テリーズ・ナポラ
人型
移動スピードが30%増加する
drop additional rare items [3]
Terese Napora
SpectreN
Tagsキャスター, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged
ライフ
108%
回避力
+100%
Ailment Threshold
108%
耐性
37 37 37 0
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.605 Second
Damage Spread
±20%
経験値
220%
Model Size
115%
Type
RangerProphecy
Metadata
HeroOfLightning
レベル
68
ライフ
6,948
アーマー
28,790
回避力
9,478
エナジーシールド
0
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.605
経験値
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.605 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
ガルヴァニックアロー
Base Damage: 427–641
クリティカル率: 5%
アタックダメージ: 85%
アタックダメージ: 85%
Attack Time: 1.605 秒
放たれた後にすぐに劣化し消滅する3本の電気の矢を放つ。力強く放たれた矢は雷の爆発を生成し、円錐状の範囲にいる敵にダメージを与える。
矢は全ての対象を貫通する
物理ダメージの40%を雷ダメージに変換する
アタックダメージが15%低下する
追加の投射物を4個放つ
base is projectile [1]
skill can fire arrows [1]
ProphecyOrbOfStorms
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
オーブオブストーム
キャストタイム: 0.5 秒
クールダウン時間: 9 秒
範囲内の敵に頻繁に稲妻を放つ固定式の電気のオーブを作成する。稲妻は敵に当たった際に分裂しより多くの敵を攻撃する。キャストスピードのモッドによりオーブが稲妻を放つ頻度が増加する。オーブの雲の中で雷スキルを使うことにより追加の稲妻を放つことができる。このスキルをもう一度唱えると既存のオーブと入れ替わりで新しいオーブを作成する。
239.7から719.2の雷ダメージを与える
チャージ状態の雷雲のダメージが10%上昇する
基礎持続時間は3
オーブの近くで雷スキルを使用した時に1秒ごとに雷を放つ
ビームは追加で6体の対象に向かって分裂する
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
551から1653の雷ダメージを与える
持続時間が38%減少する
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
怒りの言葉
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.605 秒
クールダウン時間: 5 秒
武器またはその武器から放たれる投射物の雷を帯びたコピーを回転させながら放ち、一地点の周りを回らせ範囲内の敵にダメージを与える
物理ダメージの50%を雷ダメージに変換する
基礎持続時間は5
プレイヤーがヒットを与えるとこのスキルをトリガーする
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
ストームコール
クリティカル率: 5%
キャストタイム: 0.5 秒
クールダウン時間: 1 秒
指定地点にマーカーを設置する。短い時間の後に雷がそのマーカーに落ち、周囲にダメージを与える。このとき、すでに設置した他のマーカーにも雷が落ちる。
570.3から1711の雷ダメージを与える
基礎持続時間は2
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

MinimapIcon
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/HeroOfLightning"] = {
    name = "Terese Napora",
    life = 1.08,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "ProphecyLightningWarp",
        "ProphecyStormCallOnHit",
        "ProphecyShrapnelShot",
        "ProphecyOrbOfStorms",
        "ProphecyEnchantmentOfIreOnHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyStormCallOnHit"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_cast_spell_%_on_attack_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "base_arrows_always_pierce",
    },
    levels = {
        [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_number_to_split",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "storm_cloud_charged_damage_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyEnchantmentOfIreOnHit"] = {
    name = "Word of Ire",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "extra_gore_chance_override_%",
        "attack_trigger_on_hit_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "attack_unusable_if_triggerable",
        "attack_is_not_melee_override",
    },
    levels = {
        [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
移動スピードが30%増加する
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • テリーズ・ナポラ
    人型
    移動スピードが30%増加する
    Terese Napora
    SpectreN
    Tagsキャスター, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged
    ライフ
    108%
    回避力
    +100%
    Ailment Threshold
    108%
    耐性
    37 37 37 0
    Damage
    143%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    115%
    Type
    RangerProphecy
    Metadata
    HeroOfLightningStandalone
    レベル
    68
    ライフ
    6,948
    アーマー
    28,790
    回避力
    9,478
    エナジーシールド
    0
    Damage
    534
    スペルダメージ
    534
    命中
    290
    Attack Time
    1.605
    経験値
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyShrapnelShot
    Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
    ガルヴァニックアロー
    Base Damage: 427–641
    クリティカル率: 5%
    アタックダメージ: 85%
    アタックダメージ: 85%
    Attack Time: 1.605 秒
    放たれた後にすぐに劣化し消滅する3本の電気の矢を放つ。力強く放たれた矢は雷の爆発を生成し、円錐状の範囲にいる敵にダメージを与える。
    矢は全ての対象を貫通する
    物理ダメージの40%を雷ダメージに変換する
    アタックダメージが15%低下する
    追加の投射物を4個放つ
    base is projectile [1]
    skill can fire arrows [1]
    ProphecyOrbOfStorms
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    オーブオブストーム
    キャストタイム: 0.5 秒
    クールダウン時間: 9 秒
    範囲内の敵に頻繁に稲妻を放つ固定式の電気のオーブを作成する。稲妻は敵に当たった際に分裂しより多くの敵を攻撃する。キャストスピードのモッドによりオーブが稲妻を放つ頻度が増加する。オーブの雲の中で雷スキルを使うことにより追加の稲妻を放つことができる。このスキルをもう一度唱えると既存のオーブと入れ替わりで新しいオーブを作成する。
    239.7から719.2の雷ダメージを与える
    チャージ状態の雷雲のダメージが10%上昇する
    基礎持続時間は3
    オーブの近くで雷スキルを使用した時に1秒ごとに雷を放つ
    ビームは追加で6体の対象に向かって分裂する
    active skill area of effect radius +% final [8]
    storm cloud destroy when caster dies [1]
    ProphecyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    551から1653の雷ダメージを与える
    持続時間が38%減少する
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ProphecyEnchantmentOfIreOnHit
    Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
    怒りの言葉
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.605 秒
    クールダウン時間: 5 秒
    武器またはその武器から放たれる投射物の雷を帯びたコピーを回転させながら放ち、一地点の周りを回らせ範囲内の敵にダメージを与える
    物理ダメージの50%を雷ダメージに変換する
    基礎持続時間は5
    プレイヤーがヒットを与えるとこのスキルをトリガーする
    attack is not melee override [1]
    attack unusable if triggerable [1]
    extra gore chance override % [30]
    is area damage [1]
    ProphecyStormCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    ストームコール
    クリティカル率: 5%
    キャストタイム: 0.5 秒
    クールダウン時間: 1 秒
    指定地点にマーカーを設置する。短い時間の後に雷がそのマーカーに落ち、周囲にダメージを与える。このとき、すでに設置した他のマーカーにも雷が落ちる。
    570.3から1711の雷ダメージを与える
    基礎持続時間は2
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/HeroOfLightningStandalone"] = {
        name = "Terese Napora",
        life = 1.08,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "ProphecyLightningWarp",
            "ProphecyStormCallOnHit",
            "ProphecyShrapnelShot",
            "ProphecyOrbOfStorms",
            "ProphecyEnchantmentOfIreOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyStormCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyShrapnelShot"] = {
        name = "Galvanic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "skill_can_fire_arrows",
            "base_arrows_always_pierce",
        },
        levels = {
            [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
            [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyOrbOfStorms"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_number_to_split",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_charged_damage_+%_final",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfIreOnHit"] = {
        name = "Word of Ire",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "extra_gore_chance_override_%",
            "attack_trigger_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "attack_unusable_if_triggerable",
            "attack_is_not_melee_override",
        },
        levels = {
            [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    テリーズ・ナポラ
    不死者
    移動スピードが30%増加する
    物理ダメージの25%を追加雷ダメージとして獲得する
    monster no map drops [1]
    Terese Napora
    SpectreN
    Tagsbone_armour, bones, キャスター, has_bow, lightning_affinity, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    401%
    アーマー
    +15%
    Ailment Threshold
    401%
    耐性
    0 0 85 0
    Damage
    150%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    ProphecySkeletonBossLightning
    Metadata
    SkeletonHeroOfLightning
    レベル
    68
    ライフ
    25,798
    アーマー
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    560
    スペルダメージ
    560
    命中
    290
    Attack Time
    1.605
    経験値
    15,383
    Ailment Threshold
    25,798
    Chill
    82
    Shock
    82
    Brittle
    462
    Scorch
    82
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ProphecyLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    ライトニングアロー
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.605 秒
    帯電した矢を対象に放つ。その矢に雷が落ち敵にダメージを与えると共に、周囲の多数の敵にもダメージを与える。
    物理ダメージの50%を雷ダメージに変換する
    ダメージが20%低下する
    追加の投射物を2個放つ
    投射物ダメージが18%増加する
    アタックスピードが30%増加する
    対象の近くの敵最大3体に追加でヒットする
    active skill area of effect radius +% final [-12]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]
    ProphecyOrbOfStorms
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    オーブオブストーム
    キャストタイム: 0.5 秒
    クールダウン時間: 9 秒
    範囲内の敵に頻繁に稲妻を放つ固定式の電気のオーブを作成する。稲妻は敵に当たった際に分裂しより多くの敵を攻撃する。キャストスピードのモッドによりオーブが稲妻を放つ頻度が増加する。オーブの雲の中で雷スキルを使うことにより追加の稲妻を放つことができる。このスキルをもう一度唱えると既存のオーブと入れ替わりで新しいオーブを作成する。
    239.7から719.2の雷ダメージを与える
    チャージ状態の雷雲のダメージが10%上昇する
    基礎持続時間は3
    オーブの近くで雷スキルを使用した時に1秒ごとに雷を放つ
    ビームは追加で6体の対象に向かって分裂する
    active skill area of effect radius +% final [8]
    storm cloud destroy when caster dies [1]
    ProphecyLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    551から1653の雷ダメージを与える
    持続時間が38%減少する
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ProphecyEnchantmentOfIreOnHit
    Attack, Damage, Area, Duration, Totemable, Triggered, Triggerable, Lightning, Cooldown
    怒りの言葉
    Base Damage: 448–672
    クリティカル率: 5%
    Attack Time: 1.605 秒
    クールダウン時間: 5 秒
    武器またはその武器から放たれる投射物の雷を帯びたコピーを回転させながら放ち、一地点の周りを回らせ範囲内の敵にダメージを与える
    物理ダメージの50%を雷ダメージに変換する
    基礎持続時間は5
    プレイヤーがヒットを与えるとこのスキルをトリガーする
    attack is not melee override [1]
    attack unusable if triggerable [1]
    extra gore chance override % [30]
    is area damage [1]
    ProphecyStormCallOnHit
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    ストームコール
    クリティカル率: 5%
    キャストタイム: 0.5 秒
    クールダウン時間: 1 秒
    指定地点にマーカーを設置する。短い時間の後に雷がそのマーカーに落ち、周囲にダメージを与える。このとき、すでに設置した他のマーカーにも雷が落ちる。
    570.3から1711の雷ダメージを与える
    基礎持続時間は2
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster cast spell % on attack hit [50]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfLightning"] = {
        name = "Terese Napora",
        life = 4.01,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "ProphecyLightningWarp",
            "ProphecyLightningArrow",
            "ProphecyStormCallOnHit",
            "ProphecyOrbOfStorms",
            "ProphecyEnchantmentOfIreOnHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyLightningArrow"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyStormCallOnHit"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_cast_spell_%_on_attack_hit",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyOrbOfStorms"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_number_to_split",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_charged_damage_+%_final",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyEnchantmentOfIreOnHit"] = {
        name = "Word of Ire",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "extra_gore_chance_override_%",
            "attack_trigger_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "attack_unusable_if_triggerable",
            "attack_is_not_melee_override",
        },
        levels = {
            [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    物理ダメージの25%を追加雷ダメージとして獲得する
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    雷ダメージオーラ
    半径: 50
    味方は追加の雷ダメージを与える
    物理ダメージの25%を追加雷ダメージとして得る
    Lightning Damage Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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