Verderbte Chimäre
Bestie
Gattung: Rhoas
Gruppe: Reptilien
Familie: Sande
Erleidet 4% des maximalen Lebens als Chaosschaden pro Sekunde
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Twisted Chimeral
SpectreN
Tagsbeast, Zauberer, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
Leben
200%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
158%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
156%
Type
IguanaBossDexMission
Metadata
DexMissionIguanaBoss
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,687
Energieschild
3,064
Damage
590
Zauberschaden
590
Genauigkeit
290
Attack Time
1.005
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
IguanaProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 472–708
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
Verursacht 60% weniger Schaden
Feuert 2 zusätzliche Projektile
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 472–708
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevourDexMission
Spell, Trappable, Mineable, SummonsTotem
Aasfresser-Totem
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Beschwört ein Totem, das Leichname im Umkreis verbrauchen kann. Falls Ihr verletzt seid, zerstört es einen Leichnam und raubt diesem Leben für Euch.
Raubt 10990 Leben für jede verbrauchte Leiche
DesecrateInvasion
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Entweihen
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Entweiht den Boden, beschwört Leichname und verursacht bei Gegnern im Wirkungsbereich Chaosschaden.
Verursacht 286.4 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 15 Sekunden
65% erhöhte Zaubergeschwindigkeit
Erzeugt 2 Leichname
Erzeugt Leichname bis zur Stufe 100
Maximal 10 Leichname erlaubt
is area damage [1]
MonsterGroundFireInvasion
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Brandfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Wirft eine Falle, die explodiert, wenn sie ausgelöst wird, und bei Gegnern im Umkreis Feuerschaden verursacht. Sie hinterlässt einen Bereich aus brennendem Boden, der durchlaufenden Gegnern Schaden zufügt.
Verursacht 650 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 8 Sekunden
Verursacht 1337 bis 1671 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Stats
{
	set_mana_regeneration_rate_per_minute_% = 3000
}

Actor
{

}

Life
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/DexMissionIguanaBoss"] = {
    name = "Twisted Chimeral",
    life = 2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.58,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterGroundFireInvasion",
        "BossDevourDexMission",
        "IguanaProjectileInvasion",
        "DesecrateInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFireInvasion"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BossDevourDexMission"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectileInvasion"] = {
    name = "IguanaProjectileInvasion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateInvasion"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
    },
}
Erleidet 4% des maximalen Lebens als Chaosschaden pro Sekunde
IdMonsterAuraEnemyLifeDegen1
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    Aura der Degeneration
    Radius: 50
    Gegner erleiden Chaosschaden über Zeit
    Erleidet 4% des maximalen Lebens als Chaosschaden pro Sekunde
    Degeneration Aura
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
    IdIguanaBossManaLeechRate
    FamilyMaximumLeechRate
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • maximum mana leech rate +% Min: 5000 Max: 5000 Global
  • Craft Tagsresource mana
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    mission_beast_corrupted
    Edit

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