Q'ura
Demoníaco
Monstros concedem Experiência aumentada em 200%
Raridade dos Itens Derrubados aumentada em %
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
monster penalty against minions damage +% final vs player minions [-25]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em %
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
monster penalty against minions damage +% final vs player minions [-25]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | O Ápice do Sacrifício, O Abismo Encantador |
Tags | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, no_maven, physical_affinity, red_blood, slow_movement, unique_map_boss |
Vida
833%
Ailment Threshold
588%
Resistência
40 40 40 25
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
125%
Type
DemonBoss1
Metadata
DemonBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
11,712,936
Armadura
73,441
Evasão
7,124
Escudo de Energia
0
Damage
1,079
Dano Mágico
1,611
Precisão
462
Attack Time
1.005
Experiência
87,395
Ailment Threshold
3,968,618
Chill
12,549
Shock
12,549
Brittle
70,995
Scorch
12,549
Sap
34,670
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1714–2571
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1714–2571
Chance de Crítico: 5%
Attack Time: 1.5 seg
Causa 272.1 de Dano Físico Base por segundo
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 1714–2571
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 60% menos Dano
Dano Físico aumentado em 35%
Velocidade de Ataque aumentada em 180%
150% mais Velocidade de Movimento
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
Dano Físico aumentado em 35%
Velocidade de Ataque aumentada em 180%
150% mais Velocidade de Movimento
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrage
Attack, Area, Melee, DamageOverTime
Base Damage: 1714–2571
Chance de Crítico: 5%
Attack Time: 1.5 seg
Causa 272.1 de Dano Físico Base por segundo
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [8]
is area damage [1]
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1"] = { name = "Q'ura", life = 8.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterDesecratedGroundCyclone", "MonsterDemonCleave", "MonsterDemonCleaveEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrage"] = { name = "MonsterDemonCleaveEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "corrupted_blood_cleave_stacks_to_add", "attack_speed_+%", "is_area_damage", }, levels = { [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 200%
Raridade dos Itens Derrubados aumentada em %
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |