คิว'อูรา
ปีศาจ
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 200%
monster base type attack cast speed +% and damage -% final [33]
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
monster penalty against minions damage +% final vs player minions [-25]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Q'ura
SpectreN
Areaยอดแห่งการสังเวย, เบื้องลึกอันลุ่มหลง
Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, no_maven, not_dex, not_int, physical_affinity, red_blood, slow_movement, unique_map_boss
พลังชีวิต
833%
เกราะ
+100%
Ailment Threshold
588%
ค่าต้านทาน
40 40 40 25
Damage
125%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
125%
Type
DemonBoss1
Metadata
DemonBoss1
เลเวล
80
พลังชีวิต
11,712,936
เกราะ
146,882
การหลบหลีก
7,124
โล่พลังงาน
0
Damage
1,079
ความเสียหายเวท
1,611
ความแม่นยำ
462
Attack Time
1.005
ค่าประสบการณ์
87,395
Ailment Threshold
3,968,618
Chill
12,549
Shock
12,549
Brittle
70,995
Scorch
12,549
Sap
34,670
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1714–2571
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1714–2571
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 272.1 ต่อวินาที
ลดความเร็วในการโจมตี 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 1714–2571
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 60%
เพิ่มความเสียหาย กายภาพ 35%
เพิ่มความเร็วในการโจมตี 180%
เพิ่มความเร็วในการเคลื่อนที่ อีก 150%
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrage
Attack, Area, Melee, DamageOverTime
Base Damage: 1714–2571
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 272.1 ต่อวินาที
ลดความเร็วในการโจมตี 50%
corrupted blood cleave stacks to add [8]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1"] = {
    name = "Q'ura",
    life = 8.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "MonsterDesecratedGroundCyclone",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrage"] = {
    name = "MonsterDemonCleaveEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 200%
IdMonsterAtziriMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 200 Max: 200 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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