奇烏菈
惡魔
怪物增加 200% 經驗值
增加 % 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
行動速度不能被調整至低於 50% 基礎值
monster penalty against minions damage +% final vs player minions [-25]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 % 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
行動速度不能被調整至低於 50% 基礎值
monster penalty against minions damage +% final vs player minions [-25]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Q'ura
幽魂 | N |
---|---|
地區 | 生贄之尖, 誘人的深淵 |
標籤 | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, no_maven, physical_affinity, red_blood, slow_movement, unique_map_boss |
生命
833%
異常狀態臨界值
588%
抗性
40 40 40 25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
125%
類型
DemonBoss1
Metadata
DemonBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
11,712,936
護甲
73,441
閃避
7,124
能量護盾
0
傷害
1,079
法術傷害
1,611
命中
462
攻擊間隔
1.005
經驗值
87,395
異常狀態臨界值
3,968,618
冰緩
12,549
感電
12,549
易碎
70,995
焦灼
12,549
殘喘
34,670
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 272.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
MonsterDesecratedGroundCyclone
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 35% 物理傷害
增加 180% 攻擊速度
150% 更多移動速度
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
增加 35% 物理傷害
增加 180% 攻擊速度
150% 更多移動速度
cyclone extra distance [30]
cyclone places ground desecration chaos damage per minute [76848]
desecrated ground art variation [1]
is area damage [1]
MonsterDemonCleaveEnrage
攻擊, 範圍, 近戰, DoT
基本傷害: 1714–2571
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 272.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [8]
is area damage [1]
減少 50% 攻擊速度
corrupted blood cleave stacks to add [8]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/DemonBoss1"] = { name = "Q'ura", life = 8.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "MonsterDesecratedGroundCyclone", "MonsterDemonCleave", "MonsterDemonCleaveEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {120, 120, 40, 1230, 35, -60, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {120, 120, 40, 6205, 35, -60, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {120, 120, 40, 10185, 35, -60, 1, levelRequirement = 13, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {120, 120, 40, 15160, 35, -60, 1, levelRequirement = 18, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {120, 120, 40, 21130, 35, -60, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {120, 120, 40, 24114, 35, -60, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {120, 120, 40, 27099, 35, -60, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {120, 120, 40, 30084, 35, -60, 1, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {120, 120, 40, 32074, 35, -60, 1, levelRequirement = 35, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {120, 120, 40, 35059, 35, -60, 1, levelRequirement = 38, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {120, 120, 40, 37049, 35, -60, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {120, 120, 40, 40034, 35, -60, 1, levelRequirement = 43, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {120, 120, 40, 43019, 35, -60, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {120, 120, 40, 45009, 35, -60, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {120, 120, 40, 46999, 35, -60, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 120, 40, 48989, 35, -60, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {120, 120, 40, 50979, 35, -60, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {120, 120, 40, 52968, 35, -60, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {120, 120, 40, 54958, 35, -60, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {120, 120, 40, 56948, 35, -60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {120, 120, 40, 58938, 35, -60, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {120, 120, 40, 60928, 35, -60, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {120, 120, 40, 62918, 35, -60, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {120, 120, 40, 63913, 35, -60, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {120, 120, 40, 64908, 35, -60, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {120, 120, 40, 65903, 35, -60, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {120, 120, 40, 66898, 35, -60, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {130, 125, 38, 67893, 35, -60, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {140, 130, 36, 68888, 35, -60, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {150, 135, 34, 69883, 35, -60, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {160, 140, 32, 70878, 35, -60, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {170, 145, 30, 71873, 35, -60, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {180, 150, 30, 72868, 35, -60, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {180, 150, 30, 73863, 35, -60, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {180, 150, 30, 74858, 35, -60, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {180, 150, 30, 75853, 35, -60, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [37] = {180, 150, 30, 76848, 35, -60, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [38] = {180, 150, 30, 77843, 35, -60, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [39] = {180, 150, 30, 78838, 35, -60, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [40] = {180, 150, 30, 80827, 35, -60, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [41] = {180, 150, 30, 82817, 35, -60, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [42] = {180, 150, 30, 84807, 35, -60, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrage"] = { name = "MonsterDemonCleaveEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "corrupted_blood_cleave_stacks_to_add", "attack_speed_+%", "is_area_damage", }, levels = { [1] = {150, 4, -50, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {235, 4, -50, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {320, 5, -50, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {406, 5, -50, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {491, 6, -50, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {576, 6, -50, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {661, 7, -50, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {746, 7, -50, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {832, 8, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {917, 8, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {1002, 8, -50, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {1062, 8, -50, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {1458, 8, -50, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {1854, 8, -50, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [15] = {2250, 8, -50, levelRequirement = 51, statInterpolation = {1, 1}, cost = { }, }, [16] = {2646, 8, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {3345, 8, -50, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {4045, 8, -50, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {4744, 8, -50, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {5443, 8, -50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {6142, 8, -50, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {6842, 8, -50, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {7541, 8, -50, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {8240, 8, -50, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {9049, 8, -50, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {9858, 8, -50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {10666, 8, -50, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {11475, 8, -50, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {12284, 8, -50, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {13093, 8, -50, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {13901, 8, -50, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {14710, 8, -50, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {15519, 8, -50, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {16327, 8, -50, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {17136, 8, -50, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {17945, 8, -50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物增加 200% 經驗值
增加 % 物品掉落稀有度
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |