奇烏菈





怪物增加 200% 經驗值
增加 % 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
行動速度不能被調整至低於 50% 基礎值
monster penalty against minions damage +% final vs player minions [-25]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 % 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
行動速度不能被調整至低於 50% 基礎值
monster penalty against minions damage +% final vs player minions [-25]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Q'ura
幽魂 | N |
---|---|
地區 | 生贄之尖, 誘人的深淵 |
標籤 | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, no_maven, physical_affinity, red_blood, slow_movement, unique_map_boss |
生命
833%
異常狀態臨界值
588%
抗性




傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
125%
類型
DemonBoss1
Metadata
DemonBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
11,712,936
護甲
73,441
閃避值
7,124
傷害
1,079
法術傷害
1,611
命中
924
攻擊間隔
1.005
經驗值
87,395
Minion Life
2,290,009
Minion Damage
901
異常狀態臨界值
3,968,618
冰緩
12,549
感電
12,549
易碎
70,995
焦灼
12,549
殘喘
34,670
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 272.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 35% 物理傷害
增加 180% 攻擊速度
150% 更多移動速度
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]

MonsterDemonCleaveEnrage
攻擊, 範圍, 近戰, DoT
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 272.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1"] = { name = "Q'ura", life = 8.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterDesecratedGroundCyclone", "MonsterDemonCleave", "MonsterDemonCleaveEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrage"] = { name = "MonsterDemonCleaveEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "corrupted_blood_cleave_stacks_to_add", "attack_speed_+%", "is_area_damage", }, levels = { [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物增加 200% 經驗值
增加 % 物品掉落稀有度
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.