เทรีส นาโปรา
มนุษย์
เพิ่มความเร็วในการเคลื่อนที่ 30%
drop additional rare items [3]
drop additional rare items [3]
Terese Napora
Spectre | N |
---|---|
Tags | นักเวท, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
พลังชีวิต
108%
การหลบหลีก
+100%
Ailment Threshold
108%
ค่าต้านทาน
37 37 37 0
Damage
143%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
115%
Type
RangerProphecy
Metadata
HeroOfLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,948
ค่าเกราะ
28,790
การหลบหลีก
9,478
โล่พลังงาน
0
Damage
534
ความเสียหายเวท
534
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
ศรกระแสไฟ (Galvanic Arrow)
Base Damage: 427–641
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 85%
ความเสียหายโจมตี: 85%
Attack Time: 1.605 วินาที
ยิงศรสายฟ้า 3 ดอกที่จะสลายหายไปอย่างรวดเร็ว ศรเหล่านี้ถูกยิงออกมาด้วยพลังแรงสูงเสียจนก่อให้เกิดพลังสายฟ้ารุนแรงซึ่งจะสร้างความเสียหายให้กับศัตรูในพื้นที่ทรงกรวยตรงหน้าคุณ
ศร เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 15%
ยิงกระสุน เพิ่มเติม 4 ลูก
base is projectile [1]
skill can fire arrows [1]
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 15%
ยิงกระสุน เพิ่มเติม 4 ลูก
base is projectile [1]
skill can fire arrows [1]
ProphecyOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
ลูกแก้ววายุ (Orb of Storms)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 9 วินาที
สร้างลูกสายฟ้าแน่นิ่งที่จะปลดปล่อยลำแสงสายฟ้าเพื่อผ่าใส่ศัตรูในพื้นที่ส่งผล ซึ่งสามารถแยกไปปะทะศัตรูเพิ่มเติมได้ ม็อดความเร็วในการร่ายของคุณจะเพิ่มความถี่ในการปล่อยสายฟ้า การร่ายสกิลนี้ซ้ำจะสร้างลูกใหม่ขึ้นมาแทนลูกเก่า
สร้างความเสียหาย สายฟ้า 239.7 ถึง 719.2
เมฆพายุที่ชาร์จ สร้างความเสียหาย เพิ่มขึ้น อีก 10
ระยะเวลาพื้นฐาน 3 วินาที
ผ่าทุก 1 วินาที และเมื่อคุณใช้ สกิลสายฟ้า ใกล้กับลูกแก้ว
ลำแสง แยก ไปหาเป้าหมาย เพิ่มเติม 6 ตัว
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
เมฆพายุที่ชาร์จ สร้างความเสียหาย เพิ่มขึ้น อีก 10
ระยะเวลาพื้นฐาน 3 วินาที
ผ่าทุก 1 วินาที และเมื่อคุณใช้ สกิลสายฟ้า ใกล้กับลูกแก้ว
ลำแสง แยก ไปหาเป้าหมาย เพิ่มเติม 6 ตัว
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 551 ถึง 1653
ลดระยะเวลา อีก 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ลดระยะเวลา อีก 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
คำกริ้วโกรธ (Word of Ire)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
คูลดาวน์: 5 วินาที
ปล่อยร่างสายฟ้าของอาวุธของคุณหรือกระสุนของมันที่จะหมุนอยู่รอบๆ สร้างความเสียหายต่อศัตรูในพื้นที่หนึ่ง
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
ระยะเวลาพื้นฐาน 5 วินาที
ทริกเกอร์ สกิลนี้ เมื่อคุณปะทะ
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ระยะเวลาพื้นฐาน 5 วินาที
ทริกเกอร์ สกิลนี้ เมื่อคุณปะทะ
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
เรียกสายฟ้า (Storm Call)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 1 วินาที
ทำเครื่องหมายที่ตำแหน่ง หลังจากระยะเวลาสั้นๆ จะเกิดฟ้าผ่าที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ และทำให้เกิดฟ้าผ่าที่เครื่องหมายอื่นๆ ที่คุณได้ร่ายไว้ด้วย
สร้างความเสียหาย สายฟ้า 570.3 ถึง 1711
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfLightning"] = { name = "Terese Napora", life = 1.08, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ProphecyLightningWarp", "ProphecyStormCallOnHit", "ProphecyShrapnelShot", "ProphecyOrbOfStorms", "ProphecyEnchantmentOfIreOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyStormCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", }, levels = { [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyOrbOfStorms"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_number_to_split", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "storm_cloud_charged_damage_+%_final", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfIreOnHit"] = { name = "Word of Ire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "extra_gore_chance_override_%", "attack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "attack_unusable_if_triggerable", "attack_is_not_melee_override", }, levels = { [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
เพิ่มความเร็วในการเคลื่อนที่ 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เทรีส นาโปรา
มนุษย์
เพิ่มความเร็วในการเคลื่อนที่ 30%
Terese Napora
Spectre | N |
---|---|
Tags | นักเวท, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
พลังชีวิต
108%
การหลบหลีก
+100%
Ailment Threshold
108%
ค่าต้านทาน
37 37 37 0
Damage
143%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
115%
Type
RangerProphecy
Metadata
HeroOfLightningStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,948
ค่าเกราะ
28,790
การหลบหลีก
9,478
โล่พลังงาน
0
Damage
534
ความเสียหายเวท
534
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
ศรกระแสไฟ (Galvanic Arrow)
Base Damage: 427–641
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 85%
ความเสียหายโจมตี: 85%
Attack Time: 1.605 วินาที
ยิงศรสายฟ้า 3 ดอกที่จะสลายหายไปอย่างรวดเร็ว ศรเหล่านี้ถูกยิงออกมาด้วยพลังแรงสูงเสียจนก่อให้เกิดพลังสายฟ้ารุนแรงซึ่งจะสร้างความเสียหายให้กับศัตรูในพื้นที่ทรงกรวยตรงหน้าคุณ
ศร เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 15%
ยิงกระสุน เพิ่มเติม 4 ลูก
base is projectile [1]
skill can fire arrows [1]
แปลงความเสียหาย กายภาพ 40% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 15%
ยิงกระสุน เพิ่มเติม 4 ลูก
base is projectile [1]
skill can fire arrows [1]
ProphecyOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
ลูกแก้ววายุ (Orb of Storms)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 9 วินาที
สร้างลูกสายฟ้าแน่นิ่งที่จะปลดปล่อยลำแสงสายฟ้าเพื่อผ่าใส่ศัตรูในพื้นที่ส่งผล ซึ่งสามารถแยกไปปะทะศัตรูเพิ่มเติมได้ ม็อดความเร็วในการร่ายของคุณจะเพิ่มความถี่ในการปล่อยสายฟ้า การร่ายสกิลนี้ซ้ำจะสร้างลูกใหม่ขึ้นมาแทนลูกเก่า
สร้างความเสียหาย สายฟ้า 239.7 ถึง 719.2
เมฆพายุที่ชาร์จ สร้างความเสียหาย เพิ่มขึ้น อีก 10
ระยะเวลาพื้นฐาน 3 วินาที
ผ่าทุก 1 วินาที และเมื่อคุณใช้ สกิลสายฟ้า ใกล้กับลูกแก้ว
ลำแสง แยก ไปหาเป้าหมาย เพิ่มเติม 6 ตัว
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
เมฆพายุที่ชาร์จ สร้างความเสียหาย เพิ่มขึ้น อีก 10
ระยะเวลาพื้นฐาน 3 วินาที
ผ่าทุก 1 วินาที และเมื่อคุณใช้ สกิลสายฟ้า ใกล้กับลูกแก้ว
ลำแสง แยก ไปหาเป้าหมาย เพิ่มเติม 6 ตัว
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 551 ถึง 1653
ลดระยะเวลา อีก 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ลดระยะเวลา อีก 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
คำกริ้วโกรธ (Word of Ire)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
คูลดาวน์: 5 วินาที
ปล่อยร่างสายฟ้าของอาวุธของคุณหรือกระสุนของมันที่จะหมุนอยู่รอบๆ สร้างความเสียหายต่อศัตรูในพื้นที่หนึ่ง
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
ระยะเวลาพื้นฐาน 5 วินาที
ทริกเกอร์ สกิลนี้ เมื่อคุณปะทะ
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ระยะเวลาพื้นฐาน 5 วินาที
ทริกเกอร์ สกิลนี้ เมื่อคุณปะทะ
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
เรียกสายฟ้า (Storm Call)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 1 วินาที
ทำเครื่องหมายที่ตำแหน่ง หลังจากระยะเวลาสั้นๆ จะเกิดฟ้าผ่าที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ และทำให้เกิดฟ้าผ่าที่เครื่องหมายอื่นๆ ที่คุณได้ร่ายไว้ด้วย
สร้างความเสียหาย สายฟ้า 570.3 ถึง 1711
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfLightningStandalone"] = { name = "Terese Napora", life = 1.08, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ProphecyLightningWarp", "ProphecyStormCallOnHit", "ProphecyShrapnelShot", "ProphecyOrbOfStorms", "ProphecyEnchantmentOfIreOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyStormCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", }, levels = { [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyOrbOfStorms"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_number_to_split", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "storm_cloud_charged_damage_+%_final", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfIreOnHit"] = { name = "Word of Ire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "extra_gore_chance_override_%", "attack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "attack_unusable_if_triggerable", "attack_is_not_melee_override", }, levels = { [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
เพิ่มความเร็วในการเคลื่อนที่ 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
เทรีส นาโปรา
อันเดด
เพิ่มความเร็วในการเคลื่อนที่ 30%
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น สายฟ้า
monster no map drops [1]
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น สายฟ้า
monster no map drops [1]
Terese Napora
Spectre | N |
---|---|
Tags | bone_armour, bones, นักเวท, has_bow, lightning_affinity, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
พลังชีวิต
401%
ค่าเกราะ
+50%
Ailment Threshold
401%
ค่าต้านทาน
0 0 85 0
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
ProphecySkeletonBossLightning
Metadata
SkeletonHeroOfLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
25,798
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
ศรสายฟ้า (Lightning Arrow)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
ยิงศรชาร์จพลังที่สร้างความเสียหายต่อศัตรูด้วยการทำให้พวกมันโดนสายฟ้าฟาด ซึ่งสร้างความเสียหายต่อศัตรูที่อยู่รอบสายฟ้าจำนวนหนึ่งเช่นกัน
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย ลดลง อีก 20%
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 18%
เพิ่มความเร็วในการโจมตี 30%
ปะทะศัตรูที่อยู่ใกล้เป้าหมาย เพิ่มเติมสูงสุด 3 ตัว
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
สร้างความเสียหาย ลดลง อีก 20%
ยิงกระสุน เพิ่มเติม 2 ลูก
เพิ่มความเสียหาย กระสุน 18%
เพิ่มความเร็วในการโจมตี 30%
ปะทะศัตรูที่อยู่ใกล้เป้าหมาย เพิ่มเติมสูงสุด 3 ตัว
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
ProphecyOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
ลูกแก้ววายุ (Orb of Storms)
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 9 วินาที
สร้างลูกสายฟ้าแน่นิ่งที่จะปลดปล่อยลำแสงสายฟ้าเพื่อผ่าใส่ศัตรูในพื้นที่ส่งผล ซึ่งสามารถแยกไปปะทะศัตรูเพิ่มเติมได้ ม็อดความเร็วในการร่ายของคุณจะเพิ่มความถี่ในการปล่อยสายฟ้า การร่ายสกิลนี้ซ้ำจะสร้างลูกใหม่ขึ้นมาแทนลูกเก่า
สร้างความเสียหาย สายฟ้า 239.7 ถึง 719.2
เมฆพายุที่ชาร์จ สร้างความเสียหาย เพิ่มขึ้น อีก 10
ระยะเวลาพื้นฐาน 3 วินาที
ผ่าทุก 1 วินาที และเมื่อคุณใช้ สกิลสายฟ้า ใกล้กับลูกแก้ว
ลำแสง แยก ไปหาเป้าหมาย เพิ่มเติม 6 ตัว
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
เมฆพายุที่ชาร์จ สร้างความเสียหาย เพิ่มขึ้น อีก 10
ระยะเวลาพื้นฐาน 3 วินาที
ผ่าทุก 1 วินาที และเมื่อคุณใช้ สกิลสายฟ้า ใกล้กับลูกแก้ว
ลำแสง แยก ไปหาเป้าหมาย เพิ่มเติม 6 ตัว
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 551 ถึง 1653
ลดระยะเวลา อีก 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ลดระยะเวลา อีก 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
คำกริ้วโกรธ (Word of Ire)
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
คูลดาวน์: 5 วินาที
ปล่อยร่างสายฟ้าของอาวุธของคุณหรือกระสุนของมันที่จะหมุนอยู่รอบๆ สร้างความเสียหายต่อศัตรูในพื้นที่หนึ่ง
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
ระยะเวลาพื้นฐาน 5 วินาที
ทริกเกอร์ สกิลนี้ เมื่อคุณปะทะ
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ระยะเวลาพื้นฐาน 5 วินาที
ทริกเกอร์ สกิลนี้ เมื่อคุณปะทะ
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
เรียกสายฟ้า (Storm Call)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
คูลดาวน์: 1 วินาที
ทำเครื่องหมายที่ตำแหน่ง หลังจากระยะเวลาสั้นๆ จะเกิดฟ้าผ่าที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ และทำให้เกิดฟ้าผ่าที่เครื่องหมายอื่นๆ ที่คุณได้ร่ายไว้ด้วย
สร้างความเสียหาย สายฟ้า 570.3 ถึง 1711
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfLightning"] = { name = "Terese Napora", life = 4.01, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ProphecyLightningWarp", "ProphecyLightningArrow", "ProphecyStormCallOnHit", "ProphecyOrbOfStorms", "ProphecyEnchantmentOfIreOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningArrow"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyStormCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyOrbOfStorms"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_number_to_split", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "storm_cloud_charged_damage_+%_final", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfIreOnHit"] = { name = "Word of Ire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "extra_gore_chance_override_%", "attack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "attack_unusable_if_triggerable", "attack_is_not_melee_override", }, levels = { [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
เพิ่มความเร็วในการเคลื่อนที่ 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น สายฟ้า
Id | MonsterAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
ออร่าความเสียหายสายฟ้า
รัศมี: 50
เพื่อนสร้างความเสียหาย สายฟ้า เพิ่มเติม
นำความเสียหาย กายภาพ 25% ไปเสริมเป็น สายฟ้า
Lightning Damage Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.