เรนคาร์ ผู้ดูแลเตาเผา
ปีศาจด่าน: Silo Map
monster dropped item rarity +% [15000]
monster slain experience +% [100]
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
ไม่ถูก ผลักออกไป
Renkarr, The Kiln Keeper
| Spectre | |
|---|---|
| Area | Silo Map |
| Tags | animal_claw_weapon, นักเวท, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood |
พลังชีวิต
400%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
72
พลังชีวิต
932,128
ค่าเกราะ
78,898
อัตราการหลบหลีก
5,444
โล่พลังงาน
31,400
Damage
649
ความเสียหายเวท
968
ความแม่นยำ
678
Attack Time
1.03515
ค่าประสบการณ์
122,870
Minion Life
195,213
Minion Energy Shield
6,576
Minion Damage
525
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1030—1545
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
คูลดาวน์: 15 วินาที
base fire damage to deal per minute [257652]
VilentaGasMortarMap
Spell, Area, Projectile
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงโพรเจกไทล์ 3 ลูก
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [314.9]
spell minimum base physical damage [209.9]
VilentaHide
Duration
คูลดาวน์: 3 วินาที
ระยะเวลาพื้นฐาน -0 วินาที
VilentaDashMap
Attack, Melee, Movement, Travel
รำมีดพุ่ง (Whirling Blades)
Base Damage: 1030—1545
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
คูลดาวน์: 6 วินาที
พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วในการโจมตี อีก 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
Triggerable, Attack
Base Damage: 1030—1545
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
VilentaGeometryAttackRightMap
Triggerable, Attack
Base Damage: 1030—1545
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
EmptyActionSpellVilentaGeometry
Spell
เวลาร่าย: 1.17 วินาที
VilentaSlamMap
Triggerable, Attack
Base Damage: 1030—1545
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 30%
is area damage [1]
EmptyActionSpellVilentaCombo
Spell
เวลาร่าย: 3.67 วินาที
คูลดาวน์: 10 วินาที
VilentaXMortarMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย ไฟ 415.6 ถึง 623.4
base is projectile [1]
cannot stun [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
Spell
เวลาร่าย: 2.33 วินาที
คูลดาวน์: 10 วินาที
VilentaSunderMap
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 1030—1545
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
Attack Time: 1.545 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 40%
สร้างความเสียหาย ลดลง อีก 67%
เพิ่มความเร็วในการโจมตี อีก 5%
คลื่นสะท้อน สร้างความเสียหาย ลดลง อีก 85%
active skill area of effect radius +% final [-50]
cannot stun [1]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
Spell, Area, Projectile
เวลาร่าย: 1.67 วินาที
คูลดาวน์: 6 วินาที
ยิงโพรเจกไทล์ 3 ลูก
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [186.1]
spell minimum base physical damage [124.1]
VilentaEnrageMeleeMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1030—1545
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
เพิ่มความเร็วในการโจมตี อีก 100%
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
คูลดาวน์: 25 วินาที
CGEVilentaMapBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 0.3 วินาที
ระยะเวลาพื้นฐาน 4 วินาที
active skill area of effect radius +% final [-50]
base fire damage to deal per minute [180163]
ground fire art variation [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
Transitionable
{
}
StateMachine
{
define_shared_state = "hidden"
on_state_hidden_0 = "DispatchActionEvent( reappear );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Renkarr, The Kiln Keeper",
life = 4,
energyShield = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.545,
attackRange = 8,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"VilentaDashMap",
"Melee",
"VilentaEnrageMeleeMap",
"VilentaSlamMap",
"VilentaSunderMap",
"CGEVilentaMapBurningGround",
"VilentaChangeToStance2",
"VilentaXMortarMap",
"EmptyActionSpellVilentaGeometry",
"EmptyActionSpellVilentaCombo",
"EmptyActionSpellVilentaSunder",
"VilentaReflectionMap",
"VilentaGasMortarMap",
"VilentaGasMortarMultiMap",
"VilentaGeometryAttackLeftMap",
"VilentaGeometryAttackRightMap",
"VilentaHide",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaDashMap"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMeleeMap"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlamMap"] = {
name = "VilentaSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunderMap"] = {
name = "VilentaSunderMap",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"shockwave_slam_explosion_damage_+%_final",
"active_skill_attack_speed_+%_final",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVilentaMapBurningGround"] = {
name = "CGEVilentaMapBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
name = "VilentaChangeToStance2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortarMap"] = {
name = "VilentaXMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius",
"base_is_projectile",
"is_area_damage",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
name = "EmptyActionSpellVilentaGeometry",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
name = "EmptyActionSpellVilentaCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
name = "EmptyActionSpellVilentaSunder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflectionMap"] = {
name = "VilentaReflectionMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
},
levels = {
[1] = {4, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMap"] = {
name = "VilentaGasMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMultiMap"] = {
name = "VilentaGasMortarMultiMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeftMap"] = {
name = "VilentaGeometryAttackLeftMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRightMap"] = {
name = "VilentaGeometryAttackRightMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
name = "VilentaHide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ป้องกัน โล่พลังงาน |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ โจมตี ความเร็ว |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เรนคาร์ ผู้ดูแลเตาเผา
ปีศาจmonster dropped item rarity +% [15000]
monster slain experience +% [100]
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
ไม่ถูก ผลักออกไป
Renkarr, The Kiln Keeper
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, นักเวท, demon, fast_movement, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss |
พลังชีวิต
400%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
57,580
อัตราการหลบหลีก
4,739
โล่พลังงาน
24,508
Damage
511
ความเสียหายเวท
762
ความแม่นยำ
580
Attack Time
1.03515
ค่าประสบการณ์
112,805
Minion Life
120,902
Minion Energy Shield
5,316
Minion Damage
408
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaReflectionMap
คูลดาวน์: 15 วินาที
base fire damage to deal per minute [209470]
VilentaGasMortarMap
Spell, Area, Projectile
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 6 วินาที
ยิงโพรเจกไทล์ 3 ลูก
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [256]
spell minimum base physical damage [170.7]
VilentaHide
Duration
คูลดาวน์: 3 วินาที
ระยะเวลาพื้นฐาน -0 วินาที
VilentaDashMap
Attack, Melee, Movement, Travel
รำมีดพุ่ง (Whirling Blades)
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
คูลดาวน์: 6 วินาที
พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
สร้างความเสียหาย ลดลง อีก 30%
เพิ่มความเร็วในการโจมตี อีก 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeftMap
Triggerable, Attack
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
VilentaGeometryAttackRightMap
Triggerable, Attack
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
EmptyActionSpellVilentaGeometry
Spell
เวลาร่าย: 1.17 วินาที
VilentaSlamMap
Triggerable, Attack
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 30%
is area damage [1]
EmptyActionSpellVilentaCombo
Spell
เวลาร่าย: 3.67 วินาที
คูลดาวน์: 10 วินาที
VilentaXMortarMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 1.5 วินาที
สร้างความเสียหาย ไฟ 335.3 ถึง 503
base is projectile [1]
cannot stun [1]
is area damage [1]
monster projectile variation [8]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
EmptyActionSpellVilentaSunder
Spell
เวลาร่าย: 2.33 วินาที
คูลดาวน์: 10 วินาที
VilentaSunderMap
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 811—1216
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
Attack Time: 1.545 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 40%
สร้างความเสียหาย ลดลง อีก 67%
เพิ่มความเร็วในการโจมตี อีก 5%
คลื่นสะท้อน สร้างความเสียหาย ลดลง อีก 85%
active skill area of effect radius +% final [-50]
cannot stun [1]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMultiMap
Spell, Area, Projectile
เวลาร่าย: 1.67 วินาที
คูลดาวน์: 6 วินาที
ยิงโพรเจกไทล์ 3 ลูก
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base physical damage [151.3]
spell minimum base physical damage [100.9]
VilentaEnrageMeleeMap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 811—1216
โอกาสคริติคอล: 5%
Attack Time: 1.545 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
เพิ่มความเร็วในการโจมตี อีก 100%
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
คูลดาวน์: 25 วินาที
CGEVilentaMapBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 0.3 วินาที
ระยะเวลาพื้นฐาน 4 วินาที
active skill area of effect radius +% final [-50]
base fire damage to deal per minute [151067]
ground fire art variation [15]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
Transitionable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Renkarr, The Kiln Keeper",
life = 4,
energyShield = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.545,
attackRange = 8,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
"VilentaDashMap",
"Melee",
"VilentaEnrageMeleeMap",
"VilentaSlamMap",
"VilentaSunderMap",
"CGEVilentaMapBurningGround",
"VilentaChangeToStance2",
"VilentaXMortarMap",
"EmptyActionSpellVilentaGeometry",
"EmptyActionSpellVilentaCombo",
"EmptyActionSpellVilentaSunder",
"VilentaReflectionMap",
"VilentaGasMortarMap",
"VilentaGasMortarMultiMap",
"VilentaGeometryAttackLeftMap",
"VilentaGeometryAttackRightMap",
"VilentaHide",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaDashMap"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaEnrageMeleeMap"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSlamMap"] = {
name = "VilentaSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaSunderMap"] = {
name = "VilentaSunderMap",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"shockwave_slam_explosion_damage_+%_final",
"active_skill_attack_speed_+%_final",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-67, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[2] = {0, -85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 83, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVilentaMapBurningGround"] = {
name = "CGEVilentaMapBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {5.5999999046326, 4000, 15, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaChangeToStance2"] = {
name = "VilentaChangeToStance2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaXMortarMap"] = {
name = "VilentaXMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_minimum_range",
"projectile_spread_radius",
"base_is_projectile",
"is_area_damage",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 500, 10, 125, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaGeometry"] = {
name = "EmptyActionSpellVilentaGeometry",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaCombo"] = {
name = "EmptyActionSpellVilentaCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellVilentaSunder"] = {
name = "EmptyActionSpellVilentaSunder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaReflectionMap"] = {
name = "VilentaReflectionMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
},
levels = {
[1] = {4, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMap"] = {
name = "VilentaGasMortarMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGasMortarMultiMap"] = {
name = "VilentaGasMortarMultiMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Projectile] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_number_of_projectiles",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, 3, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackLeftMap"] = {
name = "VilentaGeometryAttackLeftMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaGeometryAttackRightMap"] = {
name = "VilentaGeometryAttackRightMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VilentaHide"] = {
name = "VilentaHide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ป้องกัน โล่พลังงาน |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ โจมตี ความเร็ว |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เรนคาร์ ผู้ดูแลเตาเผา
ปีศาจmonster dropped item rarity +% [15000]
monster slain experience +% [100]
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
ไม่ถูก ผลักออกไป
Renkarr, The Kiln Keeper
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, demon, elder_map_boss, fast_movement, has_claw, has_dual_wield_melee, has_one_handed_melee, humanoid, large_model, light_armour, non_attacking, not_dex, red_blood |
พลังชีวิต
400%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.545 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
VilentaMap
Metadata
VilentaMap_Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Vilenta/VilentaMap_Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Renkarr, The Kiln Keeper",
life = 4,
energyShield = 1,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.545,
attackRange = 8,
accuracy = 1,
weaponType1 = "Claw",
weaponType2 = "Claw",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ลดความเร็วในการ รีชาร์จโล่พลังงาน 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ป้องกัน โล่พลังงาน |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
นำความเสียหาย กายภาพ 100% ไปเสริมเป็น ไฟ
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage ความเสียหาย กายภาพ ธาตุ ไฟ โจมตี ความเร็ว |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
เรนคาร์ ผู้ดูแลเตาเผา Text Audio /22
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















