Исковерканный ящер
Зверь
Род: Роа
Группа: Пресмыкающиеся
Семейство: Пески
4% от максимума здоровья наносится в виде урона хаосом в секунду
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
5000% увеличение максимального итогового восстановления маны в секунду от похищения
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
5000% увеличение максимального итогового восстановления маны в секунду от похищения
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Twisted Chimeral
Spectre | N |
---|---|
Tags | beast, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Здоровье
200%
Energy Shield From Life
50%
Уклонение
+20%
Ailment Threshold
200%
Сопротивление
30 30 30 20
Damage
158%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
156%
Type
IguanaBossDexMission
Metadata
DexMissionIguanaBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
12,867
Броня
28,790
Уклонение
5,687
Энергетический щит
3,064
Damage
590
Урон от чар
590
Точность
290
Attack Time
1.005
Опыт
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IguanaProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 472–708
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 2.5 сек.
Наносит на 60% меньше урона
Выпускает дополнительных снарядов: 2
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
Выпускает дополнительных снарядов: 2
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 472–708
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevourDexMission
Spell, Trappable, Mineable, SummonsTotem
Поглощающий тотем
Время применения: 1 сек.
Перезарядка: 8 сек.
Герой устанавливает тотем, который способен поглощать оказавшиеся рядом трупы. Если герой ранен, тотем уничтожит труп и вылечит героя.
Похищает 10990 здоровья для вас за каждый поглощённый труп
DesecrateInvasion
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1 сек.
Перезарядка: 8 сек.
Герой оскверняет землю, создавая трупы и нанося урон хаосом всем врагам в области действия умения. Если герой использует Сотворение призрака, умение с определенным шансом может создать призрачные трупы, соответствующие недавно сотворенным призракам. Призрачные трупы могуть быть использованы толь умениями приспешников.
Наносит 286.4 базового урона хаосом в секунду
Базовая длительность - 15 секунд(-ы)
65% повышение скорости сотворения чар
Создает трупов: 2
Уровень созданных трупов равеь уровню области, вплоть до максимума в 100
Максимальное количество трупов: 10
is area damage [1]
Базовая длительность - 15 секунд(-ы)
65% повышение скорости сотворения чар
Создает трупов: 2
Уровень созданных трупов равеь уровню области, вплоть до максимума в 100
Максимальное количество трупов: 10
is area damage [1]
MonsterGroundFireInvasion
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Огненная ловушка
Шанс критического удара: 5%
Время применения: 1 сек.
Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
Наносит 650 базового урона от огня в секунду
Базовая длительность - 8 секунд(-ы)
Наносит от 1337 до 1671 урона от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Базовая длительность - 8 секунд(-ы)
Наносит от 1337 до 1671 урона от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_mana_regeneration_rate_per_minute_% = 3000 } Actor { } Life { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/DexMissionIguanaBoss"] = { name = "Twisted Chimeral", life = 2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.58, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterGroundFireInvasion", "BossDevourDexMission", "IguanaProjectileInvasion", "DesecrateInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundFireInvasion"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BossDevourDexMission"] = { name = "Devouring Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_consumption_life_to_gain", }, levels = { [1] = {47, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {58, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {83, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {102, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {124, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {152, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {202, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {265, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {379, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {489, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [11] = {627, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [12] = {940, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [13] = {1395, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [14] = {2047, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [15] = {2982, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {3722, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [17] = {4990, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {6204, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {8882, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {9536, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {10238, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {10990, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {11797, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {12659, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {13585, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {14574, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {15632, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {16765, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {17978, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {19277, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {20667, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {22156, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {23745, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {25450, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {27262, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {29198, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileInvasion"] = { name = "IguanaProjectileInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateInvasion"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "is_area_damage", }, levels = { [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, }, }
4% от максимума здоровья наносится в виде урона хаосом в секунду
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Аура вырождения
Радиус: 50
Враги получают постепенный урон хаосом
4% от максимума здоровья наносится в виде урона хаосом в секунду
Degeneration Aura
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
5000% увеличение максимального итогового восстановления маны в секунду от похищения
Id | IguanaBossManaLeechRate |
---|---|
Family | MaximumLeechRate |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource mana |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Id | DexMissionCorruptedBeastEffect1 |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
mission_beast_corrupted