MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
Ренкарр, хранительница печи
Демон
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
65% снижение скорости перезарядки энергетического щита
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Дарует 100% от физического урона в виде дополнительного урона от огня
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Не может быть отброшен
Renkarr, The Kiln Keeper
SpectreN
AreaКарта зернохранилища
Tagsanimal_claw_weapon, Чародейский, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood
Здоровье
400%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
400%
Сопротивление
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_
Уровень
72
Здоровье
932,128
Броня
78,898
Уклонение
5,444
Энергетический щит
31,400
Damage
649
Урон от чар
968
Точность
678
Attack Time
1.03515
Опыт
122,870
Minion Life
195,213
Minion Energy Shield
6,576
Minion Damage
525
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
Phys Convert Ele
260%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1030—1545
Шанс критического удара: 5%
Attack Time: 1.545 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
VilentaReflectionMap
Перезарядка: 15 сек.
Наносит 4294.2 базового урона от огня в секунду
VilentaGasMortarMap
Spell, Area, Projectile
Время применения: 1.5 сек.
Перезарядка: 6 сек.
Наносит от 209.9 до 314.9 физического урона
Выпускает снарядов: 3
100% физического урона становится уроном от огня
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
Duration
Перезарядка: 3 сек.
Базовая длительность - -0 секунд(-ы)
VilentaDashMap
Attack, Melee, Movement, Travel
Шквал клинков
Base Damage: 1030—1545
Шанс критического удара: 5%
Attack Time: 1.545 сек.
Перезарядка: 6 сек.
Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
Наносит на 30% меньше урона
Скорость атаки на 50% больше
cast time overrides attack duration [1]
ignores proximity shield [1]
iconbladeflurry
VilentaGeometryAttackLeftMap
Triggerable, Attack
Base Damage: 1030—1545
Шанс критического удара: 5%
Attack Time: 1.545 сек.
VilentaGeometryAttackRightMap
Triggerable, Attack
Base Damage: 1030—1545
Шанс критического удара: 5%
Attack Time: 1.545 сек.
EmptyActionSpellVilentaGeometry
Spell
Время применения: 1.17 сек.
VilentaSlamMap
Triggerable, Attack
Base Damage: 1030—1545
Шанс критического удара: 5%
Attack Time: 1.545 сек.
Перезарядка: 8 сек.
Наносит на 30% больше урона
is area damage [1]
EmptyActionSpellVilentaCombo
Spell
Время применения: 3.67 сек.
Перезарядка: 10 сек.
VilentaXMortarMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1.5 сек.
Ваши удары не могут оглушать врагов
Наносит от 415.6 до 623.4 урона от огня
base is projectile [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
Spell
Время применения: 2.33 сек.
Перезарядка: 10 сек.
VilentaSunderMap
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 1030—1545
Шанс критического удара: 5%
Урон от атаки: 60%
Attack Time: 1.545 сек.
Ваши удары не могут оглушать врагов
Наносит на 40% меньше урона атаками
Наносит на 67% меньше урона
Скорость атаки на 5% больше
Ударные волны наносят на 85% меньше урона
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
Spell, Area, Projectile
Время применения: 1.67 сек.
Перезарядка: 6 сек.
Наносит от 124.1 до 186.1 физического урона
Выпускает снарядов: 3
100% физического урона становится уроном от огня
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMeleeMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1030—1545
Шанс критического удара: 5%
Attack Time: 1.545 сек.
Герой наносит обычный удар.
Скорость атаки на 100% больше
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
VilentaChangeToStance2
Перезарядка: 25 сек.
CGEVilentaMapBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 0.5 сек.
Перезарядка: 0.3 сек.
Наносит 3002.7 базового урона от огня в секунду
Базовая длительность - 4 секунд(-ы)
active skill area of effect radius +% final [-50]
ground fire art variation [15]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
}

Transitionable
{
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Renkarr, The Kiln Keeper",
    life = 4,
    energyShield = 1,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "VilentaDashMap",
        "Melee",
        "VilentaEnrageMeleeMap",
        "VilentaSlamMap",
        "VilentaSunderMap",
        "CGEVilentaMapBurningGround",
        "VilentaChangeToStance2",
        "VilentaXMortarMap",
        "EmptyActionSpellVilentaGeometry",
        "EmptyActionSpellVilentaCombo",
        "EmptyActionSpellVilentaSunder",
        "VilentaReflectionMap",
        "VilentaGasMortarMap",
        "VilentaGasMortarMultiMap",
        "VilentaGeometryAttackLeftMap",
        "VilentaGeometryAttackRightMap",
        "VilentaHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaDashMap"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMeleeMap"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlamMap"] = {
    name = "VilentaSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunderMap"] = {
    name = "VilentaSunderMap",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVilentaMapBurningGround"] = {
    name = "CGEVilentaMapBurningGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
    name = "VilentaChangeToStance2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortarMap"] = {
    name = "VilentaXMortarMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
    name = "EmptyActionSpellVilentaGeometry",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
    name = "EmptyActionSpellVilentaCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
    name = "EmptyActionSpellVilentaSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflectionMap"] = {
    name = "VilentaReflectionMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {4, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMap"] = {
    name = "VilentaGasMortarMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMultiMap"] = {
    name = "VilentaGasMortarMultiMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeftMap"] = {
    name = "VilentaGeometryAttackLeftMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRightMap"] = {
    name = "VilentaGeometryAttackRightMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
    name = "VilentaHide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальные (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% снижение скорости перезарядки энергетического щита
    FamilyEnergyShieldRegeneration
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsЗащита Энергетический щит
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Дарует 100% от физического урона в виде дополнительного урона от огня
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь Атака Скорость
    Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Ренкарр, хранительница печи
    Демон
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    65% снижение скорости перезарядки энергетического щита
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Дарует 100% от физического урона в виде дополнительного урона от огня
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    Не может быть отброшен
    Renkarr, The Kiln Keeper
    SpectreN
    Tagsanimal_claw_weapon, Чародейский, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss
    Здоровье
    400%
    Energy Shield From Life
    100%
    Броня
    +100%
    Ailment Threshold
    400%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.545 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    VilentaMap
    Metadata
    VilentaMap_Standalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    24,508
    Damage
    511
    Урон от чар
    762
    Точность
    580
    Attack Time
    1.03515
    Опыт
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    408
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 811—1216
    Шанс критического удара: 5%
    Attack Time: 1.545 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    VilentaReflectionMap
    Перезарядка: 15 сек.
    Наносит 3491.2 базового урона от огня в секунду
    VilentaGasMortarMap
    Spell, Area, Projectile
    Время применения: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит от 170.7 до 256 физического урона
    Выпускает снарядов: 3
    100% физического урона становится уроном от огня
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaHide
    Duration
    Перезарядка: 3 сек.
    Базовая длительность - -0 секунд(-ы)
    VilentaDashMap
    Attack, Melee, Movement, Travel
    Шквал клинков
    Base Damage: 811—1216
    Шанс критического удара: 5%
    Attack Time: 1.545 сек.
    Перезарядка: 6 сек.
    Герой устремляется вперёд сквозь врагов, по пути нанося урон от оружия. При ношении оружия в каждой руке атакует обеими руками сразу. Умение требует кинжал, когти или одноручный меч.
    Наносит на 30% меньше урона
    Скорость атаки на 50% больше
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    iconbladeflurry
    VilentaGeometryAttackLeftMap
    Triggerable, Attack
    Base Damage: 811—1216
    Шанс критического удара: 5%
    Attack Time: 1.545 сек.
    VilentaGeometryAttackRightMap
    Triggerable, Attack
    Base Damage: 811—1216
    Шанс критического удара: 5%
    Attack Time: 1.545 сек.
    EmptyActionSpellVilentaGeometry
    Spell
    Время применения: 1.17 сек.
    VilentaSlamMap
    Triggerable, Attack
    Base Damage: 811—1216
    Шанс критического удара: 5%
    Attack Time: 1.545 сек.
    Перезарядка: 8 сек.
    Наносит на 30% больше урона
    is area damage [1]
    EmptyActionSpellVilentaCombo
    Spell
    Время применения: 3.67 сек.
    Перезарядка: 10 сек.
    VilentaXMortarMap
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Ваши удары не могут оглушать врагов
    Наносит от 335.3 до 503 урона от огня
    base is projectile [1]
    is area damage [1]
    monster projectile variation [8]
    projectile minimum range [10]
    projectile spread radius [125]
    projectile uses contact position [1]
    spell maximum action distance +% [500]
    triggered skill use animation event [1]
    EmptyActionSpellVilentaSunder
    Spell
    Время применения: 2.33 сек.
    Перезарядка: 10 сек.
    VilentaSunderMap
    Attack, Area, Multistrikeable, Melee, Triggerable
    Base Damage: 811—1216
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Attack Time: 1.545 сек.
    Ваши удары не могут оглушать врагов
    Наносит на 40% меньше урона атаками
    Наносит на 67% меньше урона
    Скорость атаки на 5% больше
    Ударные волны наносят на 85% меньше урона
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    VilentaGasMortarMultiMap
    Spell, Area, Projectile
    Время применения: 1.67 сек.
    Перезарядка: 6 сек.
    Наносит от 100.9 до 151.3 физического урона
    Выпускает снарядов: 3
    100% физического урона становится уроном от огня
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaEnrageMeleeMap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 811—1216
    Шанс критического удара: 5%
    Attack Time: 1.545 сек.
    Герой наносит обычный удар.
    Скорость атаки на 100% больше
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    VilentaChangeToStance2
    Перезарядка: 25 сек.
    CGEVilentaMapBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 0.5 сек.
    Перезарядка: 0.3 сек.
    Наносит 2517.8 базового урона от огня в секунду
    Базовая длительность - 4 секунд(-ы)
    active skill area of effect radius +% final [-50]
    ground fire art variation [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaMap_Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Renkarr, The Kiln Keeper",
        life = 4,
        energyShield = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "VilentaDashMap",
            "Melee",
            "VilentaEnrageMeleeMap",
            "VilentaSlamMap",
            "VilentaSunderMap",
            "CGEVilentaMapBurningGround",
            "VilentaChangeToStance2",
            "VilentaXMortarMap",
            "EmptyActionSpellVilentaGeometry",
            "EmptyActionSpellVilentaCombo",
            "EmptyActionSpellVilentaSunder",
            "VilentaReflectionMap",
            "VilentaGasMortarMap",
            "VilentaGasMortarMultiMap",
            "VilentaGeometryAttackLeftMap",
            "VilentaGeometryAttackRightMap",
            "VilentaHide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaDashMap"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaEnrageMeleeMap"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSlamMap"] = {
        name = "VilentaSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSunderMap"] = {
        name = "VilentaSunderMap",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVilentaMapBurningGround"] = {
        name = "CGEVilentaMapBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaChangeToStance2"] = {
        name = "VilentaChangeToStance2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaXMortarMap"] = {
        name = "VilentaXMortarMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaGeometry"] = {
        name = "EmptyActionSpellVilentaGeometry",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaCombo"] = {
        name = "EmptyActionSpellVilentaCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaSunder"] = {
        name = "EmptyActionSpellVilentaSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaReflectionMap"] = {
        name = "VilentaReflectionMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
        },
        levels = {
            [1] = {4, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMap"] = {
        name = "VilentaGasMortarMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_number_of_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMultiMap"] = {
        name = "VilentaGasMortarMultiMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_number_of_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackLeftMap"] = {
        name = "VilentaGeometryAttackLeftMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackRightMap"] = {
        name = "VilentaGeometryAttackRightMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaHide"] = {
        name = "VilentaHide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% снижение скорости перезарядки энергетического щита
    FamilyEnergyShieldRegeneration
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsЗащита Энергетический щит
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Дарует 100% от физического урона в виде дополнительного урона от огня
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь Атака Скорость
    Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Ренкарр, хранительница печи
    Демон
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    65% снижение скорости перезарядки энергетического щита
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Дарует 100% от физического урона в виде дополнительного урона от огня
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    Не может быть отброшен
    Renkarr, The Kiln Keeper
    SpectreN
    Tagsanimal_claw_weapon, demon, elder_map_boss, fast_movement, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, non_attacking, not_dex, red_blood
    Здоровье
    400%
    Energy Shield From Life
    100%
    Броня
    +100%
    Ailment Threshold
    400%
    Сопротивление
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.545 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    VilentaMap
    Metadata
    VilentaMap_Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaMap_Elder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Renkarr, The Kiln Keeper",
        life = 4,
        energyShield = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 65% снижение скорости перезарядки энергетического щита
    FamilyEnergyShieldRegeneration
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsЗащита Энергетический щит
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Дарует 100% от физического урона в виде дополнительного урона от огня
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь Атака Скорость
    Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Ренкарр, хранительница печи Text Audio /22
    Имя
    Жарься!
    VilentaMapFryRandom
    Жарься!
    VilentaMapFry2
    Жарься!
    VilentaMapFry3
    Жарься!
    VilentaMapFry4
    *безумный хохот*
    VilentaMapMadCackleRandom
    *безумный хохот*
    VilentaMapMadCackle2
    *безумный хохот*
    VilentaMapMadCackle3
    *рёв*
    VilentaMapRoarRandom
    *рёв*
    VilentaMapRoar2
    *рёв*
    VilentaMapRoar3
    Сожгу твою плоть!
    VilentaMapSearYourFleshRandom
    Сожгу твою плоть!
    VilentaMapSearYourFlesh2
    Сожгу твою плоть!
    VilentaMapSearYourFlesh3
    Я изрежу тебя на куски!
    VilentaMapCutYouToShredsRandom
    Я изрежу тебя на куски!
    VilentaMapCutYouToShreds2
    *захлёбывающийся смех*
    VilentaMapDeathRandom
    *захлёбывающийся смех*
    VilentaMapDeath2
    *захлёбывающийся смех*
    VilentaMapDeath3
    Я чую твой страх.
    VilentaMapISmellYourFearRandom
    Я чую твой страх.
    VilentaMapISmellYourFear2
    Я чую твой страх.
    VilentaMapISmellYourFear3
    {Готов умереть?}{Готова умереть?}
    VilentaMapReadyToDieRandom
    Edit

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