Renkarr, Guardião da Estufa
DemoníacoÁrea: Mapa: Silo
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Receba 100% do Dano Físico como Dano de Fogo Extra
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Não Pode ser Empurrado
Renkarr, The Kiln Keeper
| Spectre | |
|---|---|
| Area | Mapa: Silo |
| Tags | animal_claw_weapon, Conjurador, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood |
Vida
400%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
400%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
72
Vida
932,128
Armadura
78,898
Evasão
5,444
Escudo de Energia
31,400
Damage
649
Dano Mágico
968
Precisão
678
Attack Time
1.03515
Experiência
122,870
Minion Life
195,213
Minion Energy Shield
6,576
Minion Damage
525
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1030—1545
Chance de Crítico: 5%
Attack Time: 1.545 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
Recarga: 15 seg
base fire damage to deal per minute [257652]
VilentaGasMortarMap
Spell, Area, Projectile
Tempo de Conjuração: 1.5 seg
Recarga: 6 seg
Dispara 3 projéteis
100% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [314.9]
spell minimum base physical damage [209.9]
VilentaHide
Duration
Recarga: 3 seg
Duração base é de -0 segundos
VilentaDashMap
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 1030—1545
Chance de Crítico: 5%
Attack Time: 1.545 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 30% menos Dano
50% mais Velocidade de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
Triggerable, Attack
Base Damage: 1030—1545
Chance de Crítico: 5%
Attack Time: 1.545 seg
VilentaGeometryAttackRightMap
Triggerable, Attack
Base Damage: 1030—1545
Chance de Crítico: 5%
Attack Time: 1.545 seg
EmptyActionSpellVilentaGeometry
Spell
Tempo de Conjuração: 1.17 seg
VilentaSlamMap
Triggerable, Attack
Base Damage: 1030—1545
Chance de Crítico: 5%
Attack Time: 1.545 seg
Recarga: 8 seg
Causa 30% mais Dano
is area damage [1]
EmptyActionSpellVilentaCombo
Spell
Tempo de Conjuração: 3.67 seg
Recarga: 10 seg
VilentaXMortarMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Causa 415.6 a 623.4 de Dano de Fogo
base is projectile [1]
cannot stun [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
Spell
Tempo de Conjuração: 2.33 seg
Recarga: 10 seg
VilentaSunderMap
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 1030—1545
Chance de Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.545 seg
Causa 40% menos Dano de Ataque
Causa 67% menos Dano
5% mais Velocidade de Ataque
Ondas de Choque causam 85% menos Dano
active skill area of effect radius +% final [-50]
cannot stun [1]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
Spell, Area, Projectile
Tempo de Conjuração: 1.67 seg
Recarga: 6 seg
Dispara 3 projéteis
100% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [186.1]
spell minimum base physical damage [124.1]
VilentaEnrageMeleeMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1030—1545
Chance de Crítico: 5%
Attack Time: 1.545 seg
Abate seus inimigos com um golpe poderoso.
100% mais Velocidade de Ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
Recarga: 25 seg
CGEVilentaMapBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 0.5 seg
Recarga: 0.3 seg
Duração base é de 4 segundos
active skill area of effect radius +% final [-50]
base fire damage to deal per minute [180163]
ground fire art variation [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
Transitionable
{
}
StateMachine
{
define_shared_state = "hidden"
on_state_hidden_0 = "DispatchActionEvent( reappear );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Renkarr, The Kiln Keeper",
life = 4,
energyShield = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.545,
attackRange = 8,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"VilentaDashMap",
"Melee",
"VilentaEnrageMeleeMap",
"VilentaSlamMap",
"VilentaSunderMap",
"CGEVilentaMapBurningGround",
"VilentaChangeToStance2",
"VilentaXMortarMap",
"EmptyActionSpellVilentaGeometry",
"EmptyActionSpellVilentaCombo",
"EmptyActionSpellVilentaSunder",
"VilentaReflectionMap",
"VilentaGasMortarMap",
"VilentaGasMortarMultiMap",
"VilentaGeometryAttackLeftMap",
"VilentaGeometryAttackRightMap",
"VilentaHide",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaDashMap"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMeleeMap"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlamMap"] = {
name = "VilentaSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunderMap"] = {
name = "VilentaSunderMap",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"shockwave_slam_explosion_damage_+%_final",
"active_skill_attack_speed_+%_final",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVilentaMapBurningGround"] = {
name = "CGEVilentaMapBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
name = "VilentaChangeToStance2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortarMap"] = {
name = "VilentaXMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius",
"base_is_projectile",
"is_area_damage",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
name = "EmptyActionSpellVilentaGeometry",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
name = "EmptyActionSpellVilentaCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
name = "EmptyActionSpellVilentaSunder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflectionMap"] = {
name = "VilentaReflectionMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
},
levels = {
[1] = {4, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMap"] = {
name = "VilentaGasMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMultiMap"] = {
name = "VilentaGasMortarMultiMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeftMap"] = {
name = "VilentaGeometryAttackLeftMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRightMap"] = {
name = "VilentaGeometryAttackRightMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
name = "VilentaHide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Recarga do Escudo de Energia reduzida em 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defesas Escudo de Energia |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
Receba 100% do Dano Físico como Dano de Fogo Extra
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo Ataque Velocidade |
Não Pode ser Empurrado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Renkarr, Guardião da Estufa
Demoníacomonster dropped item rarity +% [15000]
monster slain experience +% [100]
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Receba 100% do Dano Físico como Dano de Fogo Extra
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Não Pode ser Empurrado
Renkarr, The Kiln Keeper
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, Conjurador, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss |
Vida
400%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
400%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
57,580
Evasão
4,739
Escudo de Energia
24,508
Damage
511
Dano Mágico
762
Precisão
580
Attack Time
1.03515
Experiência
112,805
Minion Life
120,902
Minion Energy Shield
5,316
Minion Damage
408
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 1.545 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
Recarga: 15 seg
base fire damage to deal per minute [209470]
VilentaGasMortarMap
Spell, Area, Projectile
Tempo de Conjuração: 1.5 seg
Recarga: 6 seg
Dispara 3 projéteis
100% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [256]
spell minimum base physical damage [170.7]
VilentaHide
Duration
Recarga: 3 seg
Duração base é de -0 segundos
VilentaDashMap
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 1.545 seg
Recarga: 6 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 30% menos Dano
50% mais Velocidade de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
Triggerable, Attack
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 1.545 seg
VilentaGeometryAttackRightMap
Triggerable, Attack
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 1.545 seg
EmptyActionSpellVilentaGeometry
Spell
Tempo de Conjuração: 1.17 seg
VilentaSlamMap
Triggerable, Attack
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 1.545 seg
Recarga: 8 seg
Causa 30% mais Dano
is area damage [1]
EmptyActionSpellVilentaCombo
Spell
Tempo de Conjuração: 3.67 seg
Recarga: 10 seg
VilentaXMortarMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1.5 seg
Causa 335.3 a 503 de Dano de Fogo
base is projectile [1]
cannot stun [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
Spell
Tempo de Conjuração: 2.33 seg
Recarga: 10 seg
VilentaSunderMap
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 811—1216
Chance de Crítico: 5%
Dano de Ataque: 60%
Attack Time: 1.545 seg
Causa 40% menos Dano de Ataque
Causa 67% menos Dano
5% mais Velocidade de Ataque
Ondas de Choque causam 85% menos Dano
active skill area of effect radius +% final [-50]
cannot stun [1]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
Spell, Area, Projectile
Tempo de Conjuração: 1.67 seg
Recarga: 6 seg
Dispara 3 projéteis
100% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [151.3]
spell minimum base physical damage [100.9]
VilentaEnrageMeleeMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 811—1216
Chance de Crítico: 5%
Attack Time: 1.545 seg
Abate seus inimigos com um golpe poderoso.
100% mais Velocidade de Ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
Recarga: 25 seg
CGEVilentaMapBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 0.5 seg
Recarga: 0.3 seg
Duração base é de 4 segundos
active skill area of effect radius +% final [-50]
base fire damage to deal per minute [151067]
ground fire art variation [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
Transitionable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Renkarr, The Kiln Keeper",
life = 4,
energyShield = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.545,
attackRange = 8,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"VilentaDashMap",
"Melee",
"VilentaEnrageMeleeMap",
"VilentaSlamMap",
"VilentaSunderMap",
"CGEVilentaMapBurningGround",
"VilentaChangeToStance2",
"VilentaXMortarMap",
"EmptyActionSpellVilentaGeometry",
"EmptyActionSpellVilentaCombo",
"EmptyActionSpellVilentaSunder",
"VilentaReflectionMap",
"VilentaGasMortarMap",
"VilentaGasMortarMultiMap",
"VilentaGeometryAttackLeftMap",
"VilentaGeometryAttackRightMap",
"VilentaHide",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaDashMap"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMeleeMap"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlamMap"] = {
name = "VilentaSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunderMap"] = {
name = "VilentaSunderMap",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"shockwave_slam_explosion_damage_+%_final",
"active_skill_attack_speed_+%_final",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVilentaMapBurningGround"] = {
name = "CGEVilentaMapBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
name = "VilentaChangeToStance2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortarMap"] = {
name = "VilentaXMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius",
"base_is_projectile",
"is_area_damage",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
name = "EmptyActionSpellVilentaGeometry",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
name = "EmptyActionSpellVilentaCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
name = "EmptyActionSpellVilentaSunder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflectionMap"] = {
name = "VilentaReflectionMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
},
levels = {
[1] = {4, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMap"] = {
name = "VilentaGasMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMultiMap"] = {
name = "VilentaGasMortarMultiMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeftMap"] = {
name = "VilentaGeometryAttackLeftMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRightMap"] = {
name = "VilentaGeometryAttackRightMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
name = "VilentaHide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Recarga do Escudo de Energia reduzida em 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defesas Escudo de Energia |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
Receba 100% do Dano Físico como Dano de Fogo Extra
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo Ataque Velocidade |
Não Pode ser Empurrado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Renkarr, Guardião da Estufa
Demoníacomonster dropped item rarity +% [15000]
monster slain experience +% [100]
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Recarga do Escudo de Energia reduzida em 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Receba 100% do Dano Físico como Dano de Fogo Extra
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Não Pode ser Empurrado
Renkarr, The Kiln Keeper
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, demon, elder_map_boss, fast_movement, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, non_attacking, not_dex, red_blood |
Vida
400%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
400%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Renkarr, The Kiln Keeper",
life = 4,
energyShield = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.545,
attackRange = 8,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Recarga do Escudo de Energia reduzida em 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defesas Escudo de Energia |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
Receba 100% do Dano Físico como Dano de Fogo Extra
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo Ataque Velocidade |
Não Pode ser Empurrado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Renkarr, Guardião da Estufa Text Audio /22
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















