Queen Hyrri Ngamaku
Humanoid
monster ignores delve darkness mechanic [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | caster, cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood |
Life
615%
Evasion
+100%
Ailment Threshold
615%
Resistance
50 50 50 30
Damage
141%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 100
Attack Time
1.32 Second
Damage Spread
±20%
Experience
300%
Model Size
110%
Type
LegionKaruiGeneral
Metadata
LegionKaruiGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
856,980
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
600
Spell Damage
895
Accuracy
290
Attack Time
0.8844
Experience
169,208
Ailment Threshold
539,897
Chill
1,707
Shock
1,707
Brittle
9,658
Scorch
1,707
Sap
4,717
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHyrri
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 953–1429
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Strike your foes down with a powerful blow.
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
arrow projectile variation [19]
skill can fire arrows [1]
75% of Physical Damage Converted to Cold Damage
arrow projectile variation [19]
skill can fire arrows [1]
DeceleratingProjectileLegionHyrri
Attack
Base Damage: 953–1429
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.32 sec
Cooldown Time: 20 sec
Deals 100% more Attack Damage
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
60% less Attack Speed
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
60% less Attack Speed
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionHyrriRocketJumpProjectile
Attack, Triggerable
Base Damage: 953–1429
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Projectiles Pierce all Targets
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
LegionHyrriSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.32 sec
Cooldown Time: 11 sec
Projectiles Pierce all Targets
Deals 100% more Attack Damage
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
59% less Attack Speed
base is projectile [1]
monster projectile variation [71]
Deals 100% more Attack Damage
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
59% less Attack Speed
base is projectile [1]
monster projectile variation [71]
LegionHyrriWaterCloneMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 8 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1070 to 1605 Cold Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
EmptyActionLegionHyrrisFishRocketJump
Spell
Cast Time: 5 sec
Cooldown Time: 24 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionKaruiHyrriRocketJumpImpact
Triggerable, Attack
Base Damage: 953–1429
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Your Hits cannot Stun Enemies
Deals 225.3% more Damage
100% of Physical Damage Converted to Cold Damage
active skill area of effect radius +% final [-60]
is area damage [1]
Deals 225.3% more Damage
100% of Physical Damage Converted to Cold Damage
active skill area of effect radius +% final [-60]
is area damage [1]
LegionKaruiHyrriEmergeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 953–1429
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.32 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 50% more Attack Damage
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
LegionHyrriTeleport
Spell
Cast Time: 2.33 sec
Cooldown Time: 10 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriTeleportSpinningDeath
Spell
Cast Time: 4 sec
Cooldown Time: 20 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriSummonWaterSprouts
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [387]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerHyrriWaterSprouts
Triggerable, Spell
Cast Time: 3.5 sec
Cooldown Time: 25 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriSplitImpact
Triggerable, Attack
Base Damage: 953–1429
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Deals 225.3% more Damage
100% of Physical Damage Converted to Cold Damage
is area damage [1]
100% of Physical Damage Converted to Cold Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Positioned { collision_hull_type = "projectile" blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 immune_to_shunt_geal = 1 //Immune to Ailments and Poison base_avoid_chill_% = 100 base_avoid_freeze_% = 100 base_avoid_ignite_% = 100 base_avoid_shock_% = 100 cannot_be_poisoned = 1 //Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro monster_rarity_damage_+%_final = -70 monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33 } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Render { //turn_duration = 0.4 } Targetable { no_highlight = true targetable = false } Preload { preload_misc_animated = "LegionKaruiHyrriProjectileImpact" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );" } StateMachine { create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneral"] = { name = "Queen Hyrri Ngamaku", life = 6.15, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.32, attackRange = 100, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHyrri", "LegionHyrriSnipe", "LegionHyrriRocketJumpProjectile", "LegionHyrriSummonWaterSprouts", "EmptyActionLegionHyrrisFishRocketJump", "DeceleratingProjectileLegionHyrri", "LegionKaruiHyrriEmergeMortar", "LegionHyrriSplitImpact", "LegionKaruiHyrriRocketJumpImpact", "LegionHyrriWaterCloneMortar", "LegionHyrriTeleport", "LegionHyrriTeleportSpinningDeath", "GeometryTriggerHyrriWaterSprouts", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHyrri"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", }, levels = { [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSnipe"] = { name = "LegionHyrriSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 71, -59, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 71, -59, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriRocketJumpProjectile"] = { name = "LegionHyrriRocketJumpProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSummonWaterSprouts"] = { name = "LegionHyrriSummonWaterSprouts", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 387, -95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionHyrrisFishRocketJump"] = { name = "EmptyActionLegionHyrrisFishRocketJump", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionHyrri"] = { name = "DeceleratingProjectileLegionHyrri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, -60, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, -60, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiHyrriEmergeMortar"] = { name = "LegionKaruiHyrriEmergeMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_cold", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSplitImpact"] = { name = "LegionHyrriSplitImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {300, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionKaruiHyrriRocketJumpImpact"] = { name = "LegionKaruiHyrriRocketJumpImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0, 100, -60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, -60, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, -60, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {300, 100, -60, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriWaterCloneMortar"] = { name = "LegionHyrriWaterCloneMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spread_radius", "number_of_projectiles_override", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleport"] = { name = "LegionHyrriTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleportSpinningDeath"] = { name = "LegionHyrriTeleportSpinningDeath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerHyrriWaterSprouts"] = { name = "GeometryTriggerHyrriWaterSprouts", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Queen Hyrri Ngamaku
Humanoid
monster ignores delve darkness mechanic [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, red_blood |
Life
614%
Evasion
+100%
Ailment Threshold
614%
Resistance
50 50 50 30
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 100
Attack Time
1.32 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
LegionKaruiGeneralClone
Metadata
LegionKaruiGeneralClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
855,587
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
298
Spell Damage
445
Accuracy
290
Attack Time
0.8844
Experience
112,805
Ailment Threshold
539,020
Chill
1,704
Shock
1,704
Brittle
9,643
Scorch
1,704
Sap
4,709
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeHyrri
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 473–709
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Strike your foes down with a powerful blow.
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
arrow projectile variation [19]
skill can fire arrows [1]
75% of Physical Damage Converted to Cold Damage
arrow projectile variation [19]
skill can fire arrows [1]
LegionHyrriSnipeClones
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 473–709
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.32 sec
Cooldown Time: 11 sec
Projectiles Pierce all Targets
Deals 100% more Attack Damage
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
59% less Attack Speed
base is projectile [1]
monster projectile variation [71]
skill visual scale +% [-40]
Deals 100% more Attack Damage
Deals 150.3% more Damage
75% of Physical Damage Converted to Cold Damage
59% less Attack Speed
base is projectile [1]
monster projectile variation [71]
skill visual scale +% [-40]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBase" Pathfinding { immobile = true } StateMachine { define_shared_state = "dying;" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBase" StateMachine { on_state_dying_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk ); HideMeshSegment( bowShape ); " create_state_dying_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk ); HideMeshSegment( bowShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralClone"] = { name = "Queen Hyrri Ngamaku", life = 6.14, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 0.7, damageSpread = 0.2, attackTime = 1.32, attackRange = 100, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeHyrri", "LegionHyrriSnipeClones", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHyrri"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", }, levels = { [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriSnipeClones"] = { name = "LegionHyrriSnipeClones", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_visual_scale_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Queen Hyrri Ngamaku
Humanoid
monster ignores delve darkness mechanic [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | cleaving_weapon, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, legion_monster, no_pantheon_mod, non_attacking, not_int, not_str, red_blood |
Life
615%
Evasion
+100%
Ailment Threshold
615%
Resistance
50 50 50 30
Damage
141%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.32 Second
Damage Spread
±20%
Experience
300%
Model Size
110%
Type
LegionKaruiGeneral
Metadata
LegionKaruiGeneralFish
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
856,980
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
600
Spell Damage
895
Accuracy
290
Attack Time
0.8844
Experience
169,208
Ailment Threshold
539,897
Chill
1,707
Shock
1,707
Brittle
9,658
Scorch
1,707
Sap
4,717
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionLegionHyrrisFishRocketJump
Spell
Cast Time: 5 sec
Cooldown Time: 24 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriTeleportActual
Spell, Movement
Cast Time: 2.33 sec
Cooldown Time: 10 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionHyrriTeleportSpinningDeathActual
Spell, Movement
Cast Time: 4 sec
Cooldown Time: 20 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } StateMachine { define_shared_state = " fish_epk; emerge_epk; submerge_epk; " } Stats { set_cannot_have_affliction_mods = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { //on_state_emerge_epk_1 = "AddEffectPack();" //on_state_emerge_epk_0 = "RemoveEffectPack();" on_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );" on_state_submerge_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );" //create_state_emerge_epk_1 = "AddEffectPack();" create_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " on_state_breakout_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/onAct_fish_submerge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralFish"] = { name = "Queen Hyrri Ngamaku", life = 6.15, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.32, attackRange = 9, accuracy = 1, skillList = { "EmptyActionLegionHyrrisFishRocketJump", "LegionHyrriTeleportActual", "LegionHyrriTeleportSpinningDeathActual", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionHyrrisFishRocketJump"] = { name = "EmptyActionLegionHyrrisFishRocketJump", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleportActual"] = { name = "LegionHyrriTeleportActual", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionHyrriTeleportSpinningDeathActual"] = { name = "LegionHyrriTeleportSpinningDeathActual", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |