Тереза Напора
Гуманоид
30% повышение скорости передвижения
drop additional rare items [3]
Terese Napora
SpectreN
TagsЧародейский, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged
Здоровье
108%
Уклонение
+100%
Ailment Threshold
108%
Сопротивление
37 37 37 0
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
220%
Model Size
115%
Type
RangerProphecy
Metadata
HeroOfLightning
Уровень
68
Здоровье
6,948
Броня
28,790
Уклонение
9,478
Энерг. щит
0
Damage
534
Урон от чар
534
Точность
290
Attack Time
1.605
Опыт
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Электризующая стрела
Base Damage: 427–641
Шанс критического удара: 5%
Урон от атаки: 85%
Урон от атаки: 85%
Attack Time: 1.605 сек.
Герой выпускает три электрические стрелы, которые быстро рассеиваются, вскоре исчезая. Стрелы вылетают с такой силой, что создают разряд молнии, нанося урон врагам в конусе перед героем.
Стрелы пронзают все цели
40% физического урона становится уроном от молнии
Наносит на 15% меньше урона атаками
Выпускает дополнительных снарядов: 4
base is projectile [1]
skill can fire arrows [1]
ProphecyOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
Сфера бурь
Время применения: 0.5 сек.
Перезарядка: 9 сек.
Создаёт неподвижный электрический шар, который постоянно бьёт ближайших врагов молнией, способной затем разделиться в направлении новых врагов. Модификаторы скорости сотворения чар влияют на частоту разрядов. Повторное использование умения создаёт новую сферу.
Наносит от 239.7 до 719.2 урона от молнии
Грозовая туча наносит на 10 больше урона
Базовая длительность - 3 секунд(-ы)
Наносит удар каждую 1 секунду и когда вы используете умение молнии рядом со сферой
Луч разделяется к 6 дополнительным целям
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Грозовой переход
Шанс критического удара: 5%
Время применения: 1 сек.
Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
Наносит от 551 до 1653 урона от молнии
38% уменьшение длительности
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
Слово гнева
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 5 сек.
Выпускает заряженную молнией вращающуюся копию оружия героя или его снарядов, вращающихся вокруг одной точки.
50% физического урона становится уроном от молнии
Базовая длительность - 5 секунд(-ы)
Вызывает срабатывание этого умения при нанесении удара
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Призыв бури
Шанс критического удара: 5%
Время применения: 0.5 сек.
Перезарядка: 1 сек.
Герой указывает место. После небольшой задержки в указанное место бьёт разряд молнии, нанося урон по области. Когда это случается, разряды молнии бьют во все отмеченные героем места.
Наносит от 570.3 до 1711 урона от молнии
Базовая длительность - 2 секунд(-ы)
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

MinimapIcon
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/HeroOfLightning"] = {
    name = "Terese Napora",
    life = 1.08,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "ProphecyLightningWarp",
        "ProphecyStormCallOnHit",
        "ProphecyShrapnelShot",
        "ProphecyOrbOfStorms",
        "ProphecyEnchantmentOfIreOnHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyStormCallOnHit"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_cast_spell_%_on_attack_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "base_arrows_always_pierce",
    },
    levels = {
        [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_number_to_split",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "storm_cloud_charged_damage_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyEnchantmentOfIreOnHit"] = {
    name = "Word of Ire",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "extra_gore_chance_override_%",
        "attack_trigger_on_hit_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "attack_unusable_if_triggerable",
        "attack_is_not_melee_override",
    },
    levels = {
        [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% повышение скорости передвижения
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • Тереза Напора
    Гуманоид
    30% повышение скорости передвижения
    Terese Napora
    SpectreN
    TagsЧародейский, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged
    Здоровье
    108%
    Уклонение
    +100%
    Ailment Threshold
    108%
    Сопротивление
    37 37 37 0
    Damage
    143%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    115%
    Type
    RangerProphecy
    Metadata
    HeroOfLightningStandalone
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    9,478
    Энерг. щит
    0
    Damage
    534
    Урон от чар
    534
    Точность
    290
    Attack Time
    1.605
    Опыт
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyShrapnelShot
    Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
    Электризующая стрела
    Base Damage: 427–641
    Шанс критического удара: 5%
    Урон от атаки: 85%
    Урон от атаки: 85%
    Attack Time: 1.605 сек.
    Герой выпускает три электрические стрелы, которые быстро рассеиваются, вскоре исчезая. Стрелы вылетают с такой силой, что создают разряд молнии, нанося урон врагам в конусе перед героем.
    Стрелы пронзают все цели
    40% физического урона становится уроном от молнии
    Наносит на 15% меньше урона атаками
    Выпускает дополнительных снарядов: 4
    base is projectile [1]
    skill can fire arrows [1]
    ProphecyOrbOfStorms
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    Сфера бурь
    Время применения: 0.5 сек.
    Перезарядка: 9 сек.
    Создаёт неподвижный электрический шар, который постоянно бьёт ближайших врагов молнией, способной затем разделиться в направлении новых врагов. Модификаторы скорости сотворения чар влияют на частоту разрядов. Повторное использование умения создаёт новую сферу.
    Наносит от 239.7 до 719.2 урона от молнии
    Грозовая туча наносит на 10 больше урона
    Базовая длительность - 3 секунд(-ы)
    Наносит удар каждую 1 секунду и когда вы используете умение молнии рядом со сферой
    Луч разделяется к 6 дополнительным целям
    active skill area of effect radius +% final [8]
    storm cloud destroy when caster dies [1]
    ProphecyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Грозовой переход
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
    Наносит от 551 до 1653 урона от молнии
    38% уменьшение длительности
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ProphecyEnchantmentOfIreOnHit
    Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
    Слово гнева
    Base Damage: 427–641
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Перезарядка: 5 сек.
    Выпускает заряженную молнией вращающуюся копию оружия героя или его снарядов, вращающихся вокруг одной точки.
    50% физического урона становится уроном от молнии
    Базовая длительность - 5 секунд(-ы)
    Вызывает срабатывание этого умения при нанесении удара
    attack is not melee override [1]
    attack unusable if triggerable [1]
    extra gore chance override % [30]
    is area damage [1]
    ProphecyStormCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Призыв бури
    Шанс критического удара: 5%
    Время применения: 0.5 сек.
    Перезарядка: 1 сек.
    Герой указывает место. После небольшой задержки в указанное место бьёт разряд молнии, нанося урон по области. Когда это случается, разряды молнии бьют во все отмеченные героем места.
    Наносит от 570.3 до 1711 урона от молнии
    Базовая длительность - 2 секунд(-ы)
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/HeroOfLightningStandalone"] = {
        name = "Terese Napora",
        life = 1.08,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "ProphecyLightningWarp",
            "ProphecyStormCallOnHit",
            "ProphecyShrapnelShot",
            "ProphecyOrbOfStorms",
            "ProphecyEnchantmentOfIreOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyStormCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyShrapnelShot"] = {
        name = "Galvanic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "base_arrows_always_pierce",
        },
        levels = {
            [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
            [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyOrbOfStorms"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_number_to_split",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_charged_damage_+%_final",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfIreOnHit"] = {
        name = "Word of Ire",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "extra_gore_chance_override_%",
            "attack_trigger_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "attack_unusable_if_triggerable",
            "attack_is_not_melee_override",
        },
        levels = {
            [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Тереза Напора
    Нежить
    30% повышение скорости передвижения
    Дарует 25% от физического урона в виде дополнительного урона от молнии
    monster no map drops [1]
    Terese Napora
    SpectreN
    Tagsbone_armour, bones, Чародейский, has_bow, lightning_affinity, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Здоровье
    401%
    Броня
    +15%
    Ailment Threshold
    401%
    Сопротивление
    0 0 85 0
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    ProphecySkeletonBossLightning
    Metadata
    SkeletonHeroOfLightning
    Уровень
    68
    Здоровье
    25,798
    Броня
    33,109
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    560
    Урон от чар
    560
    Точность
    290
    Attack Time
    1.605
    Опыт
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Стрела молнии
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой пускает в цель грозовую стрелу, поражая врага молнией и раня нескольких окружающих противников.
    50% физического урона становится уроном от молнии
    Наносит на 20% меньше урона
    Выпускает дополнительных снарядов: 2
    18% увеличение урона снарядами
    30% повышение скорости атаки
    Поражает вплоть до 3 дополнительных врагов рядом с целью
    active skill area of effect radius +% final [-12]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    ProphecyOrbOfStorms
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    Сфера бурь
    Время применения: 0.5 сек.
    Перезарядка: 9 сек.
    Создаёт неподвижный электрический шар, который постоянно бьёт ближайших врагов молнией, способной затем разделиться в направлении новых врагов. Модификаторы скорости сотворения чар влияют на частоту разрядов. Повторное использование умения создаёт новую сферу.
    Наносит от 239.7 до 719.2 урона от молнии
    Грозовая туча наносит на 10 больше урона
    Базовая длительность - 3 секунд(-ы)
    Наносит удар каждую 1 секунду и когда вы используете умение молнии рядом со сферой
    Луч разделяется к 6 дополнительным целям
    active skill area of effect radius +% final [8]
    storm cloud destroy when caster dies [1]
    ProphecyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Грозовой переход
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Герой с небольшой задержкой, зависящей от расстояния до точки и скорости передвижения, переносится в указанное место. При переходе по области вокруг точек отправления и назначения бьет молния. Повторные применения приведут к последовательным переходам.
    Наносит от 551 до 1653 урона от молнии
    38% уменьшение длительности
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ProphecyEnchantmentOfIreOnHit
    Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
    Слово гнева
    Base Damage: 448–672
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Перезарядка: 5 сек.
    Выпускает заряженную молнией вращающуюся копию оружия героя или его снарядов, вращающихся вокруг одной точки.
    50% физического урона становится уроном от молнии
    Базовая длительность - 5 секунд(-ы)
    Вызывает срабатывание этого умения при нанесении удара
    attack is not melee override [1]
    attack unusable if triggerable [1]
    extra gore chance override % [30]
    is area damage [1]
    ProphecyStormCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Призыв бури
    Шанс критического удара: 5%
    Время применения: 0.5 сек.
    Перезарядка: 1 сек.
    Герой указывает место. После небольшой задержки в указанное место бьёт разряд молнии, нанося урон по области. Когда это случается, разряды молнии бьют во все отмеченные героем места.
    Наносит от 570.3 до 1711 урона от молнии
    Базовая длительность - 2 секунд(-ы)
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [50]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfLightning"] = {
        name = "Terese Napora",
        life = 4.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "ProphecyLightningWarp",
            "ProphecyLightningArrow",
            "ProphecyStormCallOnHit",
            "ProphecyOrbOfStorms",
            "ProphecyEnchantmentOfIreOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyLightningArrow"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyStormCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyOrbOfStorms"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_number_to_split",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_charged_damage_+%_final",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfIreOnHit"] = {
        name = "Word of Ire",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "extra_gore_chance_override_%",
            "attack_trigger_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "attack_unusable_if_triggerable",
            "attack_is_not_melee_override",
        },
        levels = {
            [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Дарует 25% от физического урона в виде дополнительного урона от молнии
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Аура урона от молнии
    Радиус: 50
    Союзники наносят дополнительный урон от молнии
    Дарует 25% от физического урона в виде дополнительного урона от молнии
    Lightning Damage Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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