Chiméral aliéné
Bête
Genre: Rhoas
Groupe: Reptiles
Famille: Sables
4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
5000% d'Augmentation du Drain de Mana maximal par seconde
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Twisted Chimeral
SpectreN
Tagsbeast, Lanceur de sorts, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
Vie
200%
Energy Shield From Life
50%
Évasion
+20%
Ailment Threshold
200%
Résistance
30 30 30 20
Damage
158%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
200%
Model Size
156%
Type
IguanaBossDexMission
Metadata
DexMissionIguanaBoss
Niveau
68
Vie
12,867
Armure
28,790
Évasion
5,687
Bouclier d'énergie
3,064
Damage
590
Dégâts des sorts
590
Précision
290
Attack Time
1.005
Expérience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
IguanaProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 472–708
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Temps de recharge: 2.5 sec.
60% de Perte de Dégâts
Tire 2 Projectiles supplémentaires
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 472–708
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevourDexMission
Spell, Trappable, Mineable, SummonsTotem
Totem vorace
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Un totem qui consume les cadavres à proximité. Si vous êtes blessé, il détruira un cadavre afin de drainer de la vie pour vous.
Draine 10990 de Vie pour vous pour chaque Cadavre consommé
DesecrateInvasion
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanation
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Une profanation du sol qui invoque des cadavres basés sur les monstres présents dans la zone actuelle et inflige des dégâts de chaos à tous les ennemis dans la zone. Si vous utilisez l'aptitude Réanimer en Spectre, vous avez des chances de générer des cadavres spectraux correspondant aux Spectres que vous avez réanimé récemment. Il est impossible d'interagir avec les cadavres spectraux autrement qu'avec les aptitudes de Créature.
Inflige 286.4 Dégâts de chaos de base par seconde
La Durée de base est de 15 secondes
65% d'Augmentation de la Vitesse d'incantation
Génère 2 cadavres
Les Cadavres générés sont du même niveau que celui de la Zone, jusqu'à un maximum de 100
10 Cadavres autorisés au maximum
is area damage [1]
MonsterGroundFireInvasion
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Piège incendiaire
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Un piège qui explose lorsqu'il est déclenché, infligeant des dégâts de feu aux ennemis aux alentours et laissant une zone de sol brûlant qui endommage les ennemis qui la traversent.
Inflige 650 Dégâts de feu de base par seconde
La Durée de base est de 8 secondes
Inflige 1337 à 1671 Dégâts de feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}
Stats
{
	set_mana_regeneration_rate_per_minute_% = 3000
}

Actor
{

}

Life
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/DexMissionIguanaBoss"] = {
    name = "Twisted Chimeral",
    life = 2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.58,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterGroundFireInvasion",
        "BossDevourDexMission",
        "IguanaProjectileInvasion",
        "DesecrateInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFireInvasion"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BossDevourDexMission"] = {
    name = "Devouring Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corpse_consumption_life_to_gain",
    },
    levels = {
        [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
        [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
        [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectileInvasion"] = {
    name = "IguanaProjectileInvasion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateInvasion"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
    },
}
4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
IdMonsterAuraEnemyLifeDegen1
FamilyMonsterAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    Aura de Dégénérescence
    Rayon: 50
    Inflige des Dégâts de chaos sur la durée
    4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
    Degeneration Aura
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 5000% d'Augmentation du Drain de Mana maximal par seconde
    IdIguanaBossManaLeechRate
    FamilyMaximumLeechRate
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum mana leech rate +% Min: 5000 Max: 5000 Global
  • Craft Tagsresource mana
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    mission_beast_corrupted
    Edit

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