烘爐看守.倫卡爾
惡魔
地區: 儲物倉
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 100% 物理傷害的火焰傷害
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Renkarr, The Kiln Keeper
幽魂 | N |
---|---|
地區 | 儲物倉 |
標籤 | animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood |
生命
400%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VilentaMap
Metadata
VilentaMap_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
75
生命
2,033,081
護甲
49,865
閃避
6,029
能量護盾
0
傷害
774
法術傷害
1,156
命中
0
攻擊間隔
1.03515
經驗值
129,844
異常狀態臨界值
1,057,202
冰緩
3,343
感電
3,343
易碎
18,912
焦灼
3,343
殘喘
9,236
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
冷卻時間: 15 秒
每秒造成 5007.6 基本火焰傷害
VilentaGasMortarMap
法術, 範圍, 投射物
施放時間: 1.5 秒
冷卻時間: 6 秒
造成 979.3 至 1469 物理傷害
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持續時間
冷卻時間: 3 秒
VilentaDashMap
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
可觸發, 攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
VilentaGeometryAttackRightMap
可觸發, 攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法術
施放時間: 1.17 秒
VilentaSlamMap
可觸發, 攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 8 秒
造成 30% 更多傷害
is area damage [1]
is area damage [1]
EmptyActionSpellVilentaCombo
法術
施放時間: 3.67 秒
冷卻時間: 10 秒
VilentaXMortarMap
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
你的擊中不能暈眩敵人
造成 487.5 至 731.2 火焰傷害
base is projectile [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
造成 487.5 至 731.2 火焰傷害
base is projectile [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
VilentaSunderMap
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 1230–1845
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.545 秒
你的擊中不能暈眩敵人
造成 40% 更少攻擊傷害
造成 67% 更少傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
造成 40% 更少攻擊傷害
造成 67% 更少傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
法術, 範圍, 投射物
施放時間: 1.67 秒
冷卻時間: 6 秒
造成 578.7 至 868 物理傷害
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMeleeMap
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1230–1845
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
100% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
冷卻時間: 25 秒
CGEVilentaMapBurningGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 0.5 秒
冷卻時間: 0.3 秒
每秒造成 3421.4 基本火焰傷害
+4 秒基礎持續時間
active skill area of effect radius +% final [-50]
ground fire art variation [15]
+4 秒基礎持續時間
active skill area of effect radius +% final [-50]
ground fire art variation [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } Transitionable { } StateMachine { define_shared_state = "hidden" on_state_hidden_0 = "DispatchActionEvent( reappear );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } StateMachine { create_state_hidden_1 = "DisableRendering();" on_state_hidden_1 = "DisableRendering();" on_state_hidden_0 = "EnableRendering();" } Preload { preload_misc_animated = "VilentaRageBeamFire1" preload_misc_animated = "VilentaRageBeamFire2" preload_misc_animated = "VilentaRageBeamFire3" preload_misc_animated = "VilentaRageBeamFire4" preload_ground_effect = "Fire" } Animated { animated_object = "Metadata/Monsters/Vilenta/VilentaMap.ao" on_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );" on_end_enrage = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk ); " on_calm = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk ); " on_end_calm = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );" on_event_take_flight = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/act/act_blastoff.ao );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/death_fade.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Vilenta/VilentaMap_"] = { name = "Renkarr, The Kiln Keeper", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.545, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "VilentaDashMap", "Melee", "VilentaEnrageMeleeMap", "VilentaSlamMap", "VilentaSunderMap", "CGEVilentaMapBurningGround", "VilentaChangeToStance2", "VilentaXMortarMap", "EmptyActionSpellVilentaGeometry", "EmptyActionSpellVilentaCombo", "EmptyActionSpellVilentaSunder", "VilentaReflectionMap", "VilentaGasMortarMap", "VilentaGasMortarMultiMap", "VilentaGeometryAttackLeftMap", "VilentaGeometryAttackRightMap", "VilentaHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VilentaDashMap"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaEnrageMeleeMap"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSlamMap"] = { name = "VilentaSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSunderMap"] = { name = "VilentaSunderMap", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEVilentaMapBurningGround"] = { name = "CGEVilentaMapBurningGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaChangeToStance2"] = { name = "VilentaChangeToStance2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaXMortarMap"] = { name = "VilentaXMortarMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaGeometry"] = { name = "EmptyActionSpellVilentaGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaCombo"] = { name = "EmptyActionSpellVilentaCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaSunder"] = { name = "EmptyActionSpellVilentaSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaReflectionMap"] = { name = "VilentaReflectionMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", }, levels = { [1] = {4, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortarMap"] = { name = "VilentaGasMortarMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortarMultiMap"] = { name = "VilentaGasMortarMultiMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackLeftMap"] = { name = "VilentaGeometryAttackLeftMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackRightMap"] = { name = "VilentaGeometryAttackRightMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaHide"] = { name = "VilentaHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 65% 能量護盾充能率
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
獲得 100% 物理傷害的火焰傷害
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceVilentaEnrageMap |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
烘爐看守.倫卡爾
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 100% 物理傷害的火焰傷害
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Renkarr, The Kiln Keeper
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, 法術, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss |
生命
400%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VilentaMap
Metadata
VilentaMap_Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
28,790
閃避
4,739
能量護盾
0
傷害
511
法術傷害
762
命中
0
攻擊間隔
1.03515
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
冷卻時間: 15 秒
每秒造成 3805.4 基本火焰傷害
VilentaGasMortarMap
法術, 範圍, 投射物
施放時間: 1.5 秒
冷卻時間: 6 秒
造成 744.2 至 1116 物理傷害
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持續時間
冷卻時間: 3 秒
VilentaDashMap
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 30% 更少傷害
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
可觸發, 攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.545 秒
VilentaGeometryAttackRightMap
可觸發, 攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法術
施放時間: 1.17 秒
VilentaSlamMap
可觸發, 攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 8 秒
造成 30% 更多傷害
is area damage [1]
is area damage [1]
EmptyActionSpellVilentaCombo
法術
施放時間: 3.67 秒
冷卻時間: 10 秒
VilentaXMortarMap
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
你的擊中不能暈眩敵人
造成 365.5 至 548.2 火焰傷害
base is projectile [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
造成 365.5 至 548.2 火焰傷害
base is projectile [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
VilentaSunderMap
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 811–1216
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.545 秒
你的擊中不能暈眩敵人
造成 40% 更少攻擊傷害
造成 67% 更少傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
造成 40% 更少攻擊傷害
造成 67% 更少傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
法術, 範圍, 投射物
施放時間: 1.67 秒
冷卻時間: 6 秒
造成 439.7 至 659.6 物理傷害
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
發射 +3 個投射物
100% 物理傷害轉化至火焰傷害
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMeleeMap
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
100% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
冷卻時間: 25 秒
CGEVilentaMapBurningGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 0.5 秒
冷卻時間: 0.3 秒
每秒造成 2744.4 基本火焰傷害
+4 秒基礎持續時間
active skill area of effect radius +% final [-50]
ground fire art variation [15]
+4 秒基礎持續時間
active skill area of effect radius +% final [-50]
ground fire art variation [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Preload { preload_misc_animated = "VilentaRageBeam" preload_ground_effect = "Fire" } Animated { on_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );" on_end_enrage = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk ); " on_calm = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk ); " on_end_calm = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Vilenta/VilentaMap_Standalone"] = { name = "Renkarr, The Kiln Keeper", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.545, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "VilentaDashMap", "Melee", "VilentaEnrageMeleeMap", "VilentaSlamMap", "VilentaSunderMap", "CGEVilentaMapBurningGround", "VilentaChangeToStance2", "VilentaXMortarMap", "EmptyActionSpellVilentaGeometry", "EmptyActionSpellVilentaCombo", "EmptyActionSpellVilentaSunder", "VilentaReflectionMap", "VilentaGasMortarMap", "VilentaGasMortarMultiMap", "VilentaGeometryAttackLeftMap", "VilentaGeometryAttackRightMap", "VilentaHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VilentaDashMap"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaEnrageMeleeMap"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSlamMap"] = { name = "VilentaSlamMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSunderMap"] = { name = "VilentaSunderMap", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEVilentaMapBurningGround"] = { name = "CGEVilentaMapBurningGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaChangeToStance2"] = { name = "VilentaChangeToStance2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaXMortarMap"] = { name = "VilentaXMortarMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaGeometry"] = { name = "EmptyActionSpellVilentaGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaCombo"] = { name = "EmptyActionSpellVilentaCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaSunder"] = { name = "EmptyActionSpellVilentaSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaReflectionMap"] = { name = "VilentaReflectionMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", }, levels = { [1] = {4, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortarMap"] = { name = "VilentaGasMortarMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortarMultiMap"] = { name = "VilentaGasMortarMultiMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackLeftMap"] = { name = "VilentaGeometryAttackLeftMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackRightMap"] = { name = "VilentaGeometryAttackRightMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaHide"] = { name = "VilentaHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 65% 能量護盾充能率
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
獲得 100% 物理傷害的火焰傷害
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceVilentaEnrageMap |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
烘爐看守.倫卡爾
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
獲得 100% 物理傷害的火焰傷害
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Renkarr, The Kiln Keeper
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, demon, elder_map_boss, fast_movement, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, non_attacking, not_dex, red_blood |
生命
400%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
VilentaMap
Metadata
VilentaMap_Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Vilenta/VilentaMap_Elder"] = { name = "Renkarr, The Kiln Keeper", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.545, attackRange = 8, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減少 65% 能量護盾充能率
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
獲得 100% 物理傷害的火焰傷害
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceVilentaEnrageMap |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
烘爐看守.倫卡爾 Text Audio /22
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.