奇烏菈
惡魔
怪物增加 200% 經驗值
增加 % 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
行動速度不能被調整至低於 50% 基礎值
monster penalty against minions damage +% final vs player minions [-25]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Q'ura
幽魂N
地區生贄之尖, 誘人的深淵
標籤cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, no_maven, physical_affinity, red_blood, slow_movement, unique_map_boss
生命
833%
異常狀態臨界值
588%
抗性
40 40 40 25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
125%
類型
DemonBoss1
Metadata
DemonBoss1
等級
80
生命
11,712,936
護甲
73,441
閃避
7,124
能量護盾
0
傷害
1,079
法術傷害
1,611
命中
462
攻擊間隔
1.005
經驗值
87,395
異常狀態臨界值
3,968,618
冰緩
12,549
感電
12,549
易碎
70,995
焦灼
12,549
殘喘
34,670
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 272.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 35% 物理傷害
增加 180% 攻擊速度
150% 更多移動速度
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrage
攻擊, 範圍, 近戰, DoT
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 272.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [8]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1"] = {
    name = "Q'ura",
    life = 8.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "MonsterDesecratedGroundCyclone",
        "MonsterDemonCleave",
        "MonsterDemonCleaveEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleave"] = {
    name = "MonsterDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
        [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonCleaveEnrage"] = {
    name = "MonsterDemonCleaveEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
怪物增加 200% 經驗值
增加 % 物品掉落稀有度
IdMonsterAtziriMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 200 Max: 200 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域