特莉絲.那波拉
Terese Napora

特莉絲.那波拉(Terese Napora)

幽魂N
區域
詞綴快速移動
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
drop_additional_rare_items [3]
標籤ghost_blood, human, humanoid
傷害143%
生命108%
Ailment Threshold108%
暴擊率5%
類型RangerProphecy
攻擊距離6 ~ 60
攻擊間隔1.605 秒
傷害分佈20%
閃避+100%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyShrapnelShot
ShrapnelShot
電流箭矢
發射多支巨大力量爆發出一道閃電的箭矢,對扇形區域敵人造成傷害。隨著閃電的消散,飛行中的箭矢會逐漸退化,並很快消失。
40% 物理傷害轉換為閃電傷害
發射 4 個額外投射物
造成 99% 基本攻擊傷害

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻擊 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 閃電技能 投射物攻擊 技能可幻影射手 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 516.91551 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 8 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 13854156 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 66% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 15124537 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84特莉絲.那波拉632562188.51.6058228161611709603737370

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyShrapnelShot
ShrapnelShot
電流箭矢
發射多支巨大力量爆發出一道閃電的箭矢,對扇形區域敵人造成傷害。隨著閃電的消散,飛行中的箭矢會逐漸退化,並很快消失。
40% 物理傷害轉換為閃電傷害
發射 4 個額外投射物
造成 99% 基本攻擊傷害

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻擊 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 閃電技能 投射物攻擊 技能可幻影射手 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 470.41411 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 8 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 12373710 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 66% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 13414024 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82特莉絲.那波拉566541951.91.6056841141981589003737370

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyShrapnelShot
ShrapnelShot
電流箭矢
發射多支巨大力量爆發出一道閃電的箭矢,對扇形區域敵人造成傷害。隨著閃電的消散,飛行中的箭矢會逐漸退化,並很快消失。
40% 物理傷害轉換為閃電傷害
發射 4 個額外投射物
造成 95% 基本攻擊傷害

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻擊 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 閃電技能 投射物攻擊 技能可幻影射手 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 389.11167 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 8 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 984.42953 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 58% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 10533160 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78特莉絲.那波拉438391550.11.6054610109401370403737370

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyShrapnelShot
ShrapnelShot
電流箭矢
發射多支巨大力量爆發出一道閃電的箭矢,對扇形區域敵人造成傷害。隨著閃電的消散,飛行中的箭矢會逐漸退化,並很快消失。
40% 物理傷害轉換為閃電傷害
發射 4 個額外投射物
造成 90% 基本攻擊傷害

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻擊 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 閃電技能 投射物攻擊 技能可幻影射手 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 306917.9 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 7 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 737.82214 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 48% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 776.52329 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73特莉絲.那波拉325701156.81.605293378721135203737370

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyShrapnelShot
ShrapnelShot
電流箭矢
發射多支巨大力量爆發出一道閃電的箭矢,對扇形區域敵人造成傷害。隨著閃電的消散,飛行中的箭矢會逐漸退化,並很快消失。
40% 物理傷害轉換為閃電傷害
發射 4 個額外投射物
造成 85% 基本攻擊傷害

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻擊 投射物 技能可齊射 範圍 圖騰技能 陷阱技能 地雷技能 閃電技能 投射物攻擊 技能可幻影射手 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 239.7719.2 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 6 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 5511653 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 38% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 570.31711 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68特莉絲.那波拉23689858.41.60518605642936203737370
stance Bow
#Primary Skills
ShrapnelShot80TargetNear
ShrapnelShot40TargetNotFar
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
#Support Skills
StormCloud80IAmNotStandingInStormCloud EnemyInAggroRangeOfMe
StormCloud40IAmNotStandingInStormCloud EnemyNearTarget EnemyInAggroRangeOfMe
#Movement Skills
Flee5TargetNear
Advance10TargetNotNear
StrafeLeft5TargetNotNear
StrafeRight5TargetNotNear
LightningWarp30TargetIsEnemy TargetNotNear
LightningWarp3TargetIsAlly EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

MinimapIcon
{
	icon = "MissionTarget" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
} 

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1010100
2323230
3737370
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/HeroOfLightning"] = {
    name = "Terese Napora",
    life = 1.08,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "ProphecyLightningWarp",
        "ProphecyStormCallOnHit",
        "ProphecyShrapnelShot",
        "ProphecyOrbOfStorms",
        "ProphecyEnchantmentOfIreOnHit",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1000, 0, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1000, -2, 6, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1000, -4, 6, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1000, -6, 6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1000, -8, 6, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1000, -10, 6, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1000, -12, 6, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1000, -14, 6, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1000, -16, 6, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1000, -18, 6, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1000, -20, 6, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1000, -22, 6, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1000, -24, 6, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1000, -25, 6, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1000, -26, 6, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1000, -27, 6, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1000, -28, 6, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1000, -29, 6, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1000, -30, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1000, -31, 6, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1000, -32, 6, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1000, -34, 6, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1000, -36, 6, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1000, -38, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1000, -40, 6, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1000, -42, 6, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1000, -44, 6, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1000, -46, 6, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1000, -48, 6, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1000, -50, 6, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1000, -52, 6, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1000, -54, 6, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1000, -56, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1000, -58, 6, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1000, -60, 6, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1000, -62, 6, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1000, -64, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1000, -66, 6, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyStormCallOnHit"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.0505,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "skill_art_variation",
        "monster_cast_spell_%_on_attack_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 2, 50, 0, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "base_arrows_always_pierce",
    },
    levels = {
        [1] = {40, 2, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1, 1},  },
        [2] = {40, 2, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1, 1},  },
        [3] = {40, 2, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1, 1},  },
        [4] = {40, 2, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1, 1},  },
        [5] = {40, 2, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1, 1},  },
        [6] = {40, 2, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1, 1},  },
        [7] = {40, 2, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1, 1},  },
        [8] = {40, 2, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1, 1},  },
        [9] = {40, 2, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1, 1},  },
        [10] = {40, 2, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1, 1},  },
        [11] = {40, 2, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1, 1},  },
        [12] = {40, 2, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1, 1},  },
        [13] = {40, 4, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1, 1},  },
        [14] = {40, 4, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1, 1},  },
        [15] = {40, 4, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1, 1},  },
        [16] = {40, 4, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1, 1},  },
        [17] = {40, 4, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1, 1},  },
        [18] = {40, 4, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {40, 4, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {40, 4, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1, 1},  },
        [21] = {40, 4, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1, 1},  },
        [22] = {40, 4, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1, 1},  },
        [23] = {40, 4, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1, 1},  },
        [24] = {40, 4, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1, 1},  },
        [25] = {40, 4, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1, 1},  },
        [26] = {40, 4, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1, 1},  },
        [27] = {40, 4, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1, 1},  },
        [28] = {40, 4, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1, 1},  },
        [29] = {40, 4, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1, 1},  },
        [30] = {40, 4, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1, 1},  },
        [31] = {40, 4, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1, 1},  },
        [32] = {40, 4, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1, 1},  },
        [33] = {40, 4, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1, 1},  },
        [34] = {40, 4, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1, 1},  },
        [35] = {40, 4, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.037,
    description = "Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "projectile_number_to_split",
        "storm_cloud_charged_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, 1000, 3, 10, 0, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3000, 1000, 3, 10, 0, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3000, 1000, 4, 10, 0, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3000, 1000, 4, 10, 0, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3000, 1000, 4, 10, 0, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3000, 1000, 5, 10, 0, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3000, 1000, 5, 10, 0, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 3000, 1000, 5, 10, 0, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 3000, 1000, 6, 10, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 3000, 1000, 6, 10, 0, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 3000, 1000, 7, 10, 0, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 3000, 1000, 7, 10, 0, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 3000, 1000, 7, 10, 0, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 3000, 1000, 8, 10, 0, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 3000, 1000, 8, 10, 0, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyEnchantmentOfIreOnHit"] = {
    name = "Word of Ire",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.02,
    description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "extra_gore_chance_override_%",
        "attack_trigger_on_hit_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "attack_unusable_if_triggerable",
        "attack_is_not_melee_override",
    },
    levels = {
        [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
幽魂N
區域
詞綴快速移動
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
額外閃電傷害
monster_no_map_drops [1]
標籤bones, undead, skeleton
傷害150%
生命400%
Ailment Threshold400%
暴擊率5%
類型ProphecySkeletonBossLightning
攻擊距離6 ~ 60
攻擊間隔1.605 秒
傷害分佈20%
護甲+15%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyLightningArrow
lightningarrow
閃電箭矢
射出一發充滿閃電能量的箭矢,對敵人造成傷害的同時也對附近額外 3 名敵人造成同等的傷害。
50% 物理傷害轉換為閃電傷害
額外擊中 3 個目標附近敵人
增加 18% 投射物傷害
發射 4 個額外投射物
造成 70% 傷害
增加 50% 攻擊速度
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 閃電技能 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 516.91551 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 8 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 13854156 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 66% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 15124537 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84特莉絲.那波拉431292295.61.60530475185858548000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyLightningArrow
lightningarrow
閃電箭矢
射出一發充滿閃電能量的箭矢,對敵人造成傷害的同時也對附近額外 3 名敵人造成同等的傷害。
50% 物理傷害轉換為閃電傷害
額外擊中 3 個目標附近敵人
增加 18% 投射物傷害
發射 4 個額外投射物
造成 70% 傷害
增加 50% 攻擊速度
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 閃電技能 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 470.41411 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 8 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 12373710 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 66% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 13414024 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82特莉絲.那波拉386282047.41.60525336163287945000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyLightningArrow
lightningarrow
閃電箭矢
射出一發充滿閃電能量的箭矢,對敵人造成傷害的同時也對附近額外 3 名敵人造成同等的傷害。
50% 物理傷害轉換為閃電傷害
額外擊中 3 個目標附近敵人
增加 18% 投射物傷害
發射 4 個額外投射物
造成 70% 傷害
增加 40% 攻擊速度
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 閃電技能 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 389.11167 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 8 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 984.42953 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 58% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 10533160 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78特莉絲.那波拉2989016261.60517072125816852000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyLightningArrow
lightningarrow
閃電箭矢
射出一發充滿閃電能量的箭矢,對敵人造成傷害的同時也對附近額外 3 名敵人造成同等的傷害。
50% 物理傷害轉換為閃電傷害
額外擊中 3 個目標附近敵人
增加 18% 投射物傷害
發射 4 個額外投射物
造成 70% 傷害
增加 40% 攻擊速度
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 閃電技能 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 306917.9 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 7 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 737.82214 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 48% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 776.52329 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73特莉絲.那波拉222071213.41.6051086390535676000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

ProphecyLightningArrow
lightningarrow
閃電箭矢
射出一發充滿閃電能量的箭矢,對敵人造成傷害的同時也對附近額外 3 名敵人造成同等的傷害。
50% 物理傷害轉換為閃電傷害
額外擊中 3 個目標附近敵人
增加 18% 投射物傷害
發射 2 個額外投射物
造成 80% 傷害
增加 30% 攻擊速度
active_skill_area_of_effect_radius_+%_final [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

skill_can_fire_arrows 攻擊 投射物攻擊 技能可幻影射手 範圍 投射物 技能可齊射 圖騰技能 陷阱技能 地雷技能 閃電技能 可觸發
施放時間: 1 秒

ProphecyOrbOfStorms
StormCloud
風暴漩渦
創造出一個帶電的球,不斷地釋放出一道道的閃電攻擊敵人。施放速度詞綴會增加它此行為的頻率。當在雲的範圍裡使用其他的閃電技能,會觸發風暴漩渦釋放閃電。再次使用技能會取代舊的漩渦。
造成 239.7719.2 閃電傷害
+3 秒基礎持續時間
1 秒落雷
光束分裂擊中 6 個額外目標
充能的暴風雲造成 10 更多傷害
active_skill_area_of_effect_radius_+%_final [0]

storm_cloud_destroy_when_caster_dies 法術 擊中 閃電技能 持續時間 範圍 連鎖 可觸發 陷阱技能 地雷技能 圖騰技能 範圍法術 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 9 秒

ProphecyLightningWarp
teleportball
閃電傳送
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 5511653 閃電傷害
skill_override_pvp_scaling_time_ms [1000]
減少 38% 持續時間
skill_art_variation [6]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 位移技能 閃電技能 範圍法術 快行技能 法術可重複 CanRapidFire
施放時間: 1 秒

ProphecyEnchantmentOfIreOnHit
Ascendancy
憤怒之誓
複製並釋放出一個你所使用的武器或其投射物,並帶有閃電在一個定點旋轉,對區域中的敵人造成傷害。此技能有短暫冷卻時間。
+5 秒基礎持續時間
extra_gore_chance_override_% [30]
當你擊中時,觸發此技能
50% 物理傷害轉換為閃電傷害

is_area_damage attack_unusable_if_triggerable attack_is_not_melee_override 攻擊 擊中 範圍 持續時間 圖騰技能 被觸發 可觸發 閃電技能 SecondWindSupport
施放時間: 0.5 秒
冷卻時間: 5 秒

ProphecyStormCallOnHit
stormcall
風暴呼喚
在目標區域設置一個標記。經過一小段時間後,閃電會攻擊那個標記,並對該標記周圍的敵人造成傷害,同時其他的標記也會陸續受到閃電攻擊。
造成 570.31711 閃電傷害
+2 秒基礎持續時間
skill_art_variation [2]
monster_cast_spell_%_on_attack_hit [50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 圖騰技能 地雷技能 可觸發 法術可重複 閃電技能 法術可秘能爆發 CanRapidFire 範圍法術
施放時間: 0.5 秒
冷卻時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68特莉絲.那波拉16152900.41.605688864884681000850
#Primary Skills
LightningArrow 80
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
#Support Skills
StormCloud80IAmNotStandingInStormCloud EnemyInAggroRangeOfMe
StormCloud40IAmNotStandingInStormCloud EnemyNearTarget EnemyInAggroRangeOfMe
#Movement Skills
Flee30TargetNear NotOnLowLife
Advance5TargetFar
StrafeLeft10TargetNotNear NoRepeat
StrafeRight10TargetNotNear NoRepeat
LightningWarp5TargetIsAlly EnemyNearMe EnemyNotNearTarget NotOnLowLife

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
     //turn_duration = 0.35
}
火焰抗性冰冷抗性閃電抗性混沌抗性
00250
00550
00850
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfLightning"] = {
    name = "Terese Napora",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "ProphecyLightningWarp",
        "ProphecyLightningArrow",
        "ProphecyStormCallOnHit",
        "ProphecyOrbOfStorms",
        "ProphecyEnchantmentOfIreOnHit",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "skill_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1000, 0, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1000, -2, 6, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1000, -4, 6, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1000, -6, 6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1000, -8, 6, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1000, -10, 6, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1000, -12, 6, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1000, -14, 6, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1000, -16, 6, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1000, -18, 6, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1000, -20, 6, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1000, -22, 6, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1000, -24, 6, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1000, -25, 6, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1000, -26, 6, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1000, -27, 6, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1000, -28, 6, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1000, -29, 6, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1000, -30, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1000, -31, 6, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1000, -32, 6, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1000, -34, 6, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1000, -36, 6, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1000, -38, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1000, -40, 6, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1000, -42, 6, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1000, -44, 6, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1000, -46, 6, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1000, -48, 6, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1000, -50, 6, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1000, -52, 6, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1000, -54, 6, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1000, -56, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1000, -58, 6, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1000, -60, 6, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1000, -62, 6, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1000, -64, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1000, -66, 6, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyLightningArrow"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.02,
    incrementalEffectiveness = 0.02,
    description = "Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "lightning_arrow_maximum_number_of_extra_targets",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 3, 0, 2, 0, 0, 0, -25, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 3, 0, 2, -20, 0, 0, -25, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 3, 9, 2, -20, 10, 0, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {50, 3, 18, 2, -20, 20, 0, -25, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {50, 3, 18, 2, -20, 30, 0, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [6] = {50, 3, 18, 4, -30, 40, 0, -25, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [7] = {50, 3, 18, 4, -30, 50, 0, -25, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyStormCallOnHit"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.0505,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "skill_art_variation",
        "monster_cast_spell_%_on_attack_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 2, 50, 0, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyOrbOfStorms"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.037,
    description = "Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "projectile_number_to_split",
        "storm_cloud_charged_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, 1000, 3, 10, 0, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3000, 1000, 3, 10, 0, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3000, 1000, 4, 10, 0, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3000, 1000, 4, 10, 0, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3000, 1000, 4, 10, 0, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3000, 1000, 5, 10, 0, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3000, 1000, 5, 10, 0, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 3000, 1000, 5, 10, 0, levelRequirement = 54, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 3000, 1000, 6, 10, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 3000, 1000, 6, 10, 0, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 3000, 1000, 7, 10, 0, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 3000, 1000, 7, 10, 0, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 3000, 1000, 7, 10, 0, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 3000, 1000, 8, 10, 0, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 3000, 1000, 8, 10, 0, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ProphecyEnchantmentOfIreOnHit"] = {
    name = "Word of Ire",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.02,
    description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "extra_gore_chance_override_%",
        "attack_trigger_on_hit_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "attack_unusable_if_triggerable",
        "attack_is_not_melee_override",
    },
    levels = {
        [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}