西里娜馬庫女王
人形
monster ignores delve darkness mechanic [1]
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Queen Hyrri Ngamaku
幽魂N
標籤法術, cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood
生命
615%
閃避
+100%
異常狀態臨界值
615%
抗性
50 50 50 30
傷害
141%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 100
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
300%
Model Size
110%
類型
LegionKaruiGeneral
Metadata
LegionKaruiGeneral
等級
68
生命
856,980
護甲
28,790
閃避
9,478
能量護盾
0
傷害
600
法術傷害
895
命中
290
攻擊間隔
0.8844
經驗值
169,208
異常狀態臨界值
539,897
冰緩
1,707
感電
1,707
易碎
9,658
焦灼
1,707
殘喘
4,717
MeleeHyrri
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
造成 150.3% 更多傷害
75% 物理傷害轉化至冰冷傷害
arrow projectile variation [19]
skill can fire arrows [1]
DeceleratingProjectileLegionHyrri
攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.32 秒
冷卻時間: 20 秒
造成 100% 更多攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至冰冷傷害
60% 更少攻擊速度
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionHyrriRocketJumpProjectile
攻擊, 可觸發
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.32 秒
投射物穿透全部目標
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
LegionHyrriSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 953–1429
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.32 秒
冷卻時間: 11 秒
投射物穿透全部目標
造成 100% 更多攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至冰冷傷害
59% 更少攻擊速度
base is projectile [1]
monster projectile variation [71]
LegionHyrriWaterCloneMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.5 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 10701605 冰冷傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
EmptyActionLegionHyrrisFishRocketJump
法術
施放時間: 5 秒
冷卻時間: 24 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiHyrriRocketJumpImpact
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.32 秒
你的擊中不能暈眩敵人
造成 225.3% 更多傷害
100% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [-60]
is area damage [1]
LegionKaruiHyrriEmergeMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 953–1429
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.32 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 50% 更多攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至冰冷傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
LegionHyrriTeleport
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriTeleportSpinningDeath
法術
施放時間: 4 秒
冷卻時間: 20 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriSummonWaterSprouts
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [387]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerHyrriWaterSprouts
可觸發, 法術
施放時間: 3.5 秒
冷卻時間: 25 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriSplitImpact
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.32 秒
造成 225.3% 更多傷害
100% 物理傷害轉化至冰冷傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	immune_to_shunt_geal = 1
	//Immune to Ailments and Poison
	base_avoid_chill_% = 100
	base_avoid_freeze_% = 100
	base_avoid_ignite_% = 100
	base_avoid_shock_% = 100
	cannot_be_poisoned = 1
	//Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro
	monster_rarity_damage_+%_final = -70
	monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Render
{
	//turn_duration = 0.4
}

Targetable
{
	no_highlight = true
	targetable = false
}

Preload
{
	preload_misc_animated = "LegionKaruiHyrriProjectileImpact"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );"
}

StateMachine
{
	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {}, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } );
	"

	on_state_breakout_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneral"] = {
    name = "Queen Hyrri Ngamaku",
    life = 6.15,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 100,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeHyrri",
        "LegionHyrriSnipe",
        "LegionHyrriRocketJumpProjectile",
        "LegionHyrriSummonWaterSprouts",
        "EmptyActionLegionHyrrisFishRocketJump",
        "DeceleratingProjectileLegionHyrri",
        "LegionKaruiHyrriEmergeMortar",
        "LegionHyrriSplitImpact",
        "LegionKaruiHyrriRocketJumpImpact",
        "LegionHyrriWaterCloneMortar",
        "LegionHyrriTeleport",
        "LegionHyrriTeleportSpinningDeath",
        "GeometryTriggerHyrriWaterSprouts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHyrri"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSnipe"] = {
    name = "LegionHyrriSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 71, -59, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 71, -59, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriRocketJumpProjectile"] = {
    name = "LegionHyrriRocketJumpProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSummonWaterSprouts"] = {
    name = "LegionHyrriSummonWaterSprouts",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 387, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionHyrrisFishRocketJump"] = {
    name = "EmptyActionLegionHyrrisFishRocketJump",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionHyrri"] = {
    name = "DeceleratingProjectileLegionHyrri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -60, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -60, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiHyrriEmergeMortar"] = {
    name = "LegionKaruiHyrriEmergeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_cold",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSplitImpact"] = {
    name = "LegionHyrriSplitImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiHyrriRocketJumpImpact"] = {
    name = "LegionKaruiHyrriRocketJumpImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0, 100, -60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, -60, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, -60, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, -60, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriWaterCloneMortar"] = {
    name = "LegionHyrriWaterCloneMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriTeleport"] = {
    name = "LegionHyrriTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriTeleportSpinningDeath"] = {
    name = "LegionHyrriTeleportSpinningDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerHyrriWaterSprouts"] = {
    name = "GeometryTriggerHyrriWaterSprouts",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 西里娜馬庫女王
    人形
    monster ignores delve darkness mechanic [1]
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    不能被擊退
    Queen Hyrri Ngamaku
    幽魂N
    標籤cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, large_model, legion_monster, medium_height, no_pantheon_mod, not_int, not_str, red_blood
    生命
    614%
    閃避
    +100%
    異常狀態臨界值
    614%
    抗性
    50 50 50 30
    傷害
    70%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 100
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    110%
    類型
    LegionKaruiGeneralClone
    Metadata
    LegionKaruiGeneralClone
    等級
    68
    生命
    855,587
    護甲
    28,790
    閃避
    9,478
    能量護盾
    0
    傷害
    298
    法術傷害
    445
    命中
    290
    攻擊間隔
    0.8844
    經驗值
    112,805
    異常狀態臨界值
    539,020
    冰緩
    1,704
    感電
    1,704
    易碎
    9,643
    焦灼
    1,704
    殘喘
    4,709
    MeleeHyrri
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 473–709
    暴擊率: 5%
    攻擊間隔: 1.32 秒
    用強大的攻擊擊倒敵人。
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    arrow projectile variation [19]
    skill can fire arrows [1]
    LegionHyrriSnipeClones
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 473–709
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊間隔: 1.32 秒
    冷卻時間: 11 秒
    投射物穿透全部目標
    造成 100% 更多攻擊傷害
    造成 150.3% 更多傷害
    75% 物理傷害轉化至冰冷傷害
    59% 更少攻擊速度
    base is projectile [1]
    monster projectile variation [71]
    skill visual scale +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBase"
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "dying;"
    }
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBase"
    
    StateMachine
    {
    	on_state_dying_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk );
    		HideMeshSegment( bowShape );
    	"
    
    	create_state_dying_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk );
    		HideMeshSegment( bowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralClone"] = {
        name = "Queen Hyrri Ngamaku",
        life = 6.14,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 100,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeHyrri",
            "LegionHyrriSnipeClones",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHyrri"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriSnipeClones"] = {
        name = "LegionHyrriSnipeClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 西里娜馬庫女王
    人形
    monster ignores delve darkness mechanic [1]
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    不能被擊退
    Queen Hyrri Ngamaku
    幽魂N
    標籤cleaving_weapon, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, large_model, legion_monster, no_pantheon_mod, non_attacking, not_int, not_str, red_blood
    生命
    615%
    閃避
    +100%
    異常狀態臨界值
    615%
    抗性
    50 50 50 30
    傷害
    141%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    110%
    類型
    LegionKaruiGeneral
    Metadata
    LegionKaruiGeneralFish
    等級
    68
    生命
    856,980
    護甲
    28,790
    閃避
    9,478
    能量護盾
    0
    傷害
    600
    法術傷害
    895
    命中
    290
    攻擊間隔
    0.8844
    經驗值
    169,208
    異常狀態臨界值
    539,897
    冰緩
    1,707
    感電
    1,707
    易碎
    9,658
    焦灼
    1,707
    殘喘
    4,717
    EmptyActionLegionHyrrisFishRocketJump
    法術
    施放時間: 5 秒
    冷卻時間: 24 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionHyrriTeleportActual
    法術, 位移
    施放時間: 2.33 秒
    冷卻時間: 10 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionHyrriTeleportSpinningDeathActual
    法術, 位移
    施放時間: 4 秒
    冷卻時間: 20 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fish_epk;
    		emerge_epk;
    		submerge_epk;
    	"
    }
    
    Stats
    {
    	set_cannot_have_affliction_mods = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    StateMachine
    {
    	//on_state_emerge_epk_1 = "AddEffectPack();"
    	//on_state_emerge_epk_0 = "RemoveEffectPack();"
    	on_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    	on_state_submerge_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    	//create_state_emerge_epk_1 = "AddEffectPack();"
    	create_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    
    	create_state_breakout_0 =
    	"
    		IfMapStat( map_is_legion_endgame_map, {},
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
    		} );
    	"
    
    	on_state_breakout_1 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/onAct_fish_submerge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralFish"] = {
        name = "Queen Hyrri Ngamaku",
        life = 6.15,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "EmptyActionLegionHyrrisFishRocketJump",
            "LegionHyrriTeleportActual",
            "LegionHyrriTeleportSpinningDeathActual",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionHyrrisFishRocketJump"] = {
        name = "EmptyActionLegionHyrrisFishRocketJump",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriTeleportActual"] = {
        name = "LegionHyrriTeleportActual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriTeleportSpinningDeathActual"] = {
        name = "LegionHyrriTeleportSpinningDeathActual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 西里娜馬庫女王 Text Audio /26 ⍟
    名字
    我們決不會讓這些畜牲奪走我們的土地!
    LegionHyrriBattleCry1
    悉妮蔻拉,我們將把禮物獻與祢!
    LegionHyrriBattleCry2
    為了自由!
    LegionHyrriBattleCry3
    瓦拉拿馬呼!
    LegionHyrriBattleCry4
    背水一戰!
    LegionHyrriBattleCry5
    聽話,小狗!
    LegionHyrriAttackOneRandom
    聽話,小狗!
    LegionHyrriAttackOne2
    滾回去!
    LegionHyrriAttackTwoRandom
    滾回去!
    LegionHyrriAttackTwo2
    為了圖克哈瑪!
    LegionHyrriAttackThreeRandom
    為了圖克哈瑪!
    LegionHyrriAttackThree2
    爬上這山坡!
    LegionHyrriFleeing1
    撤退!拖他們回來!
    LegionHyrriFleeing2
    後退!重新整隊!
    LegionHyrriFleeing3
    我們將以你的血作畫。
    LegionHyrriMapIntro1
    你的皮將被做成箭袋,奴隸!
    LegionHyrriMapIntro2
    我的箭已經太久沒有嚐到奴隸的血了。
    LegionHyrriMapIntro3
    這是...難道我...死了...?
    LegionHyrriDefeat1
    我最終...將前往...悉妮蔻拉的跟前...
    LegionHyrriDefeat2
    自由...我自由了...
    LegionHyrriDefeat3
    你得更賣力一些。
    LegionHyrriInjured1
    在我們其中一人倒下之前,我是不會停的。
    LegionHyrriInjured2
    疼痛只會鼓舞我。
    LegionHyrriInjured3
    轉過去,奴隸。你們這群人不會活的太久。
    LegionHyrriTaunt1
    上萬隻眼睛緊盯著你的每一步,帕卡魯。
    LegionHyrriTaunt2
    你就這麼急著去見我們的死亡之母嗎?
    LegionHyrriTaunt3
    Edit

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