Sek.
    Abklingzeit: 10 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionHyrriTeleportSpinningDeathActual
    Spell, Movement
    Zauberzeit: 4 Sek.
    Abklingzeit: 20 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fish_epk;
    		emerge_epk;
    		submerge_epk;
    	"
    }
    
    Stats
    {
    	set_cannot_have_affliction_mods = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    StateMachine
    {
    	//on_state_emerge_epk_1 = "AddEffectPack();"
    	//on_state_emerge_epk_0 = "RemoveEffectPack();"
    	on_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    	on_state_submerge_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    	//create_state_emerge_epk_1 = "AddEffectPack();"
    	create_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    
    	create_state_breakout_0 =
    	"
    		IfMapStat( map_is_legion_endgame_map, {},
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
    		} );
    	"
    
    	on_state_breakout_1 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/onAct_fish_submerge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralFish"] = {
        name = "Queen Hyrri Ngamaku",
        life = 6.15,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "EmptyActionLegionHyrrisFishRocketJump",
            "LegionHyrriTeleportActual",
            "LegionHyrriTeleportSpinningDeathActual",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionHyrrisFishRocketJump"] = {
        name = "EmptyActionLegionHyrrisFishRocketJump",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriTeleportActual"] = {
        name = "LegionHyrriTeleportActual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriTeleportSpinningDeathActual"] = {
        name = "LegionHyrriTeleportSpinningDeathActual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Königin Hyrri Ngamaku Text Audio /26
    Name
    Wir lassen es nicht zu, dass diese räudigen Hunde unser Land einnehmen!
    LegionHyrriBattleCry1
    Hinekora, heute überbringen wir dir ein Geschenk!
    LegionHyrriBattleCry2
    Für unsere Freiheit!
    LegionHyrriBattleCry3
    Vala Ngamahu!
    LegionHyrriBattleCry4
    Haltet Stand!
    LegionHyrriBattleCry5
    Mach Platz, räudiger Hund!
    LegionHyrriAttackOneRandom
    Mach Platz, räudiger Hund!
    LegionHyrriAttackOne2
    Kehrt um!
    LegionHyrriAttackTwoRandom
    Kehrt um!
    LegionHyrriAttackTwo2
    Für Tukohama!
    LegionHyrriAttackThreeRandom
    Für Tukohama!
    LegionHyrriAttackThree2
    Ins Gebirge!
    LegionHyrriFleeing1
    Zurückziehen! Lasst sie kommen!
    LegionHyrriFleeing2
    Zurück! Neu formieren!
    LegionHyrriFleeing3
    Wir werden die Erde mit Eurem Blut tränken.
    LegionHyrriMapIntro1
    Aus Eurer Haut mache ich mir einen schönen Köcher, Sklavenschinder!
    LegionHyrriMapIntro2
    Meine Pfeile haben schon viel zu lange kein Sklavenschinderblut mehr gekostet.
    LegionHyrriMapIntro3
    Ist das ... mein Ende ...?
    LegionHyrriDefeat1
    Hinekora ... Ich begebe mich in deine Arme ...
    LegionHyrriDefeat2
    Frei ... Ich bin frei ...
    LegionHyrriDefeat3
    Ihr müsst Euch schon etwas mehr Mühe geben.
    LegionHyrriInjured1
    Ich höre nicht auf, bis einer von uns tot ist.
    LegionHyrriInjured2
    Schmerz macht mich nur noch stärker.
    LegionHyrriInjured3
    Kehrt um, Sklavenschinder. So einer wie Ihr überlebt hier nicht lange.
    LegionHyrriTaunt1
    Tausende Augen verfolgen Euch auf Schritt und Tritt, Pakarui.
    LegionHyrriTaunt2
    Legt Ihr es darauf an, der Mutter des Todes zu begegnen?
    LegionHyrriTaunt3
    Edit

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