烘爐看守.倫卡爾
惡魔
地區: 儲物倉
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 100% 物理傷害的火焰傷害
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Renkarr, The Kiln Keeper
幽魂N
地區儲物倉
標籤animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood
生命
400%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VilentaMap
Metadata
VilentaMap_
等級
75
生命
2,033,081
護甲
49,865
閃避
6,029
能量護盾
0
傷害
774
法術傷害
1,156
命中
0
攻擊間隔
1.03515
經驗值
129,844
異常狀態臨界值
1,057,202
冰緩
3,343
感電
3,343
易碎
18,912
焦灼
3,343
殘喘
9,236
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
冷卻時間: 15 秒
每秒造成 5007.6 基本火焰傷害
VilentaGasMortarMap
法術, 範圍, 投射物
施放時間: 1.5 秒
冷卻時間: 6 秒
造成 979.31469 物理傷害
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持續時間
冷卻時間: 3 秒
VilentaDashMap
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
可觸發, 攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
VilentaGeometryAttackRightMap
可觸發, 攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法術
施放時間: 1.17 秒
VilentaSlamMap
可觸發, 攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 8 秒
造成 30% 更多傷害
is area damage [1]
EmptyActionSpellVilentaCombo
法術
施放時間: 3.67 秒
冷卻時間: 10 秒
VilentaXMortarMap
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
你的擊中不能暈眩敵人
造成 487.5731.2 火焰傷害
base is projectile [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
VilentaSunderMap
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 1230–1845
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.545 秒
你的擊中不能暈眩敵人
造成 40% 更少攻擊傷害
造成 67% 更少傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
法術, 範圍, 投射物
施放時間: 1.67 秒
冷卻時間: 6 秒
造成 578.7868 物理傷害
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMeleeMap
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
100% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
冷卻時間: 25 秒
CGEVilentaMapBurningGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 0.5 秒
冷卻時間: 0.3 秒
每秒造成 3421.4 基本火焰傷害
+4 秒基礎持續時間
active skill area of effect radius +% final [-50]
ground fire art variation [15]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
}

Transitionable
{
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

StateMachine
{
	create_state_hidden_1 = "DisableRendering();"
	on_state_hidden_1 = "DisableRendering();"
	on_state_hidden_0 = "EnableRendering();"
}

Preload
{
	preload_misc_animated = "VilentaRageBeamFire1"
	preload_misc_animated = "VilentaRageBeamFire2"
	preload_misc_animated = "VilentaRageBeamFire3"
	preload_misc_animated = "VilentaRageBeamFire4"
	preload_ground_effect = "Fire"
}

Animated
{
	animated_object = "Metadata/Monsters/Vilenta/VilentaMap.ao"
	on_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );"

	on_end_enrage =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
	"

	on_calm =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
	"

	on_end_calm = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );"

	on_event_take_flight = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/act/act_blastoff.ao );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/death_fade.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_"] = {
    name = "Renkarr, The Kiln Keeper",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "VilentaDashMap",
        "Melee",
        "VilentaEnrageMeleeMap",
        "VilentaSlamMap",
        "VilentaSunderMap",
        "CGEVilentaMapBurningGround",
        "VilentaChangeToStance2",
        "VilentaXMortarMap",
        "EmptyActionSpellVilentaGeometry",
        "EmptyActionSpellVilentaCombo",
        "EmptyActionSpellVilentaSunder",
        "VilentaReflectionMap",
        "VilentaGasMortarMap",
        "VilentaGasMortarMultiMap",
        "VilentaGeometryAttackLeftMap",
        "VilentaGeometryAttackRightMap",
        "VilentaHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaDashMap"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMeleeMap"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlamMap"] = {
    name = "VilentaSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunderMap"] = {
    name = "VilentaSunderMap",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVilentaMapBurningGround"] = {
    name = "CGEVilentaMapBurningGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
    name = "VilentaChangeToStance2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortarMap"] = {
    name = "VilentaXMortarMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
    name = "EmptyActionSpellVilentaGeometry",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
    name = "EmptyActionSpellVilentaCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
    name = "EmptyActionSpellVilentaSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflectionMap"] = {
    name = "VilentaReflectionMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {4, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMap"] = {
    name = "VilentaGasMortarMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMultiMap"] = {
    name = "VilentaGasMortarMultiMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeftMap"] = {
    name = "VilentaGeometryAttackLeftMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRightMap"] = {
    name = "VilentaGeometryAttackRightMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
    name = "VilentaHide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    獲得 100% 物理傷害的火焰傷害
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrageMap
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 烘爐看守.倫卡爾
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    獲得 100% 物理傷害的火焰傷害
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    不能被擊退
    Renkarr, The Kiln Keeper
    幽魂N
    標籤animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss
    生命
    400%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.545 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    VilentaMap
    Metadata
    VilentaMap_Standalone
    等級
    68
    生命
    557,385
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    511
    法術傷害
    762
    命中
    0
    攻擊間隔
    1.03515
    經驗值
    112,805
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 811–1216
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaReflectionMap
    冷卻時間: 15 秒
    每秒造成 3805.4 基本火焰傷害
    VilentaGasMortarMap
    法術, 範圍, 投射物
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    造成 744.21116 物理傷害
    發射 +3 個投射物
    100% 物理傷害轉化至火焰傷害
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaHide
    持續時間
    冷卻時間: 3 秒
    VilentaDashMap
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 811–1216
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    冷卻時間: 6 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
    造成 30% 更少傷害
    50% 更多攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    VilentaGeometryAttackLeftMap
    可觸發, 攻擊
    基本傷害: 811–1216
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    VilentaGeometryAttackRightMap
    可觸發, 攻擊
    基本傷害: 811–1216
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    EmptyActionSpellVilentaGeometry
    法術
    施放時間: 1.17 秒
    VilentaSlamMap
    可觸發, 攻擊
    基本傷害: 811–1216
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    冷卻時間: 8 秒
    造成 30% 更多傷害
    is area damage [1]
    EmptyActionSpellVilentaCombo
    法術
    施放時間: 3.67 秒
    冷卻時間: 10 秒
    VilentaXMortarMap
    投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.5 秒
    你的擊中不能暈眩敵人
    造成 365.5548.2 火焰傷害
    base is projectile [1]
    is area damage [1]
    monster projectile variation [8]
    projectile minimum range [10]
    projectile spread radius [125]
    projectile uses contact position [1]
    spell maximum action distance +% [500]
    triggered skill use animation event [1]
    EmptyActionSpellVilentaSunder
    法術
    施放時間: 2.33 秒
    冷卻時間: 10 秒
    VilentaSunderMap
    攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
    基本傷害: 811–1216
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊間隔: 1.545 秒
    你的擊中不能暈眩敵人
    造成 40% 更少攻擊傷害
    造成 67% 更少傷害
    5% 更多攻擊速度
    衝擊波造成 85% 更少傷害
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    VilentaGasMortarMultiMap
    法術, 範圍, 投射物
    施放時間: 1.67 秒
    冷卻時間: 6 秒
    造成 439.7659.6 物理傷害
    發射 +3 個投射物
    100% 物理傷害轉化至火焰傷害
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaEnrageMeleeMap
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 811–1216
    暴擊率: 5%
    攻擊間隔: 1.545 秒
    用強大的攻擊擊倒敵人。
    100% 更多攻擊速度
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaChangeToStance2
    冷卻時間: 25 秒
    CGEVilentaMapBurningGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 0.5 秒
    冷卻時間: 0.3 秒
    每秒造成 2744.4 基本火焰傷害
    +4 秒基礎持續時間
    active skill area of effect radius +% final [-50]
    ground fire art variation [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Preload
    {
    	preload_misc_animated = "VilentaRageBeam"
    	preload_ground_effect = "Fire"
    }
    
    Animated
    {
    	on_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );"
    
    	on_end_enrage =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
    	"
    
    	on_calm =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
    	"
    
    	on_end_calm = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaMap_Standalone"] = {
        name = "Renkarr, The Kiln Keeper",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "VilentaDashMap",
            "Melee",
            "VilentaEnrageMeleeMap",
            "VilentaSlamMap",
            "VilentaSunderMap",
            "CGEVilentaMapBurningGround",
            "VilentaChangeToStance2",
            "VilentaXMortarMap",
            "EmptyActionSpellVilentaGeometry",
            "EmptyActionSpellVilentaCombo",
            "EmptyActionSpellVilentaSunder",
            "VilentaReflectionMap",
            "VilentaGasMortarMap",
            "VilentaGasMortarMultiMap",
            "VilentaGeometryAttackLeftMap",
            "VilentaGeometryAttackRightMap",
            "VilentaHide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaDashMap"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaEnrageMeleeMap"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSlamMap"] = {
        name = "VilentaSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSunderMap"] = {
        name = "VilentaSunderMap",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVilentaMapBurningGround"] = {
        name = "CGEVilentaMapBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaChangeToStance2"] = {
        name = "VilentaChangeToStance2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaXMortarMap"] = {
        name = "VilentaXMortarMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaGeometry"] = {
        name = "EmptyActionSpellVilentaGeometry",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaCombo"] = {
        name = "EmptyActionSpellVilentaCombo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaSunder"] = {
        name = "EmptyActionSpellVilentaSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaReflectionMap"] = {
        name = "VilentaReflectionMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
        },
        levels = {
            [1] = {4, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMap"] = {
        name = "VilentaGasMortarMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_number_of_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMultiMap"] = {
        name = "VilentaGasMortarMultiMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_number_of_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackLeftMap"] = {
        name = "VilentaGeometryAttackLeftMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackRightMap"] = {
        name = "VilentaGeometryAttackRightMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaHide"] = {
        name = "VilentaHide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    獲得 100% 物理傷害的火焰傷害
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrageMap
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 烘爐看守.倫卡爾
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    減少 65% 能量護盾充能率
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    獲得 100% 物理傷害的火焰傷害
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    不能被擊退
    Renkarr, The Kiln Keeper
    幽魂N
    標籤animal_claw_weapon, demon, elder_map_boss, fast_movement, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, non_attacking, not_dex, red_blood
    生命
    400%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.545 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    VilentaMap
    Metadata
    VilentaMap_Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaMap_Elder"] = {
        name = "Renkarr, The Kiln Keeper",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 減少 65% 能量護盾充能率
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    獲得 100% 物理傷害的火焰傷害
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrageMap
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 烘爐看守.倫卡爾 Text Audio /22
    名字
    炒!
    VilentaMapFryRandom
    炒!
    VilentaMapFry2
    炒!
    VilentaMapFry3
    炒!
    VilentaMapFry4
    VilentaMapMadCackleRandom
    VilentaMapMadCackleRandom
    VilentaMapMadCackle2
    VilentaMapMadCackle2
    VilentaMapMadCackle3
    VilentaMapMadCackle3
    VilentaMapRoarRandom
    VilentaMapRoarRandom
    VilentaMapRoar2
    VilentaMapRoar2
    VilentaMapRoar3
    VilentaMapRoar3
    把你炙燒!
    VilentaMapSearYourFleshRandom
    把你炙燒!
    VilentaMapSearYourFlesh2
    把你炙燒!
    VilentaMapSearYourFlesh3
    我要把你切成碎片!
    VilentaMapCutYouToShredsRandom
    我要把你切成碎片!
    VilentaMapCutYouToShreds2
    VilentaMapDeathRandom
    VilentaMapDeathRandom
    VilentaMapDeath2
    VilentaMapDeath2
    VilentaMapDeath3
    VilentaMapDeath3
    我聞到你的恐懼。
    VilentaMapISmellYourFearRandom
    我聞到你的恐懼。
    VilentaMapISmellYourFear2
    我聞到你的恐懼。
    VilentaMapISmellYourFear3
    準備好受死了嗎?
    VilentaMapReadyToDieRandom
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.