扭曲的龙蜥
野兽
属类: 恐喙鸟
组别: 爬行
科目: 沙漠
每秒受到等同最大生命 4% 的混沌伤害
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
偷取的每秒最大魔力总恢复量提高 5000%
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Twisted Chimeral
幽魂N
标签beast, 施法, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
生命
200%
生命转为护盾
50%
闪避值
+20%
异常状态临界值
200%
抗性
30 30 30 20
伤害
158%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
200%
Model Size
156%
类型
IguanaBossDexMission
Metadata
DexMissionIguanaBoss
等级
68
生命
12,867
护甲
28,790
闪避值
5,687
能量护盾
3,064
伤害
590
法术伤害
590
命中
290
攻击间隔
1.005
经验值
20,510
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
IguanaProjectileInvasion
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 472–708
攻击暴击率: 5%
攻击间隔: 1.005 秒
冷却时间: 2.5 秒
伤害总降 60%
额外发射 2 个投射物
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 472–708
攻击暴击率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevourDexMission
法术, 陷阱技能, 地雷技能, 图腾
吞噬图腾
施放间隔: 1 秒
冷却时间: 8 秒
召唤一个图腾, 它会吞噬附近的灵柩并为你回复生命.
每消耗一具灵柩获得 10990 生命
DesecrateInvasion
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 1 秒
冷却时间: 8 秒
腐化一块地面, 召唤灵柩并对所有站在该地面上的敌人造成混沌伤害.
每秒造成 286.4 基础混沌伤害
基础持续时间为 15
施法速度加快 65%
生成 2 个灵柩
生成的灵柩等级上限为 100
最多允许 10 个灵柩
is area damage [1]
MonsterGroundFireInvasion
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
攻击暴击率: 5%
施放间隔: 1 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
每秒造成 650 基础火焰伤害
基础持续时间为 8
造成 1337 - 1671 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Stats
{
	set_mana_regeneration_rate_per_minute_% = 3000
}

Actor
{

}

Life
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/DexMissionIguanaBoss"] = {
    name = "Twisted Chimeral",
    life = 2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.58,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterGroundFireInvasion",
        "BossDevourDexMission",
        "IguanaProjectileInvasion",
        "DesecrateInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFireInvasion"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BossDevourDexMission"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectileInvasion"] = {
    name = "IguanaProjectileInvasion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateInvasion"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
    },
}
每秒受到等同最大生命 4% 的混沌伤害
IdMonsterAuraEnemyLifeDegen1
FamilyMonsterAura
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 全域
  • Craft Tagschaos_damage damage chaos
    混沌伤害光环
    范围: 50
    敌人持续受到混沌伤害
    每秒受到等同最大生命 4% 的混沌伤害
    Degeneration Aura
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 偷取的每秒最大魔力总恢复量提高 5000%
    IdIguanaBossManaLeechRate
    FamilyMaximumLeechRate
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum mana leech rate +% Min: 5000 Max: 5000 全域
  • Craft Tagsresource mana
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    mission_beast_corrupted
    Edit

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