Rainha Hyrri Ngamaku
Humanóide
monster ignores delve darkness mechanic [1]
Monstros concedem Experiência aumentada em 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Queen Hyrri Ngamaku
SpectreN
TagsConjurador, cleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, legion_monster, medium_height, not_int, not_str, physical_affinity, ranged, red_blood
Vida
615%
Evasão
+100%
Ailment Threshold
615%
Resistência
50 50 50 30
Damage
141%
Precisão
100%
Chance de Crítico
+10.2%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 100
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
300%
Model Size
110%
Type
LegionKaruiGeneral
Metadata
LegionKaruiGeneral
Nível
68
Vida
856,980
Armadura
6,127
Evasão
9,478
Escudo de Energia
0
Damage
600
Dano Mágico
895
Precisão
290
Attack Time
0.8844
Experiência
169,208
Ailment Threshold
539,897
Chill
1,707
Shock
1,707
Brittle
9,658
Scorch
1,707
Sap
4,717
MeleeHyrri
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 953–1429
Chance de Crítico: 10.2%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [19]
skill can fire arrows [1]
DeceleratingProjectileLegionHyrri
Attack
Base Damage: 953–1429
Chance de Crítico: 10.2%
Dano de Ataque: 200%
Attack Time: 1.32 seg
Recarga: 20 seg
Causa 100% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
60% menos Velocidade de Ataque
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionHyrriRocketJumpProjectile
Attack, Triggerable
Base Damage: 953–1429
Chance de Crítico: 10.2%
Attack Time: 1.32 seg
Projéteis Perfuram todos Alvos
base deal no damage [1]
base is projectile [1]
projectile uses contact position [1]
LegionHyrriSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 953–1429
Chance de Crítico: 10.2%
Dano de Ataque: 200%
Attack Time: 1.32 seg
Recarga: 11 seg
Projéteis Perfuram todos Alvos
Causa 100% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
59% menos Velocidade de Ataque
base is projectile [1]
monster projectile variation [71]
LegionHyrriWaterCloneMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 8 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 1070 a 1605 de Dano de Gelo
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
EmptyActionLegionHyrrisFishRocketJump
Spell
Tempo de Conjuração: 5 seg
Recarga: 24 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionKaruiHyrriRocketJumpImpact
Triggerable, Attack
Base Damage: 953–1429
Chance de Crítico: 10.2%
Attack Time: 1.32 seg
Seus Acertos não podem Atordoar Inimigos
Causa 225.3% mais Dano
100% do Dano Físico Convertido para Dano de Gelo
active skill area of effect radius +% final [-60]
is area damage [1]
LegionKaruiHyrriEmergeMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 953–1429
Chance de Crítico: 10.2%
Dano de Ataque: 150%
Attack Time: 1.32 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 50% mais Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
LegionHyrriTeleport
Spell
Tempo de Conjuração: 2.33 seg
Recarga: 10 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriTeleportSpinningDeath
Spell
Tempo de Conjuração: 4 seg
Recarga: 20 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriSummonWaterSprouts
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [387]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GeometryTriggerHyrriWaterSprouts
Triggerable, Spell
Tempo de Conjuração: 3.5 seg
Recarga: 25 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionHyrriSplitImpact
Triggerable, Attack
Base Damage: 953–1429
Chance de Crítico: 10.2%
Attack Time: 1.32 seg
Causa 225.3% mais Dano
100% do Dano Físico Convertido para Dano de Gelo
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	immune_to_shunt_geal = 1
	//Immune to Ailments and Poison
	base_avoid_chill_% = 100
	base_avoid_freeze_% = 100
	base_avoid_ignite_% = 100
	base_avoid_shock_% = 100
	cannot_be_poisoned = 1
	//Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro
	monster_rarity_damage_+%_final = -70
	monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

Render
{
	//turn_duration = 0.4
}

Targetable
{
	no_highlight = true
	targetable = false
}

Preload
{
	preload_misc_animated = "LegionKaruiHyrriProjectileImpact"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/Hyrri_BaseFx.epk );"
}

StateMachine
{
	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {}, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } );
	"

	on_state_breakout_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneral"] = {
    name = "Queen Hyrri Ngamaku",
    life = 6.15,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 100,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeHyrri",
        "LegionHyrriSnipe",
        "LegionHyrriRocketJumpProjectile",
        "LegionHyrriSummonWaterSprouts",
        "EmptyActionLegionHyrrisFishRocketJump",
        "DeceleratingProjectileLegionHyrri",
        "LegionKaruiHyrriEmergeMortar",
        "LegionHyrriSplitImpact",
        "LegionKaruiHyrriRocketJumpImpact",
        "LegionHyrriWaterCloneMortar",
        "LegionHyrriTeleport",
        "LegionHyrriTeleportSpinningDeath",
        "GeometryTriggerHyrriWaterSprouts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHyrri"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSnipe"] = {
    name = "LegionHyrriSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 71, -59, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 71, -59, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 71, -59, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriRocketJumpProjectile"] = {
    name = "LegionHyrriRocketJumpProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSummonWaterSprouts"] = {
    name = "LegionHyrriSummonWaterSprouts",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 387, -95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionHyrrisFishRocketJump"] = {
    name = "EmptyActionLegionHyrrisFishRocketJump",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionHyrri"] = {
    name = "DeceleratingProjectileLegionHyrri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, -60, 75, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, -60, 75, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, -60, 75, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiHyrriEmergeMortar"] = {
    name = "LegionKaruiHyrriEmergeMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_cold",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 3, 1, 75, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriSplitImpact"] = {
    name = "LegionHyrriSplitImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionKaruiHyrriRocketJumpImpact"] = {
    name = "LegionKaruiHyrriRocketJumpImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0, 100, -60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, -60, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, -60, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, -60, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriWaterCloneMortar"] = {
    name = "LegionHyrriWaterCloneMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriTeleport"] = {
    name = "LegionHyrriTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriTeleportSpinningDeath"] = {
    name = "LegionHyrriTeleportSpinningDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerHyrriWaterSprouts"] = {
    name = "GeometryTriggerHyrriWaterSprouts",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Rainha Hyrri Ngamaku
    Humanóide
    monster ignores delve darkness mechanic [1]
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    Queen Hyrri Ngamaku
    SpectreN
    Tagscleaving_weapon, cold_affinity, flesh_armour, has_bow, humanoid, immobile, legion_monster, medium_height, not_int, not_str, red_blood
    Vida
    614%
    Evasão
    +100%
    Ailment Threshold
    614%
    Resistência
    50 50 50 30
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +10.2%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 100
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    LegionKaruiGeneralClone
    Metadata
    LegionKaruiGeneralClone
    Nível
    68
    Vida
    855,587
    Armadura
    6,127
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    298
    Dano Mágico
    445
    Precisão
    290
    Attack Time
    0.8844
    Experiência
    112,805
    Ailment Threshold
    539,020
    Chill
    1,704
    Shock
    1,704
    Brittle
    9,643
    Scorch
    1,704
    Sap
    4,709
    MeleeHyrri
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 473–709
    Chance de Crítico: 10.2%
    Attack Time: 1.32 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 150.3% mais Dano
    75% do Dano Físico Convertido para Dano de Gelo
    arrow projectile variation [19]
    skill can fire arrows [1]
    LegionHyrriSnipeClones
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 473–709
    Chance de Crítico: 10.2%
    Dano de Ataque: 200%
    Attack Time: 1.32 seg
    Recarga: 11 seg
    Projéteis Perfuram todos Alvos
    Causa 100% mais Dano de Ataque
    Causa 150.3% mais Dano
    75% do Dano Físico Convertido para Dano de Gelo
    59% menos Velocidade de Ataque
    base is projectile [1]
    monster projectile variation [71]
    skill visual scale +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBase"
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state = "dying;"
    }
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBase"
    
    StateMachine
    {
    	on_state_dying_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk );
    		HideMeshSegment( bowShape );
    	"
    
    	create_state_dying_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/clone_death.epk );
    		HideMeshSegment( bowShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralClone"] = {
        name = "Queen Hyrri Ngamaku",
        life = 6.14,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 100,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeHyrri",
            "LegionHyrriSnipeClones",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHyrri"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 19, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 19, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 19, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 19, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriSnipeClones"] = {
        name = "LegionHyrriSnipeClones",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 71, -59, 75, -40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Rainha Hyrri Ngamaku
    Humanóide
    monster ignores delve darkness mechanic [1]
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    Queen Hyrri Ngamaku
    SpectreN
    Tagscleaving_weapon, extra_large_height, flesh_armour, humanoid, immobile, is_unarmed, legion_monster, non_attacking, not_int, not_str, red_blood
    Vida
    615%
    Evasão
    +100%
    Ailment Threshold
    615%
    Resistência
    50 50 50 30
    Damage
    141%
    Precisão
    100%
    Chance de Crítico
    +7.16%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    300%
    Model Size
    110%
    Type
    LegionKaruiGeneral
    Metadata
    LegionKaruiGeneralFish
    Nível
    68
    Vida
    856,980
    Armadura
    6,127
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    600
    Dano Mágico
    895
    Precisão
    290
    Attack Time
    0.8844
    Experiência
    169,208
    Ailment Threshold
    539,897
    Chill
    1,707
    Shock
    1,707
    Brittle
    9,658
    Scorch
    1,707
    Sap
    4,717
    EmptyActionLegionHyrrisFishRocketJump
    Spell
    Tempo de Conjuração: 5 seg
    Recarga: 24 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionHyrriTeleportActual
    Spell, Movement
    Tempo de Conjuração: 2.33 seg
    Recarga: 10 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionHyrriTeleportSpinningDeathActual
    Spell, Movement
    Tempo de Conjuração: 4 seg
    Recarga: 20 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		fish_epk;
    		emerge_epk;
    		submerge_epk;
    	"
    }
    
    Stats
    {
    	set_cannot_have_affliction_mods = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    StateMachine
    {
    	//on_state_emerge_epk_1 = "AddEffectPack();"
    	//on_state_emerge_epk_0 = "RemoveEffectPack();"
    	on_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    	on_state_submerge_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    	//create_state_emerge_epk_1 = "AddEffectPack();"
    	create_state_submerge_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/fish_submerge_fadeGlow.epk );"
    
    	create_state_breakout_0 =
    	"
    		IfMapStat( map_is_legion_endgame_map, {},
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
    		} );
    	"
    
    	on_state_breakout_1 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/onAct_fish_submerge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionKaruiGeneralFish"] = {
        name = "Queen Hyrri Ngamaku",
        life = 6.15,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "EmptyActionLegionHyrrisFishRocketJump",
            "LegionHyrriTeleportActual",
            "LegionHyrriTeleportSpinningDeathActual",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionHyrrisFishRocketJump"] = {
        name = "EmptyActionLegionHyrrisFishRocketJump",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriTeleportActual"] = {
        name = "LegionHyrriTeleportActual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionHyrriTeleportSpinningDeathActual"] = {
        name = "LegionHyrriTeleportSpinningDeathActual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Rainha Hyrri Ngamaku Text Audio /26 ⍟
    Nome
    Não deixaremos que estes cães tomem nossas terras!
    LegionHyrriBattleCry1
    Hinekora, hoje lhe enviaremos um presente!
    LegionHyrriBattleCry2
    Fazemos isso pela liberdade!
    LegionHyrriBattleCry3
    Vala Ngamahu!
    LegionHyrriBattleCry4
    Não deixem que passem!
    LegionHyrriBattleCry5
    Fica, cachorrinho!
    LegionHyrriAttackOneRandom
    Fica, cachorrinho!
    LegionHyrriAttackOne2
    Volte!
    LegionHyrriAttackTwoRandom
    Volte!
    LegionHyrriAttackTwo2
    Por Tukohama!
    LegionHyrriAttackThreeRandom
    Por Tukohama!
    LegionHyrriAttackThree2
    Para as colinas!
    LegionHyrriFleeing1
    Retirada! Tirem eles daí!
    LegionHyrriFleeing2
    Voltem! Reagrupar!
    LegionHyrriFleeing3
    Pintaremos a terra com seu sangue.
    LegionHyrriMapIntro1
    Sua pele dará uma boa aljava, escravizador!
    LegionHyrriMapIntro2
    Já faz muito tempo desde que minhas flechas provaram o sangue de um escravizador.
    LegionHyrriMapIntro3
    Isso é-… estou… morrendo…?
    LegionHyrriDefeat1
    Hinekora… enfim…. Vou ao seu encontro…
    LegionHyrriDefeat2
    Livre… Estou livre…
    LegionHyrriDefeat3
    Terá que fazer melhor que isso.
    LegionHyrriInjured1
    Eu não pararei até que um de nós esteja morto.
    LegionHyrriInjured2
    A dor só me abastece.
    LegionHyrriInjured3
    Volte, escravizador. Sua gente não sobrevive muito por aqui.
    LegionHyrriTaunt1
    Dez mil olhos estão observando cada passo seu, pakarui.
    LegionHyrriTaunt2
    Está tão desesperado assim para conhecer sua mãe da morte?
    LegionHyrriTaunt3
    Edit

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