特莉丝·那波拉
人形
移动速度加快 30%
drop additional rare items [3]
drop additional rare items [3]
Terese Napora
幽魂 | N |
---|---|
标签 | 施法, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
生命
108%
闪避值
+100%
异常状态临界值
108%
抗性
37 37 37 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.605 秒
伤害分布
±20%
经验值
220%
Model Size
115%
类型
RangerProphecy
Metadata
HeroOfLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.605
经验值
22,561
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyShrapnelShot
攻击, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 闪电, 范围攻击, 技能可幻影射手, 可触发
电光箭
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 85%
攻击伤害: 85%
攻击间隔: 1.605 秒
射出三支转瞬即逝的电光箭矢,在离弦不久后消失。强劲的力量使箭矢爆发出闪电,对前方锥形区域内的敌人造成伤害。
箭矢贯穿所有目标
40% 物理伤害转换为闪电伤害
攻击伤害总降 15%
额外发射 4 个投射物
base is projectile [1]
skill can fire arrows [1]
40% 物理伤害转换为闪电伤害
攻击伤害总降 15%
额外发射 4 个投射物
base is projectile [1]
skill can fire arrows [1]
ProphecyOrbOfStorms
法术, 伤害, 闪电, 范围, 连锁, 可触发, 陷阱技能, 地雷技能, 图腾技能, 范围法术, 冷却, Orb
风暴漩涡
施放间隔: 0.5 秒
冷却时间: 9 秒
产生一个静止的电球,用闪电束打击它效果区域内的敌人,随后分裂的闪电束会击中更多敌人。施法速度词缀可以提高其攻击频率。重新施放该法术会取代原有的电球。
造成 239.7 - 719.2 闪电伤害
充能的【暴雨之弦】的伤害总增 10
基础持续时间为 3 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 6 个额外目标
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
充能的【暴雨之弦】的伤害总增 10
基础持续时间为 3 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 6 个额外目标
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
攻击, 伤害, 范围, 持续时间, 图腾技能, 被触发, 可触发, 闪电, 冷却
雷霆之誓
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 5 秒
复制并释放出一个你所使用的武器或其投射物, 并带有闪电在一个定点旋转, 对区域中的敌人造成伤害. 有 10 秒冷却时间.
50% 物理伤害转换为闪电伤害
基础持续时间为 5 秒
击中时触发该技能
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
基础持续时间为 5 秒
击中时触发该技能
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
风暴呼唤
暴击几率: 5%
施放间隔: 0.5 秒
冷却时间: 1 秒
在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
造成 570.3 - 1711 闪电伤害
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfLightning"] = { name = "Terese Napora", life = 1.08, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ProphecyLightningWarp", "ProphecyStormCallOnHit", "ProphecyShrapnelShot", "ProphecyOrbOfStorms", "ProphecyEnchantmentOfIreOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyStormCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", }, levels = { [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyOrbOfStorms"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_number_to_split", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "storm_cloud_charged_damage_+%_final", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfIreOnHit"] = { name = "Word of Ire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "extra_gore_chance_override_%", "attack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "attack_unusable_if_triggerable", "attack_is_not_melee_override", }, levels = { [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
特莉丝.那波拉
人形
移动速度加快 30%
Terese Napora
幽魂 | N |
---|---|
标签 | 施法, ghost_armour, ghost_blood, has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged |
生命
108%
闪避值
+100%
异常状态临界值
108%
抗性
37 37 37 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.605 秒
伤害分布
±20%
经验值
220%
Model Size
115%
类型
RangerProphecy
Metadata
HeroOfLightningStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.605
经验值
22,561
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyShrapnelShot
攻击, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 闪电, 范围攻击, 技能可幻影射手, 可触发
电光箭
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 85%
攻击伤害: 85%
攻击间隔: 1.605 秒
射出三支转瞬即逝的电光箭矢,在离弦不久后消失。强劲的力量使箭矢爆发出闪电,对前方锥形区域内的敌人造成伤害。
箭矢贯穿所有目标
40% 物理伤害转换为闪电伤害
攻击伤害总降 15%
额外发射 4 个投射物
base is projectile [1]
skill can fire arrows [1]
40% 物理伤害转换为闪电伤害
攻击伤害总降 15%
额外发射 4 个投射物
base is projectile [1]
skill can fire arrows [1]
ProphecyOrbOfStorms
法术, 伤害, 闪电, 范围, 连锁, 可触发, 陷阱技能, 地雷技能, 图腾技能, 范围法术, 冷却, Orb
风暴漩涡
施放间隔: 0.5 秒
冷却时间: 9 秒
产生一个静止的电球,用闪电束打击它效果区域内的敌人,随后分裂的闪电束会击中更多敌人。施法速度词缀可以提高其攻击频率。重新施放该法术会取代原有的电球。
造成 239.7 - 719.2 闪电伤害
充能的【暴雨之弦】的伤害总增 10
基础持续时间为 3 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 6 个额外目标
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
充能的【暴雨之弦】的伤害总增 10
基础持续时间为 3 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 6 个额外目标
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
攻击, 伤害, 范围, 持续时间, 图腾技能, 被触发, 可触发, 闪电, 冷却
雷霆之誓
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 5 秒
复制并释放出一个你所使用的武器或其投射物, 并带有闪电在一个定点旋转, 对区域中的敌人造成伤害. 有 10 秒冷却时间.
50% 物理伤害转换为闪电伤害
基础持续时间为 5 秒
击中时触发该技能
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
基础持续时间为 5 秒
击中时触发该技能
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
风暴呼唤
暴击几率: 5%
施放间隔: 0.5 秒
冷却时间: 1 秒
在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
造成 570.3 - 1711 闪电伤害
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/HeroOfLightningStandalone"] = { name = "Terese Napora", life = 1.08, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ProphecyLightningWarp", "ProphecyStormCallOnHit", "ProphecyShrapnelShot", "ProphecyOrbOfStorms", "ProphecyEnchantmentOfIreOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyStormCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", }, levels = { [1] = {2, 40, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 40, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {2, 40, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {2, 40, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {2, 40, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {2, 40, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {2, 40, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {2, 40, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {2, 40, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {2, 40, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {2, 40, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {2, 40, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {4, 40, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {4, 40, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {4, 40, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {4, 40, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {4, 40, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {4, 40, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {4, 40, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {4, 40, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [21] = {4, 40, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [22] = {4, 40, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [23] = {4, 40, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [24] = {4, 40, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [25] = {4, 40, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [26] = {4, 40, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [27] = {4, 40, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [28] = {4, 40, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [29] = {4, 40, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [30] = {4, 40, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [31] = {4, 40, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [32] = {4, 40, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [33] = {4, 40, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [34] = {4, 40, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [35] = {4, 40, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyOrbOfStorms"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_number_to_split", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "storm_cloud_charged_damage_+%_final", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfIreOnHit"] = { name = "Word of Ire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "extra_gore_chance_override_%", "attack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "attack_unusable_if_triggerable", "attack_is_not_melee_override", }, levels = { [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
特莉丝·那波拉
亡灵
移动速度加快 30%
获得额外闪电伤害, 其数值等同于物理伤害的 25%
monster no map drops [1]
获得额外闪电伤害, 其数值等同于物理伤害的 25%
monster no map drops [1]
Terese Napora
幽魂 | N |
---|---|
标签 | bone_armour, bones, 施法, has_bow, lightning_affinity, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
生命
401%
护甲
+50%
异常状态临界值
401%
抗性
0 0 85 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.605 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
ProphecySkeletonBossLightning
Metadata
SkeletonHeroOfLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,798
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.605
经验值
15,383
异常状态临界值
25,798
冰缓
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyLightningArrow
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 闪电, 可触发
闪电箭矢
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.605 秒
射出一发充满闪电能量的箭矢,以闪电霹雳对敌人造成伤害,同时也对周围多个敌人造成伤害。
50% 物理伤害转换为闪电伤害
伤害总降 20%
额外发射 2 个投射物
投射物伤害提高 18%
攻击速度加快 30%
击中目标附近最多 3 个额外敌人
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
伤害总降 20%
额外发射 2 个投射物
投射物伤害提高 18%
攻击速度加快 30%
击中目标附近最多 3 个额外敌人
active skill area of effect radius +% final [-12]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
ProphecyOrbOfStorms
法术, 伤害, 闪电, 范围, 连锁, 可触发, 陷阱技能, 地雷技能, 图腾技能, 范围法术, 冷却, Orb
风暴漩涡
施放间隔: 0.5 秒
冷却时间: 9 秒
产生一个静止的电球,用闪电束打击它效果区域内的敌人,随后分裂的闪电束会击中更多敌人。施法速度词缀可以提高其攻击频率。重新施放该法术会取代原有的电球。
造成 239.7 - 719.2 闪电伤害
充能的【暴雨之弦】的伤害总增 10
基础持续时间为 3 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 6 个额外目标
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
充能的【暴雨之弦】的伤害总增 10
基础持续时间为 3 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 6 个额外目标
active skill area of effect radius +% final [8]
storm cloud destroy when caster dies [1]
ProphecyLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 551 - 1653 闪电伤害
持续时间缩短 38%
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 38%
is area damage [1]
skill override pvp scaling time ms [1000]
ProphecyEnchantmentOfIreOnHit
攻击, 伤害, 范围, 持续时间, 图腾技能, 被触发, 可触发, 闪电, 冷却
雷霆之誓
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 5 秒
复制并释放出一个你所使用的武器或其投射物, 并带有闪电在一个定点旋转, 对区域中的敌人造成伤害. 有 10 秒冷却时间.
50% 物理伤害转换为闪电伤害
基础持续时间为 5 秒
击中时触发该技能
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
基础持续时间为 5 秒
击中时触发该技能
attack is not melee override [1]
attack unusable if triggerable [1]
extra gore chance override % [30]
is area damage [1]
ProphecyStormCallOnHit
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
风暴呼唤
暴击几率: 5%
施放间隔: 0.5 秒
冷却时间: 1 秒
在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
造成 570.3 - 1711 闪电伤害
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [50]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyBoss/SkeletonHeroOfLightning"] = { name = "Terese Napora", life = 4.01, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ProphecyLightningWarp", "ProphecyLightningArrow", "ProphecyStormCallOnHit", "ProphecyOrbOfStorms", "ProphecyEnchantmentOfIreOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyLightningArrow"] = { name = "Lightning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_damage_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "skill_can_fire_arrows", }, levels = { [1] = {0, 2, 0, 0, 50, 3, -25, -12, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 2, -20, 0, 50, 3, -25, -12, levelRequirement = 25, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {9, 2, -20, 10, 50, 3, -25, -12, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {18, 2, -20, 20, 50, 3, -25, -12, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {18, 2, -20, 30, 50, 3, -25, -12, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {18, 4, -30, 40, 50, 3, -25, -12, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {18, 4, -30, 50, 50, 3, -25, -12, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyStormCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyOrbOfStorms"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_number_to_split", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "storm_cloud_charged_damage_+%_final", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 3, 1, 3000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 3, 2, 3000, 1000, 10, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 4, 3, 3000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 4, 4, 3000, 1000, 10, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 4, 5, 3000, 1000, 10, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 5, 5, 3000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 5, 6, 3000, 1000, 10, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 5, 7, 3000, 1000, 10, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 6, 7, 3000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 6, 8, 3000, 1000, 10, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 7, 8, 3000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 7, 9, 3000, 1000, 10, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 7, 10, 3000, 1000, 10, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 8, 10, 3000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 8, 15, 3000, 1000, 10, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyEnchantmentOfIreOnHit"] = { name = "Word of Ire", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a lightning charged spinning copy of your weapon or its projectiles that rotates around a point, damaging enemies in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "extra_gore_chance_override_%", "attack_trigger_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "attack_unusable_if_triggerable", "attack_is_not_melee_override", }, levels = { [1] = {5000, 30, 100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
获得额外闪电伤害, 其数值等同于物理伤害的 25%
Id | MonsterAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
闪电伤害光环
范围: 50
周围友军造成额外闪电伤害
获得额外闪电伤害, 其数值等同于物理伤害的 25%
Lightning Damage Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |