扭曲的龍蜥
野獸
種類: 恐喙鳥
屬類: 爬行動物
科類: 飛沙
每秒受到等同 4% 最大生命的混沌傷害
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
增加 5000% 來自偷取每秒最大總魔力恢復
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Twisted Chimeral
幽魂N
標籤beast, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
生命
200%
生命轉為護盾
50%
閃避
+20%
異常狀態臨界值
200%
抗性
30 30 30 20
傷害
158%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
200%
Model Size
156%
類型
IguanaBossDexMission
Metadata
DexMissionIguanaBoss
等級
68
生命
12,867
護甲
28,790
閃避
4,739
能量護盾
0
傷害
590
法術傷害
590
命中
0
攻擊間隔
1.005
經驗值
20,510
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
IguanaProjectileInvasion
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 472–708
暴擊率: 5%
攻擊間隔: 1.005 秒
冷卻時間: 2.5 秒
造成 60% 更少傷害
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 472–708
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevourDexMission
法術, 陷阱技能, 地雷技能, 圖騰
吞噬圖騰
施放時間: 1 秒
冷卻時間: 8 秒
召喚一個圖騰,它會吞噬附近的屍體並為你回復生命。
消耗屍體偷取 10990 生命
DesecrateInvasion
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 8 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 286.4 基本混沌傷害
+15 秒基礎持續時間
增加 65% 施放速度
產生 2 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
is area damage [1]
MonsterGroundFireInvasion
法術, 持續時間, 傷害, 地雷技能, 範圍, 造成燃燒, 陷阱, DoT, 火焰, 範圍法術
火焰陷阱
暴擊率: 5%
施放時間: 1 秒
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
每秒造成 650 基本火焰傷害
+8 秒基礎持續時間
造成 13371671 火焰傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Stats
{
	set_mana_regeneration_rate_per_minute_% = 3000
}

Actor
{

}

Life
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/DexMissionIguanaBoss"] = {
    name = "Twisted Chimeral",
    life = 2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.58,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterGroundFireInvasion",
        "BossDevourDexMission",
        "IguanaProjectileInvasion",
        "DesecrateInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFireInvasion"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BossDevourDexMission"] = {
    name = "Devouring Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectileInvasion"] = {
    name = "IguanaProjectileInvasion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateInvasion"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
    },
}
每秒受到等同 4% 最大生命的混沌傷害
IdMonsterAuraEnemyLifeDegen1
FamilyMonsterAura
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 全域
  • Craft Tagschaos_damage damage chaos
    退化光環
    範圍: 50
    敵人持續受到混沌傷害
    每秒受到等同 4% 最大生命的混沌傷害
    Degeneration Aura
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 全域
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 增加 5000% 來自偷取每秒最大總魔力恢復
    IdIguanaBossManaLeechRate
    FamilyMaximumLeechRate
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum mana leech rate +% Min: 5000 Max: 5000 全域
  • Craft Tagsresource mana
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    mission_beast_corrupted
    Edit

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