Renkarr, el Guardián de la forja
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de recarga del escudo de energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ganas el 100% del daño físico como daño de fuego extra
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
No puede ser empujado
Renkarr, The Kiln Keeper
SpectreN
AreaMapa de Silo
Tagsanimal_claw_weapon, Lanzador de hechizos, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood
Vida
400%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_
Nivel
75
Vida
2,033,081
Armadura
99,730
Evasión
6,029
Escudo de energía
9,436
Damage
774
Daño de hechizos
1,156
Precisión
381
Attack Time
1.03515
Experiencia
129,844
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1230–1845
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
Tiempo de recarga: 15 seg
Inflige 5007.6 de daño de fuego base por segundo
VilentaGasMortarMap
Spell, Area, Projectile
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 6 seg
Inflige de 979.3 a 1469 de daño físico
Dispara +3 proyectiles
El 100% del daño físico se convierte en daño de fuego
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
Duration
Tiempo de recarga: 3 seg
La duración base es de -0 segundos
VilentaDashMap
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 1230–1845
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
Tiempo de recarga: 6 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 30% menos de daño
50% más Velocidad de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
Triggerable, Attack
Base Damage: 1230–1845
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
VilentaGeometryAttackRightMap
Triggerable, Attack
Base Damage: 1230–1845
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
EmptyActionSpellVilentaGeometry
Spell
Tiempo de lanzamiento: 1.17 seg
VilentaSlamMap
Triggerable, Attack
Base Damage: 1230–1845
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
Tiempo de recarga: 8 seg
Inflige un 30% más de daño
is area damage [1]
EmptyActionSpellVilentaCombo
Spell
Tiempo de lanzamiento: 3.67 seg
Tiempo de recarga: 10 seg
VilentaXMortarMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Tus golpes no pueden aturdir a los enemigos
Inflige de 487.5 a 731.2 de daño de fuego
base is projectile [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
Spell
Tiempo de lanzamiento: 2.33 seg
Tiempo de recarga: 10 seg
VilentaSunderMap
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 1230–1845
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.545 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 40% menos de daño de ataque
Inflige un 67% menos de daño
5% más Velocidad de Ataque
Las Ondas Sísmicas infligen 85% menos Daño
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
Spell, Area, Projectile
Tiempo de lanzamiento: 1.67 seg
Tiempo de recarga: 6 seg
Inflige de 578.7 a 868 de daño físico
Dispara +3 proyectiles
El 100% del daño físico se convierte en daño de fuego
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMeleeMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1230–1845
Probabilidad de golpe crítico: 5%
Attack Time: 1.545 seg
Derriba a tus enemigos con un golpe poderoso.
100% más Velocidad de Ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
Tiempo de recarga: 25 seg
CGEVilentaMapBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.3 seg
Inflige 3421.4 de daño de fuego base por segundo
La duración base es de 4 segundos
active skill area of effect radius +% final [-50]
ground fire art variation [15]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
}

Transitionable
{
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

StateMachine
{
	create_state_hidden_1 = "DisableRendering();"
	on_state_hidden_1 = "DisableRendering();"
	on_state_hidden_0 = "EnableRendering();"
}

Preload
{
	preload_misc_animated = "VilentaRageBeamFire1"
	preload_misc_animated = "VilentaRageBeamFire2"
	preload_misc_animated = "VilentaRageBeamFire3"
	preload_misc_animated = "VilentaRageBeamFire4"
	preload_ground_effect = "Fire"
}

Animated
{
	animated_object = "Metadata/Monsters/Vilenta/VilentaMap.ao"
	on_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );"

	on_end_enrage =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
	"

	on_calm =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
	"

	on_end_calm = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );"

	on_event_take_flight = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/act/act_blastoff.ao );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/death_fade.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_"] = {
    name = "Renkarr, The Kiln Keeper",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.545,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "VilentaDashMap",
        "Melee",
        "VilentaEnrageMeleeMap",
        "VilentaSlamMap",
        "VilentaSunderMap",
        "CGEVilentaMapBurningGround",
        "VilentaChangeToStance2",
        "VilentaXMortarMap",
        "EmptyActionSpellVilentaGeometry",
        "EmptyActionSpellVilentaCombo",
        "EmptyActionSpellVilentaSunder",
        "VilentaReflectionMap",
        "VilentaGasMortarMap",
        "VilentaGasMortarMultiMap",
        "VilentaGeometryAttackLeftMap",
        "VilentaGeometryAttackRightMap",
        "VilentaHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaDashMap"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMeleeMap"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlamMap"] = {
    name = "VilentaSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunderMap"] = {
    name = "VilentaSunderMap",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVilentaMapBurningGround"] = {
    name = "CGEVilentaMapBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
    name = "VilentaChangeToStance2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortarMap"] = {
    name = "VilentaXMortarMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
    name = "EmptyActionSpellVilentaGeometry",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
    name = "EmptyActionSpellVilentaCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
    name = "EmptyActionSpellVilentaSunder",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflectionMap"] = {
    name = "VilentaReflectionMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {4, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMap"] = {
    name = "VilentaGasMortarMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMultiMap"] = {
    name = "VilentaGasMortarMultiMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeftMap"] = {
    name = "VilentaGeometryAttackLeftMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRightMap"] = {
    name = "VilentaGeometryAttackRightMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
    name = "VilentaHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidad de recarga del escudo de energía reducida un 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Ganas el 100% del daño físico como daño de fuego extra
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrageMap
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Renkarr, el Guardián de la forja
    Demonio
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    Velocidad de recarga del escudo de energía reducida un 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ganas el 100% del daño físico como daño de fuego extra
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    No puede ser empujado
    Renkarr, The Kiln Keeper
    SpectreN
    Tagsanimal_claw_weapon, Lanzador de hechizos, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss
    Vida
    400%
    Energy Shield From Life
    100%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.545 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    VilentaMap
    Metadata
    VilentaMap_Standalone
    Nivel
    68
    Vida
    557,385
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    511
    Daño de hechizos
    762
    Precisión
    290
    Attack Time
    1.03515
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaReflectionMap
    Tiempo de recarga: 15 seg
    Inflige 3805.4 de daño de fuego base por segundo
    VilentaGasMortarMap
    Spell, Area, Projectile
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 6 seg
    Inflige de 744.2 a 1116 de daño físico
    Dispara +3 proyectiles
    El 100% del daño físico se convierte en daño de fuego
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaHide
    Duration
    Tiempo de recarga: 3 seg
    La duración base es de -0 segundos
    VilentaDashMap
    Attack, Melee, Movement, Travel
    Filos giratorios
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    Tiempo de recarga: 6 seg
    Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
    Inflige un 30% menos de daño
    50% más Velocidad de Ataque
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    VilentaGeometryAttackLeftMap
    Triggerable, Attack
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    VilentaGeometryAttackRightMap
    Triggerable, Attack
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    EmptyActionSpellVilentaGeometry
    Spell
    Tiempo de lanzamiento: 1.17 seg
    VilentaSlamMap
    Triggerable, Attack
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    Tiempo de recarga: 8 seg
    Inflige un 30% más de daño
    is area damage [1]
    EmptyActionSpellVilentaCombo
    Spell
    Tiempo de lanzamiento: 3.67 seg
    Tiempo de recarga: 10 seg
    VilentaXMortarMap
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1.5 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 365.5 a 548.2 de daño de fuego
    base is projectile [1]
    is area damage [1]
    monster projectile variation [8]
    projectile minimum range [10]
    projectile spread radius [125]
    projectile uses contact position [1]
    spell maximum action distance +% [500]
    triggered skill use animation event [1]
    EmptyActionSpellVilentaSunder
    Spell
    Tiempo de lanzamiento: 2.33 seg
    Tiempo de recarga: 10 seg
    VilentaSunderMap
    Attack, Area, Multistrikeable, Melee, Triggerable
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 60%
    Attack Time: 1.545 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige un 40% menos de daño de ataque
    Inflige un 67% menos de daño
    5% más Velocidad de Ataque
    Las Ondas Sísmicas infligen 85% menos Daño
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [80]
    is area damage [1]
    VilentaGasMortarMultiMap
    Spell, Area, Projectile
    Tiempo de lanzamiento: 1.67 seg
    Tiempo de recarga: 6 seg
    Inflige de 439.7 a 659.6 de daño físico
    Dispara +3 proyectiles
    El 100% del daño físico se convierte en daño de fuego
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    VilentaEnrageMeleeMap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 811–1216
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.545 seg
    Derriba a tus enemigos con un golpe poderoso.
    100% más Velocidad de Ataque
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VilentaChangeToStance2
    Tiempo de recarga: 25 seg
    CGEVilentaMapBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 0.3 seg
    Inflige 2744.4 de daño de fuego base por segundo
    La duración base es de 4 segundos
    active skill area of effect radius +% final [-50]
    ground fire art variation [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Preload
    {
    	preload_misc_animated = "VilentaRageBeam"
    	preload_ground_effect = "Fire"
    }
    
    Animated
    {
    	on_enrage = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );"
    
    	on_end_enrage =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
    	"
    
    	on_calm =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
    	"
    
    	on_end_calm = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadein.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enraged.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/VilAintHer/enrage_fadeout.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaMap_Standalone"] = {
        name = "Renkarr, The Kiln Keeper",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "VilentaDashMap",
            "Melee",
            "VilentaEnrageMeleeMap",
            "VilentaSlamMap",
            "VilentaSunderMap",
            "CGEVilentaMapBurningGround",
            "VilentaChangeToStance2",
            "VilentaXMortarMap",
            "EmptyActionSpellVilentaGeometry",
            "EmptyActionSpellVilentaCombo",
            "EmptyActionSpellVilentaSunder",
            "VilentaReflectionMap",
            "VilentaGasMortarMap",
            "VilentaGasMortarMultiMap",
            "VilentaGeometryAttackLeftMap",
            "VilentaGeometryAttackRightMap",
            "VilentaHide",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaDashMap"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaEnrageMeleeMap"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSlamMap"] = {
        name = "VilentaSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaSunderMap"] = {
        name = "VilentaSunderMap",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVilentaMapBurningGround"] = {
        name = "CGEVilentaMapBurningGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaChangeToStance2"] = {
        name = "VilentaChangeToStance2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaXMortarMap"] = {
        name = "VilentaXMortarMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaGeometry"] = {
        name = "EmptyActionSpellVilentaGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaCombo"] = {
        name = "EmptyActionSpellVilentaCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellVilentaSunder"] = {
        name = "EmptyActionSpellVilentaSunder",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaReflectionMap"] = {
        name = "VilentaReflectionMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
        },
        levels = {
            [1] = {4, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMap"] = {
        name = "VilentaGasMortarMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_number_of_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGasMortarMultiMap"] = {
        name = "VilentaGasMortarMultiMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_number_of_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackLeftMap"] = {
        name = "VilentaGeometryAttackLeftMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaGeometryAttackRightMap"] = {
        name = "VilentaGeometryAttackRightMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VilentaHide"] = {
        name = "VilentaHide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidad de recarga del escudo de energía reducida un 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Ganas el 100% del daño físico como daño de fuego extra
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrageMap
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Renkarr, el Guardián de la forja
    Demonio
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    Velocidad de recarga del escudo de energía reducida un 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ganas el 100% del daño físico como daño de fuego extra
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    No puede ser empujado
    Renkarr, The Kiln Keeper
    SpectreN
    Tagsanimal_claw_weapon, demon, elder_map_boss, fast_movement, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, non_attacking, not_dex, red_blood
    Vida
    400%
    Energy Shield From Life
    100%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.545 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    VilentaMap
    Metadata
    VilentaMap_Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Vilenta/VilentaMap_Elder"] = {
        name = "Renkarr, The Kiln Keeper",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.545,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidad de recarga del escudo de energía reducida un 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Ganas el 100% del daño físico como daño de fuego extra
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceVilentaEnrageMap
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 Global
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Renkarr, el Guardián de la forja Text Audio /22
    Nombre
    ¡Fríete!
    VilentaMapFryRandom
    ¡Fríete!
    VilentaMapFry2
    ¡Fríete!
    VilentaMapFry3
    ¡Fríete!
    VilentaMapFry4
    *carcajadas dementes*
    VilentaMapMadCackleRandom
    *carcajadas dementes*
    VilentaMapMadCackle2
    *carcajadas dementes*
    VilentaMapMadCackle3
    *rugidos*
    VilentaMapRoarRandom
    *rugidos*
    VilentaMapRoar2
    *rugidos*
    VilentaMapRoar3
    ¡Quemaré tu carne!
    VilentaMapSearYourFleshRandom
    ¡Quemaré tu carne!
    VilentaMapSearYourFlesh2
    ¡Quemaré tu carne!
    VilentaMapSearYourFlesh3
    ¡Te haré trizas!
    VilentaMapCutYouToShredsRandom
    ¡Te haré trizas!
    VilentaMapCutYouToShreds2
    *risas y farfulleo*
    VilentaMapDeathRandom
    *risas y farfulleo*
    VilentaMapDeath2
    *risas y farfulleo*
    VilentaMapDeath3
    Huelo tu miedo.
    VilentaMapISmellYourFearRandom
    Huelo tu miedo.
    VilentaMapISmellYourFear2
    Huelo tu miedo.
    VilentaMapISmellYourFear3
    {¿Listo para morir?}{¿Lista para morir?}
    VilentaMapReadyToDieRandom
    Edit

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