Лучник Авангарда
Гуманоид
Vanguard Archer
Spectre | N |
---|---|
Tags | fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood |
Здоровье
4200%
Броня
+25%
Уклонение
+20%
Ailment Threshold
4200%
Сопротивление
0 40 0 0
Damage
4200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Опыт
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
270,201
Броня
35,988
Уклонение
5,687
Энергетический щит
0
Damage
15,689
Урон от чар
15,689
Точность
290
Attack Time
0.975
Опыт
17,946
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 12551–18827
Шанс критического удара: 5%
Attack Time: 0.975 сек.
Герой наносит обычный удар.
Снаряды пронзают все цели
Выпускает дополнительных снарядов: 4
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Выпускает дополнительных снарядов: 4
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Эффективность добавленного урона: 200%
Время применения: 1.47 сек.
Перезарядка: 8 сек.
Наносит на 100% больше урона атаками
Выпускает дополнительных снарядов: 4
base is projectile [1]
skill visual scale +% [-33]
Выпускает дополнительных снарядов: 4
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
Шанс критического удара: 5%
Attack Time: 0.975 сек.
Наносит на 40% меньше урона
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Стрела молнии
Base Damage: 12551–18827
Шанс критического удара: 5%
Attack Time: 0.975 сек.
Перезарядка: 5 сек.
Герой пускает в цель грозовую стрелу, поражая врага молнией и раня нескольких окружающих противников.
50% физического урона становится уроном от молнии
Выпускает дополнительных снарядов: 4
Выпускает снаряды последовательно
25% шанс наложить шок на врагов
Поражает вплоть до 3 дополнительных врагов рядом с целью
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
Выпускает дополнительных снарядов: 4
Выпускает снаряды последовательно
25% шанс наложить шок на врагов
Поражает вплоть до 3 дополнительных врагов рядом с целью
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = { name = "Vanguard Archer", life = 42, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 42, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "WalkEmergeBetrayal", "AtlasExilesBlackguardRanged", "AtlasExilesBlackguardProjectilesShards", "AtlasExilesBlackGuardDeceleratingProjectile", "AtlasExilesBlackguardLightningBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardRanged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "always_pierce", }, levels = { [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardProjectilesShards"] = { name = "AtlasExilesBlackguardProjectilesShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackGuardDeceleratingProjectile"] = { name = "AtlasExilesBlackGuardDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardLightningBarrage"] = { name = "Lightning Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "number_of_additional_projectiles", "shock_art_variation", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, }