К'Юра
Демон
Область: Вершина жертвоприношений, Манящая бездна
Монстры дают повышенный на 200% опыт
% увеличение редкости выпадающих предметов
monster base type attack cast speed +% and damage -% final [33]
Скорость действий не может быть уменьшена ниже базового значения в 50%
monster penalty against minions damage +% final vs player minions [-25]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
% увеличение редкости выпадающих предметов
monster base type attack cast speed +% and damage -% final [33]
Скорость действий не может быть уменьшена ниже базового значения в 50%
monster penalty against minions damage +% final vs player minions [-25]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Q'ura
Spectre | N |
---|---|
Area | Вершина жертвоприношений, Манящая бездна |
Tags | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, no_maven, physical_affinity, red_blood, slow_movement, unique_map_boss |
Здоровье
833%
Ailment Threshold
588%
Сопротивление
40 40 40 25
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
125%
Model Size
125%
Type
DemonBoss1
Metadata
DemonBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
80
Здоровье
11,712,936
Броня
73,441
Уклонение
7,124
Энергетический щит
0
Damage
1,079
Урон от чар
1,611
Точность
462
Attack Time
1.005
Опыт
87,395
Ailment Threshold
3,968,618
Chill
12,549
Shock
12,549
Brittle
70,995
Scorch
12,549
Sap
34,670
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1714–2571
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1714–2571
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит 272.1 базового физического урона в секунду
50% снижение скорости атаки
corrupted blood cleave stacks to add [2]
is area damage [1]
50% снижение скорости атаки
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 1714–2571
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 60% меньше урона
35% увеличение физического урона
180% повышение скорости атаки
Скорость передвижения на 150% больше
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
35% увеличение физического урона
180% повышение скорости атаки
Скорость передвижения на 150% больше
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrage
Attack, Area, Melee, DamageOverTime
Base Damage: 1714–2571
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит 272.1 базового физического урона в секунду
50% снижение скорости атаки
corrupted blood cleave stacks to add [8]
is area damage [1]
50% снижение скорости атаки
corrupted blood cleave stacks to add [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1"] = { name = "Q'ura", life = 8.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterDesecratedGroundCyclone", "MonsterDemonCleave", "MonsterDemonCleaveEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrage"] = { name = "MonsterDemonCleaveEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "corrupted_blood_cleave_stacks_to_add", "attack_speed_+%", "is_area_damage", }, levels = { [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Монстры дают повышенный на 200% опыт
% увеличение редкости выпадающих предметов
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |